Пример #1
0
        private void HandleHelloConnectMessage(IAccount account, HelloConnectMessage message)
        {
            account.Network.ConnectionType = ClientConnectionType.Authentification;
            Logger.Default.Log("Connecté au serveur d'authentification.");
            var version = new VersionExtended
            {
                BuildType  = GameConstant.BuildType,
                Install    = GameConstant.Install,
                Major      = GameConstant.Major,
                Minor      = GameConstant.Minor,
                Patch      = GameConstant.Patch,
                Release    = GameConstant.Release,
                Revision   = GameConstant.Revision,
                Technology = GameConstant.Technology
            };
            string password = "";

            using (SHA512 shaM = new SHA512Managed())
            {
                byte[] hash     = shaM.ComputeHash(System.Text.Encoding.UTF8.GetBytes(account.Password));
                string hashedPw = BitConverter.ToString(hash).Replace("-", "").ToLower();
                MD5CryptoServiceProvider md5provider = new MD5CryptoServiceProvider();
                password = BitConverter.ToString(md5provider.ComputeHash(System.Text.Encoding.UTF8.GetBytes(hashedPw + message.Salt))).Replace("-", "").ToLower();
                //Client.Logger.Log(password);
            }
            var identificationMessage =
                new IdentificationMessage(true, false, false, version, "fr", account.Login, password, "y3JJiZ0geixj3GDmm2#01", 0, 0, new List <short>());

            Logger.Default.Log("Envois des informations d'identification...");
            account.Network.SendToServer(identificationMessage);
            account.Network.SendToServer(new ClientKeyMessage("y3JJiZ0geixj3GDmm2#01"));
        }
Пример #2
0
        public static void HandleHelloConnectMessage(NetworkClient client, HelloConnectMessage message)
        {
            Log.Write(LogLevel.Info, "Connected.");
            client.Send(new IdentificationMessage(Server.Hostname.RemoveColors()));

            client.Ready();
        }
Пример #3
0
 private void HandleHelloConnect(HelloConnectMessage msg)
 {
     Console.WriteLine("Waiting id");
     mHelloConnect = msg;
     this.Brain.Bypass.AuthentificationLoaded += Bypass_AuthentificationLoaded;
     this.Brain.Bypass.RequestAuthentificationMessage(msg.Salt, msg.Key);
 }
Пример #4
0
        public static async void OnHelloConnectMessage(DofusSocket client, HelloConnectMessage message)
        {
            client.Write("Connecté au serveur d'authentification.");
            var credentials = Rsa.Encrypt(message.Key, client.Account.Login, client.Account.Password, message.Salt);

            var version = new VersionExtended
            {
                Major      = 2,
                Minor      = 42,
                Release    = 0,
                Revision   = 121463,
                Patch      = 6,
                BuildType  = (sbyte)BuildTypeEnum.Release,
                Install    = (sbyte)ClientInstallTypeEnum.ClientBundle,
                Technology = (sbyte)ClientTechnologyEnum.ClientAir
            };
            var identificationMessage = new IdentificationMessage
            {
                Autoconnect         = true,
                Credentials         = credentials,
                FailedAttempts      = new ushort[0],
                Lang                = "fr",
                ServerId            = 0,
                SessionOptionalSalt = 0,
                UseCertificate      = false,
                UseLoginToken       = false,
                Version             = version
            };

            client.Write("Envois des informations d'identification...");
            await client.Send(identificationMessage);
        }
        private void HandleHelloConnectMessage(HelloConnectMessage message)
        {
            sbyte[]               encrypted           = Array.ConvertAll(RSAManager.Encrypt(message.key, message.salt, client.Account.Name, client.Account.Password), (a) => (sbyte)a);
            VersionExtended       DofusVersion        = new VersionExtended(2, 16, 0, 78510, 3, 0, 0, 0);
            IdentificationMessage idenficationMessage = new IdentificationMessage(false, false, false, DofusVersion, "fr", encrypted, 0, 0);

            client.Network.Send(idenficationMessage);
        }
Пример #6
0
 public void Update(HelloConnectMessage msg)
 {
     if (msg == null)
     {
         throw new ArgumentNullException("msg");
     }
     Salt         = msg.salt;
     PublicRSAKey = msg.key.ToArray();
 }
Пример #7
0
        public static void HandleHelloConnectMessage(FakeClient client, HelloConnectMessage message)
        {
            var writer = new BigEndianWriter();

            writer.WriteUTF(FakeClientManager.AccountName + client.Id);
            writer.WriteUTF(FakeClientManager.AccountPassword);

