public HeadServerConsole(HeadServer server)
 {
     server.OnInitialization        += InitMessage;
     server.OnThreadStateChange     += NetworkThreadMessage;
     server.OnTermination           += TerminationMessage;
     server.OnMessageFromGameServer += GameServerMessage;
     server.OnMessageToGameServer   += GameServerMessage;
 }
 public HeadServerDebugManager(HeadServer head_server, AuthenticationServer.AuthenticationServer auth_server)
 {
     HeadDebugConsole = new HeadServerConsole(head_server);
     AuthDebugConsole = new AuthenticationServerConsole(auth_server);
 }