Пример #1
0
    // Update is called once per frame
    public void loadlevel(string level)
    {
        HatSpawner  H_target = hat.transform.GetComponent <HatSpawner>();
        BodySpawner B_target = body.transform.GetComponent <BodySpawner>();
        ExtraScript E_target = body.transform.GetComponent <ExtraScript>();

        if (H_target.rand == 1 && B_target.band == 1)
        {
            SceneManager.LoadScene("Cowboy");
        }

        else if (H_target.rand == 3 && B_target.band == 2)
        {
            SceneManager.LoadScene("Water");
        }

        else if (H_target.rand == 2 && B_target.band == 4)
        {
            SceneManager.LoadScene("Space");
        }

        else if (H_target.rand == 4 && B_target.band == 3)
        {
            SceneManager.LoadScene("Bass");
        }



        else
        {
            SceneManager.LoadScene("Nothing");
        }
    }
Пример #2
0
    // Update is called once per frame
    void Update()
    {
        HatSpawner  H_target = hat.transform.GetComponent <HatSpawner>();
        BodySpawner B_target = body.transform.GetComponent <BodySpawner>();
        ExtraScript E_target = body.transform.GetComponent <ExtraScript>();

        if (H_target.rand == 4 && B_target.band == 3)
        {
            Cool();
        }

        else if (H_target.rand == 1 && B_target.band == 1)
        {
        }

        else
        {
        }
    }
 /// <summary>
 /// Keeps the current hat attached to the player's head
 /// </summary>
 void StickyHat()
 {
     if (currHat == null && currMagic != "none")
     {
         HatSpawner hs = Manager.instance.gameObject.GetComponent <HatSpawner>();
         if (currMagic == "fire")
         {
             currHat = Instantiate(hs.hats[0]);
         }
         else if (currMagic == "lightning")
         {
             currHat = Instantiate(hs.hats[2]);
         }
         else if (currMagic == "ice")
         {
             currHat = Instantiate(hs.hats[1]);
         }
         else if (currMagic == "poison")
         {
             currHat = Instantiate(hs.hats[5]);
         }
         else if (currMagic == "bubbles")
         {
             currHat = Instantiate(hs.hats[3]);
         }
         else if (currMagic == "bear")
         {
             currHat = Instantiate(hs.hats[4]);
         }
         currHat.GetComponent <BoxCollider>().enabled = false;
     }
     else if (currHat == null)
     {
         return;
     }
     currHat.transform.position = hatPosition.transform.position;
     currHat.transform.rotation = hatPosition.transform.rotation;
 }
Пример #4
0
 public void Start()
 {
     HatSpawner sn = gameObject.GetComponent <HatSpawner>();
 }