            /*client.Send(new IdentificationMessage(false, false, false, VersionExtension.ExpectedVersion.ToVersionExtended(0,0), "fr",
             *  writer.Data.Select(x => (sbyte)x), (short)WorldServer.ServerInformation.Id));*/
        }
Пример #8
0
        public static Task HandleHelloConnectMessage(Account account, HelloConnectMessage message)
        => Task.Run(async() =>
        {
            account.Network.Phase = Enums.NetworkPhases.LOGIN;
            account.Logger.LogDebug("IdentificationFrame", LanguageManager.Translate("81"));
            account.FramesData.Key  = message.Key.Select(f => (sbyte)f).ToList();
            account.FramesData.Salt = message.Salt;

            await account.Network.SendCallAsync(new CheckAssetsVersionMessage(DTConstants.AssetsVersion, DTConstants.StaticDataVersion));
        });
Пример #9
0
        private void HelloConnectMessageHandler(DofusClient Client, HelloConnectMessage Message)
        {
            Client.Logger.Log("Connecté au serveur d'authentification.");
            sbyte[]               Credentials           = RSA.Encrypt(Message.Key, Client.Account.Login, Client.Account.Password, Message.Salt);
            VersionExtended       Version               = new VersionExtended(2, 41, 1, 120980, 0, (sbyte)BuildTypeEnum.RELEASE, 1, 1);
            IdentificationMessage IdentificationMessage = new IdentificationMessage(true, false, false, Version, "fr", Credentials, 0, 0, new ushort[0]);

            Client.Logger.Log("Envois des informations d'identification...");
            Client.Send(IdentificationMessage);
        }
Пример #10
0
        public static void HandleHelloConnectMessage(FakeClient client, HelloConnectMessage message)
        {
            var writer = new BigEndianWriter();

            writer.WriteUTF(client.AccountName);
            writer.WriteUTF(client.AccountPassword);

            client.Send(new IdentificationMessage(false, false, false, new Version(2, 10, 0, 65664, 0, (sbyte)BuildTypeEnum.RELEASE).ToVersionExtended(0, 0), "fr",
                                                  writer.Data.Select(x => (sbyte)x), (short)WorldServer.ServerInformation.Id, 0, new short [0]));
        }
Пример #11
0
        private void HelloConnectMessageHandler(DofusClient client, HelloConnectMessage message)
        {
            client.Logger.Log("Connecté au serveur d'authentification.");
            var credentials = Rsa.Encrypt(message.Key, client.Account.Login, client.Account.Password, message.Salt);
            //var version = new VersionExtended(2, 42, 0, 121441, 0, (sbyte) BuildTypeEnum.RELEASE, 1, 1);
            var version = new VersionExtended(GameConstant.Major, GameConstant.Minor, GameConstant.Release,
                                              GameConstant.Revision, GameConstant.Patch, GameConstant.BuildType, GameConstant.Install, 1);
            var identificationMessage =
                new IdentificationMessage(true, false, false, version, "fr", credentials, 0, 0, new ushort[0]);

            client.Logger.Log("Envois des informations d'identification...");
            client.Send(identificationMessage);
        }
Пример #12
0
        private void HandleHelloConnectMessage(IAccount account, HelloConnectMessage message)
        {
            account.Network.ConnectionType = ClientConnectionType.Authentification;
            Logger.Default.Log("Connecté au serveur d'authentification.");
            var credentials = Rsa.Encrypt(message.Key, account.Login, account.Password, message.Salt);
            var version     = new VersionExtended(GameConstant.Major, GameConstant.Minor, GameConstant.Release,
                                                  GameConstant.Revision, GameConstant.Patch, GameConstant.BuildType, GameConstant.Install,
                                                  GameConstant.Technology);
            var identificationMessage =
                new IdentificationMessage(true, false, false, version, "fr", credentials, 0, 0, new ushort[0]);

