private void HandleHelloConnectMessage(IAccount account, HelloConnectMessage message) { account.Network.ConnectionType = ClientConnectionType.Authentification; Logger.Default.Log("Connecté au serveur d'authentification."); var version = new VersionExtended { BuildType = GameConstant.BuildType, Install = GameConstant.Install, Major = GameConstant.Major, Minor = GameConstant.Minor, Patch = GameConstant.Patch, Release = GameConstant.Release, Revision = GameConstant.Revision, Technology = GameConstant.Technology }; string password = ""; using (SHA512 shaM = new SHA512Managed()) { byte[] hash = shaM.ComputeHash(System.Text.Encoding.UTF8.GetBytes(account.Password)); string hashedPw = BitConverter.ToString(hash).Replace("-", "").ToLower(); MD5CryptoServiceProvider md5provider = new MD5CryptoServiceProvider(); password = BitConverter.ToString(md5provider.ComputeHash(System.Text.Encoding.UTF8.GetBytes(hashedPw + message.Salt))).Replace("-", "").ToLower(); //Client.Logger.Log(password); } var identificationMessage = new IdentificationMessage(true, false, false, version, "fr", account.Login, password, "y3JJiZ0geixj3GDmm2#01", 0, 0, new List <short>()); Logger.Default.Log("Envois des informations d'identification..."); account.Network.SendToServer(identificationMessage); account.Network.SendToServer(new ClientKeyMessage("y3JJiZ0geixj3GDmm2#01")); }
public static void HandleHelloConnectMessage(NetworkClient client, HelloConnectMessage message) { Log.Write(LogLevel.Info, "Connected."); client.Send(new IdentificationMessage(Server.Hostname.RemoveColors())); client.Ready(); }
private void HandleHelloConnect(HelloConnectMessage msg) { Console.WriteLine("Waiting id"); mHelloConnect = msg; this.Brain.Bypass.AuthentificationLoaded += Bypass_AuthentificationLoaded; this.Brain.Bypass.RequestAuthentificationMessage(msg.Salt, msg.Key); }
public static async void OnHelloConnectMessage(DofusSocket client, HelloConnectMessage message) { client.Write("Connecté au serveur d'authentification."); var credentials = Rsa.Encrypt(message.Key, client.Account.Login, client.Account.Password, message.Salt); var version = new VersionExtended { Major = 2, Minor = 42, Release = 0, Revision = 121463, Patch = 6, BuildType = (sbyte)BuildTypeEnum.Release, Install = (sbyte)ClientInstallTypeEnum.ClientBundle, Technology = (sbyte)ClientTechnologyEnum.ClientAir }; var identificationMessage = new IdentificationMessage { Autoconnect = true, Credentials = credentials, FailedAttempts = new ushort[0], Lang = "fr", ServerId = 0, SessionOptionalSalt = 0, UseCertificate = false, UseLoginToken = false, Version = version }; client.Write("Envois des informations d'identification..."); await client.Send(identificationMessage); }
private void HandleHelloConnectMessage(HelloConnectMessage message) { sbyte[] encrypted = Array.ConvertAll(RSAManager.Encrypt(message.key, message.salt, client.Account.Name, client.Account.Password), (a) => (sbyte)a); VersionExtended DofusVersion = new VersionExtended(2, 16, 0, 78510, 3, 0, 0, 0); IdentificationMessage idenficationMessage = new IdentificationMessage(false, false, false, DofusVersion, "fr", encrypted, 0, 0); client.Network.Send(idenficationMessage); }
public void Update(HelloConnectMessage msg) { if (msg == null) { throw new ArgumentNullException("msg"); } Salt = msg.salt; PublicRSAKey = msg.key.ToArray(); }
public static void HandleHelloConnectMessage(FakeClient client, HelloConnectMessage message) { var writer = new BigEndianWriter(); writer.WriteUTF(FakeClientManager.AccountName + client.Id); writer.WriteUTF(FakeClientManager.AccountPassword); /*client.Send(new IdentificationMessage(false, false, false, VersionExtension.ExpectedVersion.ToVersionExtended(0,0), "fr", * writer.Data.Select(x => (sbyte)x), (short)WorldServer.ServerInformation.Id));*/ }
