public void Begin(RenderWindow _window) { window = _window; view = new HelpView(this, _window); view.StartAnimation(); while (isPlaying && window.IsOpen()) { window.DispatchEvents(); view.Update(); } }
/// <summary> /// Called once a frame by the Unity engine. Captures control input and displays 3D graphics. /// </summary> public void Update() { _levelController.Update(); _optionsController.Update(); _helpView.Update(); }