            Logger.Default.Log("Envois des informations d'identification...");
            account.Network.SendToServer(identificationMessage);
        }
Пример #13
0
        public override async void OnCreate()
        {
            base.OnCreate();

            var pr = new ProtocolRequired()
            {
                CurrentVersion = 1759, RequiredVersion = 1759
            };
            var hcm = new HelloConnectMessage()
            {
                Salt = "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa", Key = new byte[1]
            };

            await Send(pr);
            await Send(hcm);
        }
Пример #14
0
 public static void HelloConnectMessageTreatment(Message message, byte[] packetDatas, AccountUC account)
 {
     account.SetStatus(Status.None);
     if (!account.IsMITM)
     {
         HelloConnectMessage helloConnectMessage = (HelloConnectMessage)message;
         using (BigEndianReader reader = new BigEndianReader(packetDatas))
         {
             helloConnectMessage.Deserialize(reader);
         }
         sbyte[] credentials = RSAKey.Encrypt(helloConnectMessage.key,
                                              account.AccountName,
                                              account.AccountPassword,
                                              helloConnectMessage.salt);
         IdentificationMessage msg = new IdentificationMessage(GameConstants.AutoConnect, GameConstants.UseCertificate, GameConstants.UseLoginToken, new Common.Protocol.Types.VersionExtended(GameConstants.Major, GameConstants.Minor, GameConstants.Release, GameConstants.Revision, GameConstants.Patch, GameConstants.BuildType, GameConstants.Install, GameConstants.Technology), GameConstants.Lang, credentials, GameConstants.ServerID, GameConstants.SessionOptionalSalt, new System.Collections.Generic.List <short>());
         account.SocketManager.Send(msg);
     }
     account.Log(new ConnectionTextInformation("Identification en cours."), 0);
 }
Пример #15
0
        public void OnReceivedPacket(object source, PacketEventArg e)
        {
            ServerPacketEnum PacketType = (ServerPacketEnum)e.Packet.MessageID;

            switch (PacketType)
            {
            case ServerPacketEnum.ProtocolRequired: break;

            case ServerPacketEnum.CredentialsAcknowledgementMessage: break;

            case ServerPacketEnum.BasicAckMessage: break;

            case ServerPacketEnum.TextInformationMessage:
                TextInformationMessage text = (TextInformationMessage)e.Packet;
                Log(LogMessageType.Arena, ((TextInformationTypeEnum)text.MsgType).ToString() + "ID = " + text.MsgId);
                for (int i = 0; i < text.Parameters.Count; i++)
                {
                    string t = text.Parameters[i];
                    Log(LogMessageType.Arena, "Parameter[" + i + "] " + t);
                }
                break;

            case ServerPacketEnum.HelloGameMessage:
                Log(LogMessageType.Info, "Connecté au serveur de jeu.");
                HelloGameMessage            helloGame = (HelloGameMessage)e.Packet;
                AuthenticationTicketMessage ATM       = new AuthenticationTicketMessage("fr", _ticket.ToString());
                _GameSocket.Send(ATM);
                break;

            case ServerPacketEnum.RawDataMessage:
                List <int> tt = new List <int>();
                for (int i = 0; i <= 255; i++)
                {
                    Random random = new Random();
                    int    test   = random.Next(-127, 127);
                }
                CheckIntegrityMessage rawData = new CheckIntegrityMessage(tt);
                _GameSocket.Send(rawData);
                break;