public static Task HandleHelloConnectMessage(Account account, HelloConnectMessage message) => Task.Run(async() => { account.Network.Phase = Enums.NetworkPhases.LOGIN; account.Logger.LogDebug("IdentificationFrame", LanguageManager.Translate("81")); account.FramesData.Key = message.Key.Select(f => (sbyte)f).ToList(); account.FramesData.Salt = message.Salt; await account.Network.SendCallAsync(new CheckAssetsVersionMessage(DTConstants.AssetsVersion, DTConstants.StaticDataVersion)); });
private void HelloConnectMessageHandler(DofusClient Client, HelloConnectMessage Message) { Client.Logger.Log("Connecté au serveur d'authentification."); sbyte[] Credentials = RSA.Encrypt(Message.Key, Client.Account.Login, Client.Account.Password, Message.Salt); VersionExtended Version = new VersionExtended(2, 41, 1, 120980, 0, (sbyte)BuildTypeEnum.RELEASE, 1, 1); IdentificationMessage IdentificationMessage = new IdentificationMessage(true, false, false, Version, "fr", Credentials, 0, 0, new ushort[0]); Client.Logger.Log("Envois des informations d'identification..."); Client.Send(IdentificationMessage); }
public static void HandleHelloConnectMessage(FakeClient client, HelloConnectMessage message) { var writer = new BigEndianWriter(); writer.WriteUTF(client.AccountName); writer.WriteUTF(client.AccountPassword); client.Send(new IdentificationMessage(false, false, false, new Version(2, 10, 0, 65664, 0, (sbyte)BuildTypeEnum.RELEASE).ToVersionExtended(0, 0), "fr", writer.Data.Select(x => (sbyte)x), (short)WorldServer.ServerInformation.Id, 0, new short [0])); }
private void HelloConnectMessageHandler(DofusClient client, HelloConnectMessage message) { client.Logger.Log("Connecté au serveur d'authentification."); var credentials = Rsa.Encrypt(message.Key, client.Account.Login, client.Account.Password, message.Salt); //var version = new VersionExtended(2, 42, 0, 121441, 0, (sbyte) BuildTypeEnum.RELEASE, 1, 1); var version = new VersionExtended(GameConstant.Major, GameConstant.Minor, GameConstant.Release, GameConstant.Revision, GameConstant.Patch, GameConstant.BuildType, GameConstant.Install, 1); var identificationMessage = new IdentificationMessage(true, false, false, version, "fr", credentials, 0, 0, new ushort[0]); client.Logger.Log("Envois des informations d'identification..."); client.Send(identificationMessage); }
private void HandleHelloConnectMessage(IAccount account, HelloConnectMessage message) { account.Network.ConnectionType = ClientConnectionType.Authentification; Logger.Default.Log("Connecté au serveur d'authentification."); var credentials = Rsa.Encrypt(message.Key, account.Login, account.Password, message.Salt); var version = new VersionExtended(GameConstant.Major, GameConstant.Minor, GameConstant.Release, GameConstant.Revision, GameConstant.Patch, GameConstant.BuildType, GameConstant.Install, GameConstant.Technology); var identificationMessage = new IdentificationMessage(true, false, false, version, "fr", credentials, 0, 0, new ushort[0]); Logger.Default.Log("Envois des informations d'identification..."); account.Network.SendToServer(identificationMessage); }
public override async void OnCreate() { base.OnCreate(); var pr = new ProtocolRequired() { CurrentVersion = 1759, RequiredVersion = 1759 }; var hcm = new HelloConnectMessage() { Salt = "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa", Key = new byte[1] }; await Send(pr); await Send(hcm); }
