private void _ValidatePooledObjectDataContainer() { if (_pool == null) { _pool = new HashSet_Flash <PoolableObject>(); } }
private void _ValidatePooledObjectDataContainer() { if (_pool == null) { _pool = new HashSet_Flash <PoolableObject>(); var poolParentDummyGameObject = new GameObject("POOL:" + _prefabPoolObj.name); poolParentDummy = poolParentDummyGameObject.transform; _SetActive(poolParentDummyGameObject, false); } }