            case ServerPacketEnum.HelloConnectMessage:
                Log(LogMessageType.Info, "Connecté au serveur d'authentification.");
                HelloConnectMessage   helloConnectMessage = (HelloConnectMessage)e.Packet;
                sbyte[]               credentials         = RSA.RSAKey.Encrypt(helloConnectMessage.key, accountNameTextField.Text, accountPasswordTextField.Text, helloConnectMessage.salt);
                VersionExtended       version             = new VersionExtended(2, 41, 1, 120264, 1, (sbyte)BuildTypeEnum.RELEASE, 1, 1);
                IdentificationMessage idm = new IdentificationMessage(autoConnectCheckBox.Checked, false, false, version, "fr", credentials, 0, 0, new ushort[0]);
                Log(LogMessageType.Info, "Envois des informations d'identification...");
                _ServerSocket.Send(idm);
                break;

            case ServerPacketEnum.LoginQueueStatusMessage:
                LoginQueueStatusMessage loginQueueStatusMessage = (LoginQueueStatusMessage)e.Packet;
                if (loginQueueStatusMessage.Position != 0 && loginQueueStatusMessage.Total != 0)
                {
                    Log(LogMessageType.Info, "Vous êtes en position " + loginQueueStatusMessage.Position + " sur " + loginQueueStatusMessage.Total + " dans la file d'attente.");
                }
                break;

            case ServerPacketEnum.CurrentMapMessage:
                CurrentMapMessage currentMap = (CurrentMapMessage)e.Packet;
                _GameSocket.Send(new MapInformationsRequestMessage(currentMap.MapId));
                break;

            case ServerPacketEnum.QueueStatusMessage:
                QueueStatusMessage queueStatusMessage = (QueueStatusMessage)e.Packet;
                if (queueStatusMessage.Position != 0 && queueStatusMessage.Total != 0)
                {
                    Log(LogMessageType.Info, "Vous êtes en position " + queueStatusMessage.Position + " sur " + queueStatusMessage.Total + " dans la file d'attente.");
                }
                break;

            case ServerPacketEnum.IdentificationFailedMessage:
                IdentificationFailedMessage msg = (IdentificationFailedMessage)e.Packet;
                Log(LogMessageType.Public, "Identification échouée !");
                Log(LogMessageType.Public, ((IdentificationFailureReasonEnum)msg.Reason).ToString());
                DisconnectHandler();
                break;

            case ServerPacketEnum.IdentificationSuccessMessage: break;

            case ServerPacketEnum.ServerListMessage:
                ServersListMessage servers = (ServersListMessage)e.Packet;
                foreach (GameServerInformations i in servers.Servers)
                {
                    if (i.CharactersCount > 0 && i.IsSelectable && (ServerStatusEnum)i.Status == ServerStatusEnum.ONLINE)
                    {
                        _ServerSocket.Send(new ServerSelectionMessage(i.ObjectID));
                        break;
                    }
                }
                break;

            case ServerPacketEnum.SelectedServerDataMessage:
                SelectedServerDataMessage selected = (SelectedServerDataMessage)e.Packet;
                Log(LogMessageType.Info, "Connexion au serveur " + (ServerNameEnum)selected.ServerId + "...");
                _ticket     = AES.AES.TicketTrans(selected.Ticket);
                _GameSocket = new DofusBotSocket(_deserializer, new IPEndPoint(IPAddress.Parse(selected.Address), selected.Port));
                Log(LogMessageType.Info, "Connexion en cours <" + selected.Address + ":" + selected.Port + ">");
                _GameSocket.ConnectEndListen();
                _ServerSocket.CloseSocket();
                _ServerSocket = null;
                break;

            case ServerPacketEnum.SelectedServerDataExtendedMessage:
                SelectedServerDataExtendedMessage selectedExtended = (SelectedServerDataExtendedMessage)e.Packet;
                Log(LogMessageType.Info, "Connecté au serveur : " + (ServerNameEnum)selectedExtended.ServerId + "...");
                _ticket     = AES.AES.TicketTrans(selectedExtended.Ticket);
                _GameSocket = new DofusBotSocket(_deserializer, new IPEndPoint(IPAddress.Parse(selectedExtended.Address), selectedExtended.Port));
                Log(LogMessageType.Info, "Connexion en cours <" + selectedExtended.Address + ":" + selectedExtended.Port + ">");
                _GameSocket.ConnectEndListen();
                _ServerSocket.CloseSocket();
                _ServerSocket = null;
                break;

