public HeadServerConsole(HeadServer server) { server.OnInitialization += InitMessage; server.OnThreadStateChange += NetworkThreadMessage; server.OnTermination += TerminationMessage; server.OnMessageFromGameServer += GameServerMessage; server.OnMessageToGameServer += GameServerMessage; }
public HeadServerDebugManager(HeadServer head_server, AuthenticationServer.AuthenticationServer auth_server) { HeadDebugConsole = new HeadServerConsole(head_server); AuthDebugConsole = new AuthenticationServerConsole(auth_server); }