private void Start() { if (GameObject.FindGameObjectWithTag("GameManager")) { hManager = GameObject.FindGameObjectWithTag("GameManager").transform.GetComponent <HeadManager>(); } }
private void Start() { if (GameObject.FindGameObjectWithTag("GameManager")) { hManager = GameObject.FindGameObjectWithTag("GameManager").transform.GetComponent <HeadManager>(); numberPointNextLvl = hManager.GetIndexCurrentScoreArray(); } }
public HeadMgmtUC() { _headManager = new HeadManager(GKSFactory.GetHeadRepository()); AddHeadButtonClicked = new AddnewHead(this); ViewHeadButtonClicked = new ViewHead(this); OKButtonClicked = new HeadOK(this); CancelButtonClicked = new HeadCancel(this); }
public static IHeadManager GetHeadManager() { if (ProjectHeadRepository != null && HeadRepository != null) { HeadManager headManager = new HeadManager(ProjectHeadRepository, HeadRepository); headManager.ManagerEvent += MessageService.Instance.ManagerEventHandler; //headManager.LedgerEvent += LogService.Instance.ManagerEventHandler; return(headManager); } throw new ArgumentNullException("message"); }
private void Initialize() { InitializePlayerTools(); //Input init _head = GetComponentInChildren <HeadManager>(); _head.Initialize(this); for (int i = 0; i < controllers.Length; i++) { controllers[i].PadClicked += OnPadClicked; } //Character init currentHealth = maxHealth; }
void Awake() { countLife = 3; rbShip = GetComponent <Rigidbody>(); playersColl = GetComponent <MeshCollider>(); cashTimeWaitHit = timeWaitHit; if (GameObject.FindGameObjectWithTag("GameManager")) { hManager = GameObject.FindGameObjectWithTag("GameManager").transform.GetComponent <HeadManager>(); if (hManager == null) { Debug.Log("Отсутствует скрипт HeadManager. PController"); } else { hManager.GetPlayer(this); } } }
private void Init() { cc = GameObject.FindGameObjectWithTag("Player").GetComponent <CharacterController>(); audioManager = new AudioManager(this); uiManager = new UIManager(this); sceneManager = new SceneManager(this); positionManager = new PositionManager(this); recallManager = new RecallManager(this); talkManager = new TalkManager(this); headManager = new HeadManager(this); audioManager.OnInit(); uiManager.OnInit(); sceneManager.OnInit(); positionManager.OnInit(); recallManager.OnInit(); talkManager.OnInit(); headManager.OnInit(); }
void Awake() { countPointsAtLvl = 0; //Из DestroyByContact //Messenger.AddListener(GameEvent.ASTEROID_HIT, GetPoint); //Из HeadManager Messenger.AddListener(GameEvent.GAME_END, GameOver); if (GameObject.FindGameObjectWithTag("GameManager")) { hManager = GameObject.FindGameObjectWithTag("GameManager").transform.GetComponent <HeadManager>(); if (hManager != null) { numberOfLvl = hManager.CurrentLvl(); countPointsSettings = hManager.CurrentPoins(); } else { Debug.Log("Не нашел скрипт HedManager. GC"); } } }
public SaveNewHead(AddEditHeadModel addEditHeadModel) { _addEditHeadModel = addEditHeadModel; _headManager = new HeadManager(GKSFactory.GetHeadRepository()); }
static void Main(string[] args) { #region Strategy Console.WriteLine("Strategy Pattern:"); CampaignType1 ct1 = new CampaignType1(); ct1.Create("Karl Marx"); CampaignType2 ct2 = new CampaignType2(); ct2.Create("Hannah Arendt"); #endregion Console.WriteLine("----------------------"); #region Strategy With Factory Console.WriteLine("Factory + Strategy Pattern:"); Factory.GetCampaign(Factory.CampaignType.Marx).Create("Capital"); Factory.GetCampaign(Factory.CampaignType.Arendt).Create("The Origins of Totalitarianism"); #endregion Console.WriteLine("----------------------"); #region Template Console.WriteLine("Template Pattern:"); StripeCustomer sc = new StripeCustomer(); sc.CreateCustomer(); PaypalCustomer pc = new PaypalCustomer(); pc.CreateCustomer(); #endregion Console.WriteLine("----------------------"); #region Facade Console.WriteLine("Facade Pattern:"); Facade.FacadeClass fc = new Facade.FacadeClass(); fc.CompleteProcess(); #endregion Console.WriteLine("----------------------"); #region Adapter Console.WriteLine("Adapter Pattern:"); AdapteeDrink adaptee = new AdapteeDrink(); ChefAdapter target = new ChefAdapter(adaptee); target.AdaptFoodsAndDrinks(); #endregion Console.WriteLine("----------------------"); #region Singleton Console.WriteLine("Singleton Pattern:"); var