            case ServerPacketEnum.AuthenticationTicketAcceptedMessage:
                AuthenticationTicketAcceptedMessage accepted = (AuthenticationTicketAcceptedMessage)e.Packet;
                Thread.Sleep(500);
                _GameSocket.Send(new CharactersListRequestMessage());
                break;

            case ServerPacketEnum.AuthenticationTicketRefusedMessage: break;

            case ServerPacketEnum.GameContextCreateMessage: break;

            case ServerPacketEnum.SetCharacterRestrictionsMessage: break;

            case ServerPacketEnum.BasicNoOperationMessage: break;

            case ServerPacketEnum.NotificationListMessage: break;

            case ServerPacketEnum.CharacterSelectedSuccessMessage: break;

            case ServerPacketEnum.InventoryContentMessage:
                InventoryContentMessage inventory = (InventoryContentMessage)e.Packet;
                Invoke((MethodInvoker) delegate
                {
                    kamasLabel.Text = inventory.Kamas.ToString();
                });
                break;

            case ServerPacketEnum.SetUpdateMessage: break;

            case ServerPacketEnum.ShortcutBarContentMessage: break;

            case ServerPacketEnum.RoomAvailableUpdateMessage: break;

            case ServerPacketEnum.HavenBagPackListMessage: break;

            case ServerPacketEnum.EmoteListMessage: break;

            case ServerPacketEnum.JobDescriptionMessage:
                JobDescriptionMessage jobs = (JobDescriptionMessage)e.Packet;
                foreach (JobDescription j in jobs.JobsDescription)
                {
                    foreach (SkillActionDescription s in j.Skills)
                    {
                        //Log(LogMessageType.Noob, "Métier: " + j.JobId + " | Skill: " + s.SkillId);
                    }
                }
                break;

            case ServerPacketEnum.JobExperienceMultiUpdateMessage: break;

            case ServerPacketEnum.JobCrafterDirectorySettingsMessage: break;

            case ServerPacketEnum.AlignmentRankUpdateMessage: break;

            case ServerPacketEnum.ServerExperienceModificatorMessage: break;

            case ServerPacketEnum.DareCreatedListMessage: break;

            case ServerPacketEnum.AlmanachCalendarDateMessage: break;

            case ServerPacketEnum.CharacterCapabilitiesMessage: break;

            case ServerPacketEnum.GameRolePlayArenaUpdatePlayerInfosAllQueuesMessage: break;

            case ServerPacketEnum.AchievementListMessage: break;

            case ServerPacketEnum.BasicLatencyStatsRequestMessage: break;

            case ServerPacketEnum.GameContextRemoveElementMessage: break;

            case ServerPacketEnum.GameMapChangeOrientationMessage: break;

            case ServerPacketEnum.GameRolePlayShowActorMessage: break;

            case ServerPacketEnum.SpouseStatusMessage: break;

            case ServerPacketEnum.SequenceNumberRequestMessage: break;

            case ServerPacketEnum.GuildMemberWarnOnConnectionStateMessage: break;

            case ServerPacketEnum.WarnOnPermaDeathStateMessage: break;

            case ServerPacketEnum.FriendGuildWarnOnAchievementCompleteStateMessage: break;

            case ServerPacketEnum.FriendWarnOnLevelGainStateMessage: break;

            case ServerPacketEnum.FriendWarnOnConnectionStateMessage: break;

            case ServerPacketEnum.BasicTimeMessage: break;

            case ServerPacketEnum.ServerSettingsMessage: break;

            case ServerPacketEnum.ServerOptionalFeaturesMessage: break;

            case ServerPacketEnum.ServerSessionConstantsMessage: break;

            case ServerPacketEnum.StatedElementUpdatedMessage: break;

            case ServerPacketEnum.InteractiveElementUpdatedMessage: break;

            case ServerPacketEnum.InteractiveUsedMessage: break;

            case ServerPacketEnum.AccountCapabilitiesMessage: break;

            case ServerPacketEnum.TrustStatusMessage: break;