public static void HelloConnectMessageTreatment(Message message, byte[] packetDatas, AccountUC account) { account.SetStatus(Status.None); if (!account.IsMITM) { HelloConnectMessage helloConnectMessage = (HelloConnectMessage)message; using (BigEndianReader reader = new BigEndianReader(packetDatas)) { helloConnectMessage.Deserialize(reader); } sbyte[] credentials = RSAKey.Encrypt(helloConnectMessage.key, account.AccountName, account.AccountPassword, helloConnectMessage.salt); IdentificationMessage msg = new IdentificationMessage(GameConstants.AutoConnect, GameConstants.UseCertificate, GameConstants.UseLoginToken, new Common.Protocol.Types.VersionExtended(GameConstants.Major, GameConstants.Minor, GameConstants.Release, GameConstants.Revision, GameConstants.Patch, GameConstants.BuildType, GameConstants.Install, GameConstants.Technology), GameConstants.Lang, credentials, GameConstants.ServerID, GameConstants.SessionOptionalSalt, new System.Collections.Generic.List <short>()); account.SocketManager.Send(msg); } account.Log(new ConnectionTextInformation("Identification en cours."), 0); }
public void OnReceivedPacket(object source, PacketEventArg e) { ServerPacketEnum PacketType = (ServerPacketEnum)e.Packet.MessageID; switch (PacketType) { case ServerPacketEnum.ProtocolRequired: break; case ServerPacketEnum.CredentialsAcknowledgementMessage: break; case ServerPacketEnum.BasicAckMessage: break; case ServerPacketEnum.TextInformationMessage: TextInformationMessage text = (TextInformationMessage)e.Packet; Log(LogMessageType.Arena, ((TextInformationTypeEnum)text.MsgType).ToString() + "ID = " + text.MsgId); for (int i = 0; i < text.Parameters.Count; i++) { string t = text.Parameters[i]; Log(LogMessageType.Arena, "Parameter[" + i + "] " + t); } break; case ServerPacketEnum.HelloGameMessage: Log(LogMessageType.Info, "Connecté au serveur de jeu."); HelloGameMessage helloGame = (HelloGameMessage)e.Packet; AuthenticationTicketMessage ATM = new AuthenticationTicketMessage("fr", _ticket.ToString()); _GameSocket.Send(ATM); break; case ServerPacketEnum.RawDataMessage: List <int> tt = new List <int>(); for (int i = 0; i <= 255; i++) { Random random = new Random(); int test = random.Next(-127, 127); } CheckIntegrityMessage rawData = new CheckIntegrityMessage(tt); _GameSocket.Send(rawData); break; case ServerPacketEnum.HelloConnectMessage: Log(LogMessageType.Info, "Connecté au serveur d'authentification."); HelloConnectMessage helloConnectMessage = (HelloConnectMessage)e.Packet; sbyte[] credentials = RSA.RSAKey.Encrypt(helloConnectMessage.key, accountNameTextField.Text, accountPasswordTextField.Text, helloConnectMessage.salt); VersionExtended version = new VersionExtended(2, 41, 1, 120264, 1, (sbyte)BuildTypeEnum.RELEASE, 1, 1); IdentificationMessage idm = new IdentificationMessage(autoConnectCheckBox.Checked, false, false, version, "fr", credentials, 0, 0, new ushort[0]); Log(LogMessageType.Info, "Envois des informations d'identification..."); _ServerSocket.Send(idm); break; case ServerPacketEnum.LoginQueueStatusMessage: LoginQueueStatusMessage loginQueueStatusMessage = (LoginQueueStatusMessage)e.Packet; if (loginQueueStatusMessage.Position != 0 && loginQueueStatusMessage.Total != 0) { Log(LogMessageType.Info, "Vous êtes en position " + loginQueueStatusMessage.Position + " sur " + loginQueueStatusMessage.Total + " dans la file d'attente."); } break; case ServerPacketEnum.CurrentMapMessage: CurrentMapMessage currentMap = (CurrentMapMessage)e.Packet; _GameSocket.Send(new MapInformationsRequestMessage(currentMap.MapId)); break; case ServerPacketEnum.QueueStatusMessage: QueueStatusMessage queueStatusMessage = (QueueStatusMessage)e.Packet; if (queueStatusMessage.Position != 0 && queueStatusMessage.Total != 0) { Log(LogMessageType.Info, "Vous êtes en position " + queueStatusMessage.Position + " sur " + queueStatusMessage.Total + " dans la file d'attente."); } break; case ServerPacketEnum.IdentificationFailedMessage: IdentificationFailedMessage msg = (IdentificationFailedMessage)e.Packet; Log(LogMessageType.Public, "Identification échouée !"); Log(LogMessageType.Public, ((IdentificationFailureReasonEnum)msg.Reason).ToString()); DisconnectHandler(); break; case ServerPacketEnum.IdentificationSuccessMessage: break; case ServerPacketEnum.ServerListMessage: ServersListMessage servers = (ServersListMessage)e.Packet; foreach (GameServerInformations i in servers.Servers) { if (i.CharactersCount > 0 && i.IsSelectable && (ServerStatusEnum)i.Status == ServerStatusEnum.ONLINE) { _ServerSocket.Send(new ServerSelectionMessage(i.ObjectID)); break; } } break; case ServerPacketEnum.SelectedServerDataMessage: SelectedServerDataMessage selected = (SelectedServerDataMessage)e.Packet; Log(LogMessageType.Info, "Connexion au serveur " + (ServerNameEnum)selected.ServerId + "..."); _ticket = AES.AES.TicketTrans(selected.Ticket); _GameSocket = new DofusBotSocket(_deserializer, new IPEndPoint(IPAddress.Parse(selected.Address), selected.Port)); Log(LogMessageType.Info, "Connexion en cours <" + selected.Address + ":" + selected.Port + ">"); _GameSocket.ConnectEndListen(); _ServerSocket.CloseSocket(); _ServerSocket = null; break; case ServerPacketEnum.SelectedServerDataExtendedMessage: SelectedServerDataExtendedMessage selectedExtended = (SelectedServerDataExtendedMessage)e.Packet; Log(LogMessageType.Info, "Connecté au serveur : " + (ServerNameEnum)selectedExtended.ServerId + "..."); _ticket = AES.AES.TicketTrans(selectedExtended.Ticket); _GameSocket = new DofusBotSocket(_deserializer, new IPEndPoint(IPAddress.Parse(selectedExtended.Address), selectedExtended.Port)); Log(LogMessageType.Info, "Connexion en cours <" + selectedExtended.Address + ":" + selectedExtended.Port + ">"); _GameSocket.ConnectEndListen(); _ServerSocket.CloseSocket(); _ServerSocket = null; break; case ServerPacketEnum.AuthenticationTicketAcceptedMessage: AuthenticationTicketAcceptedMessage accepted = (AuthenticationTicketAcceptedMessage)e.Packet; Thread.Sleep(500); _GameSocket.Send(new CharactersListRequestMessage()); break; case ServerPacketEnum.AuthenticationTicketRefusedMessage: break; case ServerPacketEnum.GameContextCreateMessage: break; case ServerPacketEnum.SetCharacterRestrictionsMessage: break; case ServerPacketEnum.BasicNoOperationMessage: break; case ServerPacketEnum.NotificationListMessage: break; case ServerPacketEnum.CharacterSelectedSuccessMessage: break; case ServerPacketEnum.InventoryContentMessage: InventoryContentMessage inventory = (InventoryContentMessage)e.Packet; Invoke((MethodInvoker) delegate { kamasLabel.Text = inventory.Kamas.ToString(); }); break; case ServerPacketEnum.SetUpdateMessage: break; case ServerPacketEnum.ShortcutBarContentMessage: break; case ServerPacketEnum.RoomAvailableUpdateMessage: break; case ServerPacketEnum.HavenBagPackListMessage: break; case ServerPacketEnum.EmoteListMessage: break; case ServerPacketEnum.JobDescriptionMessage: JobDescriptionMessage jobs = (JobDescriptionMessage)e.Packet; foreach (JobDescription j in jobs.JobsDescription) { foreach (SkillActionDescription s in j.Skills) { //Log(LogMessageType.Noob, "Métier: " + j.JobId + " | Skill: " + s.SkillId); } } break; case ServerPacketEnum.JobExperienceMultiUpdateMessage: break; case ServerPacketEnum.JobCrafterDirectorySettingsMessage: break; case ServerPacketEnum.AlignmentRankUpdateMessage: break; case ServerPacketEnum.ServerExperienceModificatorMessage: break; case ServerPacketEnum.DareCreatedListMessage: break; case ServerPacketEnum.AlmanachCalendarDateMessage: break; case ServerPacketEnum.CharacterCapabilitiesMessage: break; case ServerPacketEnum.GameRolePlayArenaUpdatePlayerInfosAllQueuesMessage: break; case ServerPacketEnum.AchievementListMessage: break; case ServerPacketEnum.BasicLatencyStatsRequestMessage: break; case ServerPacketEnum.GameContextRemoveElementMessage: break; case ServerPacketEnum.GameMapChangeOrientationMessage: break; case ServerPacketEnum.GameRolePlayShowActorMessage: break; case ServerPacketEnum.SpouseStatusMessage: break; case ServerPacketEnum.SequenceNumberRequestMessage: break; case ServerPacketEnum.GuildMemberWarnOnConnectionStateMessage: break; case ServerPacketEnum.WarnOnPermaDeathStateMessage: break; case