configs = SingletonContainer.Instance; Console.WriteLine(configs.GetConfig("Config 1")); Console.WriteLine(configs.GetConfig("Config 2")); #endregion Console.WriteLine("----------------------"); #region Builder Console.WriteLine("Builder Pattern:"); ChefDirector cd = new ChefDirector(); SteakBuilder sb = new SteakBuilder(); cd.MixMaterials(sb); sb.GetFood().Cook(); PastaBuilder pb = new PastaBuilder(); cd.MixMaterials(pb); pb.GetFood().Cook(); #endregion Console.WriteLine("----------------------"); #region Command Console.WriteLine("Command Pattern:"); IInformable informable = new Informable(); ICommand commandGroup1 = new InformGoup1Command(informable); ICommand commandGroup2 = new InformGoup2Command(informable); Informer informer = new Informer(commandGroup1, commandGroup2); informer.InformGoup1(); informer.InformGoup2(); #endregion Console.WriteLine("----------------------"); #region Command-Factory Console.WriteLine("Command-Factory:"); var factory = new CommandFactory(); var command = factory.GetCommand("Command A"); command.Execute(); command = factory.GetCommand("Command B"); command.Execute(); #endregion Console.WriteLine("----------------------"); #region Proxy Console.WriteLine("Proxy:"); ProxyCustomer proxy = new ProxyCustomer(new CustomerBalance(1000)); proxy.DoAccounting(); proxy = new ProxyCustomer(new CustomerBalance(-10)); proxy.DoAccounting(); #endregion Console.WriteLine("----------------------"); #region Decorator Console.WriteLine("Decorator:"); Decorator.PostCreator postCreator = new Decorator.PostCreator(); postCreator.CreatePost(); Decorator.PostCreator postCreatorWithBalance = new Decorator.PostCreatorWithBalanceChecker(-10); postCreatorWithBalance.CreatePost(); #endregion Console.WriteLine("----------------------"); #region Observer Console.WriteLine("Observer Pattern:"); EntityNotifier nf = new EntityNotifier(); CustomerObserverA coa = new CustomerObserverA(); nf.Subscribe(coa); CustomerObserverB cob = new CustomerObserverB(); nf.Subscribe(cob); nf.ScanData(); #endregion Console.WriteLine("----------------------"); #region Chain of responsibility Console.WriteLine("Chain of responsibility Pattern:"); HeadEditor editor = new HeadEditor(); HeadAccounter accounter = new HeadAccounter(); HeadManager manager = new HeadManager(); //here is the chain editor.SetSuperVisor(accounter); accounter.SetSuperVisor(manager); CustomerBalanceRequest request = new CustomerBalanceRequest(); request.Balance = 3000; request.CustomerName = "John Doe"; editor.Handle(request); request = new CustomerBalanceRequest(); request.Balance = 7000; request.CustomerName = "Jared"; editor.Handle(request); request = new CustomerBalanceRequest(); request.Balance = 100; request.CustomerName = "Maz"; editor.Handle(request); #endregion Console.WriteLine("----------------------"); #region Prototype Console.WriteLine("Prototype Pattern:"); Prototype.CustomerType1 c = new Prototype.CustomerType1("John"); Console.WriteLine("First time, Customer Name: {0}", c.Name); Prototype.CustomerType1 customerType1 = (Prototype.CustomerType1)c.Clone(); customerType1.Name = "Jared"; Console.WriteLine("Cloned Customer, Name: {0}", customerType1.Name); Console.WriteLine("Second time, Customer Name: {0}", c.Name); #endregion Console.WriteLine("----------------------"); #region Flyweight Console.WriteLine("Flyweight Pattern:"); Flyweight.ShapeFactory shapeFactory = new ShapeFactory(); IShape shape1 = shapeFactory.GetShapeToDisplay(ShapeType.Circle); shape1.DrawShape(); IShape shape2 = shapeFactory.GetShapeToDisplay(ShapeType.Rectangle); shape2.DrawShape(); IShape shape3 = shapeFactory.GetShapeToDisplay(ShapeType.Circle); shape3.DrawShape(); IShape shape4 = shapeFactory.GetShapeToDisplay(ShapeType.Rectangle); shape4.DrawShape(); Console.WriteLine("Number of created shapes: {0}", shapeFactory.ObjectsCount); #endregion Console.WriteLine("----------------------"); #region State Console.WriteLine("State Pattern:"); State.LeadContext leadContext = new State.LeadContext(new State.ConcreteState1()); leadContext.GetStateName(); leadContext.GoToPrevState(); leadContext.GoToNextState(); leadContext.GetStateName(); leadContext.GoToNextState(); leadContext.GetStateName(); #endregion Console.WriteLine("----------------------"); Console.ReadKey(); }