            case ServerPacketEnum.PrismsListMessage: break;

            case ServerPacketEnum.CharacterExperienceGainMessage: break;

            case ServerPacketEnum.IdolListMessage: break;

            case ServerPacketEnum.SpellListMessage: break; break;

            case ServerPacketEnum.EnabledChannelsMessage: break;

            case ServerPacketEnum.GameMapMovementMessage: break;

            case ServerPacketEnum.DareSubscribedListMessage: break;

            case ServerPacketEnum.UpdateMapPlayersAgressableStatusMessage: break;

            case ServerPacketEnum.CharacterStatsListMessage: break;

            case ServerPacketEnum.MapComplementaryInformationsDataMessage:
                MapComplementaryInformationsDataMessage mapInfos = (MapComplementaryInformationsDataMessage)e.Packet;
                Invoke((MethodInvoker) delegate
                {
                    currentMapIdLabel.Text = mapInfos.MapId.ToString();
                });
                break;

            case ServerPacketEnum.LifePointsRegenBeginMessage: break;

            case ServerPacketEnum.GameContextDestroyMessage: break;

            case ServerPacketEnum.IgnoredListMessage: break;

            case ServerPacketEnum.FriendsListMessage:
                FriendsListMessage friendsList = (FriendsListMessage)e.Packet;
                foreach (FriendInformations f in friendsList.FriendsList)
                {
                    Log(LogMessageType.Noob, "Amis: " + f.AccountName + " | Dernière Connexion: " + DateExtensions.UnixTimestampToDateTime(f.LastConnection).ToLongDateString() + " | Points de Succès: " + f.AchievementPoints);
                }
                break;

            case ServerPacketEnum.AccountHouseMessage: break;

            case ServerPacketEnum.StartupActionsListMessage:  break;

            case ServerPacketEnum.ChatCommunityChannelCommunityMessage: break;

            case ServerPacketEnum.DareRewardsListMessage: break;

            case ServerPacketEnum.DareWonListMessage: break;

            case ServerPacketEnum.MailStatusMessage: break;

            case ServerPacketEnum.ChannelEnablingChangeMessage: break;

            case ServerPacketEnum.InventoryWeightMessage:
                InventoryWeightMessage IWM = (InventoryWeightMessage)e.Packet;
                Invoke((MethodInvoker) delegate
                {
                    PodsProgressValue   = IWM.Weight;
                    PodsProgressMaximum = IWM.WeightMax;
                    PodsProgress.Refresh();
                });
                break;

            case ServerPacketEnum.CharacterLoadingCompleteMessage:
                _GameSocket.Send(new FriendsGetListMessage());
                _GameSocket.Send(new IgnoredGetListMessage());
                _GameSocket.Send(new SpouseGetInformationsMessage());
                _GameSocket.Send(new ClientKeyMessage(FlashKeyGenerator.GetRandomFlashKey(accountNameTextField.Text)));
                _GameSocket.Send(new GameContextCreateRequestMessage());
                _GameSocket.Send(new ChannelEnablingMessage(7, false));
                break;

            case ServerPacketEnum.CharactersListMessage:
                CharactersListMessage            charactersList = (CharactersListMessage)e.Packet;
                List <CharacterBaseInformations> characters     = charactersList.Characters;
                for (int i = 0; i < characters.Count; i++)
                {
                    CharacterBaseInformations c = characters[i];
                    Log(LogMessageType.Info, "Connexion sur le personnage " + c.Name);
                    _GameSocket.Send(new CharacterSelectionMessage((ulong)c.ObjectID));
                    break;
                }
                break;

            default:
                Log(LogMessageType.Admin, "Packet: [" + (ServerPacketEnum)e.Packet.MessageID + "] is not handled.");
                break;
            }
        }
 public static void HandleHelloConnectMessage(Bot bot, HelloConnectMessage message)
 {
     bot.ClientInformations.Update(message);
 }
Пример #17
0
 private void HandleHelloConnectMessage(ClientHost client, HelloConnectMessage msg)
 {
     client.Send(new IdentificationMessage(client.name));
 }