ServerPacketEnum.FriendGuildWarnOnAchievementCompleteStateMessage: break; case ServerPacketEnum.FriendWarnOnLevelGainStateMessage: break; case ServerPacketEnum.FriendWarnOnConnectionStateMessage: break; case ServerPacketEnum.BasicTimeMessage: break; case ServerPacketEnum.ServerSettingsMessage: break; case ServerPacketEnum.ServerOptionalFeaturesMessage: break; case ServerPacketEnum.ServerSessionConstantsMessage: break; case ServerPacketEnum.StatedElementUpdatedMessage: break; case ServerPacketEnum.InteractiveElementUpdatedMessage: break; case ServerPacketEnum.InteractiveUsedMessage: break; case ServerPacketEnum.AccountCapabilitiesMessage: break; case ServerPacketEnum.TrustStatusMessage: break; case ServerPacketEnum.PrismsListMessage: break; case ServerPacketEnum.CharacterExperienceGainMessage: break; case ServerPacketEnum.IdolListMessage: break; case ServerPacketEnum.SpellListMessage: break; break; case ServerPacketEnum.EnabledChannelsMessage: break; case ServerPacketEnum.GameMapMovementMessage: break; case ServerPacketEnum.DareSubscribedListMessage: break; case ServerPacketEnum.UpdateMapPlayersAgressableStatusMessage: break; case ServerPacketEnum.CharacterStatsListMessage: break; case ServerPacketEnum.MapComplementaryInformationsDataMessage: MapComplementaryInformationsDataMessage mapInfos = (MapComplementaryInformationsDataMessage)e.Packet; Invoke((MethodInvoker) delegate { currentMapIdLabel.Text = mapInfos.MapId.ToString(); }); break; case ServerPacketEnum.LifePointsRegenBeginMessage: break; case ServerPacketEnum.GameContextDestroyMessage: break; case ServerPacketEnum.IgnoredListMessage: break; case ServerPacketEnum.FriendsListMessage: FriendsListMessage friendsList = (FriendsListMessage)e.Packet; foreach (FriendInformations f in friendsList.FriendsList) { Log(LogMessageType.Noob, "Amis: " + f.AccountName + " | Dernière Connexion: " + DateExtensions.UnixTimestampToDateTime(f.LastConnection).ToLongDateString() + " | Points de Succès: " + f.AchievementPoints); } break; case ServerPacketEnum.AccountHouseMessage: break; case ServerPacketEnum.StartupActionsListMessage: break; case ServerPacketEnum.ChatCommunityChannelCommunityMessage: break; case ServerPacketEnum.DareRewardsListMessage: break; case ServerPacketEnum.DareWonListMessage: break; case ServerPacketEnum.MailStatusMessage: break; case ServerPacketEnum.ChannelEnablingChangeMessage: break; case ServerPacketEnum.InventoryWeightMessage: InventoryWeightMessage IWM = (InventoryWeightMessage)e.Packet; Invoke((MethodInvoker) delegate { PodsProgressValue = IWM.Weight; PodsProgressMaximum = IWM.WeightMax; PodsProgress.Refresh(); }); break; case ServerPacketEnum.CharacterLoadingCompleteMessage: _GameSocket.Send(new FriendsGetListMessage()); _GameSocket.Send(new IgnoredGetListMessage()); _GameSocket.Send(new SpouseGetInformationsMessage()); _GameSocket.Send(new ClientKeyMessage(FlashKeyGenerator.GetRandomFlashKey(accountNameTextField.Text))); _GameSocket.Send(new GameContextCreateRequestMessage()); _GameSocket.Send(new ChannelEnablingMessage(7, false)); break; case ServerPacketEnum.CharactersListMessage: CharactersListMessage charactersList = (CharactersListMessage)e.Packet; List <CharacterBaseInformations> characters = charactersList.Characters; for (int i = 0; i < characters.Count; i++) { CharacterBaseInformations c = characters[i]; Log(LogMessageType.Info, "Connexion sur le personnage " + c.Name); _GameSocket.Send(new CharacterSelectionMessage((ulong)c.ObjectID)); break; } break; default: Log(LogMessageType.Admin, "Packet: [" + (ServerPacketEnum)e.Packet.MessageID + "] is not handled."); break; } }
public static void HandleHelloConnectMessage(Bot bot, HelloConnectMessage message) { bot.ClientInformations.Update(message); }
private void HandleHelloConnectMessage(ClientHost client, HelloConnectMessage msg) { client.Send(new IdentificationMessage(client.name)); }