void Update()
    {
        Upcoming.CheckFinish();

        if (Upcoming.Quest_Finish)
        {
            minigameCount++;
            Upcoming = Minigames[minigameCount];
        }
    }
Beispiel #2
0
    private void InitialiseData()
    {
        CurrentHero = HeroMinigameManager.instance.Upcoming;

        hero            = CurrentHero.hero;
        minigame        = CurrentHero.minigame;
        ST_entryText    = CurrentHero.ST_heroEntry;
        ST_playerWin    = CurrentHero.ST_heroDefeat;
        ST_playerDefeat = CurrentHero.ST_heroWin;
    }
 void Start()
 {
     Randomise();
     Upcoming = Minigames[minigameCount];
 }