// Update is called once per frame public void loadlevel(string level) { HatSpawner H_target = hat.transform.GetComponent <HatSpawner>(); BodySpawner B_target = body.transform.GetComponent <BodySpawner>(); ExtraScript E_target = body.transform.GetComponent <ExtraScript>(); if (H_target.rand == 1 && B_target.band == 1) { SceneManager.LoadScene("Cowboy"); } else if (H_target.rand == 3 && B_target.band == 2) { SceneManager.LoadScene("Water"); } else if (H_target.rand == 2 && B_target.band == 4) { SceneManager.LoadScene("Space"); } else if (H_target.rand == 4 && B_target.band == 3) { SceneManager.LoadScene("Bass"); } else { SceneManager.LoadScene("Nothing"); } }
// Update is called once per frame void Update() { HatSpawner H_target = hat.transform.GetComponent <HatSpawner>(); BodySpawner B_target = body.transform.GetComponent <BodySpawner>(); ExtraScript E_target = body.transform.GetComponent <ExtraScript>(); if (H_target.rand == 4 && B_target.band == 3) { Cool(); } else if (H_target.rand == 1 && B_target.band == 1) { } else { } }
/// <summary> /// Keeps the current hat attached to the player's head /// </summary> void StickyHat() { if (currHat == null && currMagic != "none") { HatSpawner hs = Manager.instance.gameObject.GetComponent <HatSpawner>(); if (currMagic == "fire") { currHat = Instantiate(hs.hats[0]); } else if (currMagic == "lightning") { currHat = Instantiate(hs.hats[2]); } else if (currMagic == "ice") { currHat = Instantiate(hs.hats[1]); } else if (currMagic == "poison") { currHat = Instantiate(hs.hats[5]); } else if (currMagic == "bubbles") { currHat = Instantiate(hs.hats[3]); } else if (currMagic == "bear") { currHat = Instantiate(hs.hats[4]); } currHat.GetComponent <BoxCollider>().enabled = false; } else if (currHat == null) { return; } currHat.transform.position = hatPosition.transform.position; currHat.transform.rotation = hatPosition.transform.rotation; }
public void Start() { HatSpawner sn = gameObject.GetComponent <HatSpawner>(); }