Пример #1
0
    public IEnumerator DeformPerlin(int seed_perlin, float perlin_passes, float strength)
    {
        //Variables that affect the whole process. These variables should remain static for the most
        float scale = Random.Range(1.0f, 1.0f);

        //Reset
        //for (int i = 0; i < triangles.Length; i++)
        //triangles[i].value = 0;
        //All the heights of the triangles will bew stored in this array
        //It will be read to draw the triangles to the screen again
        float[] triangle_values = new float[triangles.Length];
        for (int i = 0; i < triangles.Length; i++)
        {
            triangle_values[i] = 1;
        }

        Debug.Log("Generated new terrain with passes of: " + perlin_passes + ". And scale of: " + scale);

        for (int i = 1; i <= perlin_passes; i++)
        {
            scale = scale / 2;
            float k = (float)i;
            triangle_values = HeightMap.ApplyPerlinNoise(seed_perlin, triangle_values, mesh_size, (float)scale / (k), strength / (k * k * k));
            //Debug.Log("Scale: " + scale+" k: "+k+ " scale result: " + (float)scale / (k) + " strength: " + 1 / (k * k * k));
        }

        //Apply array to the triangles themselves
        for (int i = 0; i < triangles.Length; i++)
        {
            triangles[i].value *= triangle_values[i];
        }

        yield break;
    }