public override IEnumerator Enter() { heatmapState = HeatmapState.Today; uiEnumSelector.SetIndex((int)heatmapState); uiEnumSelector.UpdateText(); UpdateHeatmap(); heatmapMuscleList.DisplayItems(); return(base.Enter()); }
public void ProjectPlacement() { CurrentState = HeatmapState.ProjectPlacement; _interface.ChangeCellText(CellInterface.TextState.Changes); _interface.ChangeCellDisplay(CellInterface.InterfaceState.White); }
public void EnvironmentMap() { CurrentState = HeatmapState.EnvironmentMap; PreviousState = CurrentState; }
public void FinanceMap() { CurrentState = HeatmapState.FinanceMap; PreviousState = CurrentState; }
public void SocialMap() { CurrentState = HeatmapState.SocialMap; PreviousState = CurrentState; }
public void Default() { _interface.ChangeCellText(CellInterface.TextState.Grey); CurrentState = PreviousState; }
private void UiEnumSelector_onUpdated() { heatmapState = (HeatmapState)uiEnumSelector.GetIndex(); UpdateHeatmap(); heatmapMuscleList.DisplayItems(); }