internal static void Init() { Q = new Spell(SpellSlot.Q); W = new Spell(SpellSlot.W, 950f) { MinHitChance = HitChance.VeryHigh }; E = new Spell(SpellSlot.E, 1200f); R = new Spell(SpellSlot.R, 975f); W.SetSkillshot(0.25f, 100f, 1410f, false, SkillshotType.SkillshotCircle); ComboOption.AddQ(); ComboOption.AddSlider("ComboQCount", "Use Q| Min Enemies Count >= x", 3, 1, 5); ComboOption.AddSlider("ComboQRange", "Use Q| Min Search Range", 600, 0, 1800); ComboOption.AddW(); ComboOption.AddE(); ComboOption.AddBool("ComboEKill", "Use E| Target Can KillSteal", false); ComboOption.AddBool("ComboEFull", "Use E| Target Have Full Stack", false); ComboOption.AddR(); ComboOption.AddBool("ComboRKillSteal", "Use R| Target Can KS"); ComboOption.AddSlider("ComboRCount", "Use R| Min Enemies Count >= x", 3, 1, 5); ComboOption.AddBool("ComboRYouMuu", "Use Youmuu| R Is Active"); HarassOption.AddW(); HarassOption.AddE(); HarassOption.AddBool("HarassEStack", "Use E| Target Will Leave E Range"); HarassOption.AddSlider("HarassEStackCount", "Use E| Target Min Stack Count >= x", 3, 1, 6); HarassOption.AddBool("HarassEFull", "Use E| Target Have Full Stack"); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddE(); LaneClearOption.AddSlider("LaneClearECount", "Use E| Min Kill Count >= x", 3, 1, 5); LaneClearOption.AddMana(); JungleClearOption.AddE(); JungleClearOption.AddMana(); LastHitOption.AddNothing(); FleeOption.AddMove(false); KillStealOption.AddW(); KillStealOption.AddE(); MiscOption.AddQ(); MiscOption.AddBool("AutoQ", "Auto Q| After KS Target and Have Enemies In Range"); DrawOption.AddW(); DrawOption.AddE(); DrawOption.AddR(); DrawOption.AddFarm(); DrawOption.AddEvent(); PlayerIsKillTarget = false; Game.OnUpdate += OnUpdate; Game.OnNotify += OnNotify; }
private static void Initializer() { Q = new Spell(SpellSlot.Q, 1100f); Q.SetSkillshot(0.25f, 60f, 4000f, false, false, SkillshotType.Line); W = new Spell(SpellSlot.W); E = new Spell(SpellSlot.E); R = new Spell(SpellSlot.R, 1100f); R.SetSkillshot(1.0f, 60f, float.MaxValue, false, false, SkillshotType.Cone); ComboOption.AddMenu(); ComboOption.AddQ(); ComboOption.AddW(); ComboOption.AddE(); ComboOption.AddBool("ComboERoot", "Use E| If Target Can imprison", false); ComboOption.AddBool("ComboELogic", "Use E| Logic Cast(1AA + 1Q + 1E DMG)"); HarassOption.AddMenu(); HarassOption.AddQ(); HarassOption.AddE(); HarassOption.AddSlider("HarassECount", "Use E|Min Passive Hit Count >= x", 3, 1, 10); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddMenu(); LaneClearOption.AddQ(); LaneClearOption.AddSlider("LaneClearQCount", "Use Q|Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddW(); LaneClearOption.AddMana(); JungleClearOption.AddMenu(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddE(); JungleClearOption.AddMana(); KillStealOption.AddMenu(); KillStealOption.AddQ(); KillStealOption.AddE(); MiscOption.AddMenu(); MiscOption.AddBasic(); MiscOption.AddSubMenu("Block", "Block Spell Settings"); MyEvadeManager.Attach(MiscMenu["SharpShooter.MiscSettings.Block"] as Menu); DrawOption.AddMenu(); DrawOption.AddQ(Q); DrawOption.AddR(R); DrawOption.AddDamageIndicatorToHero(false, false, true, false, false); CPrediction.BoundingRadiusMultiplicator = 1.15f; Game.OnTick += OnUpdate; GameObject.OnCreate += (sender, args) => OnCreate(sender); GameObject.OnDelete += (sender, args) => OnDestroy(sender); AIBaseClient.OnProcessSpellCast += OnProcessSpellCast; Orbwalker.OnAction += OnAction; }
internal static void Init() { Q = new Spell(SpellSlot.Q, 825f); W = new Spell(SpellSlot.W, 800f); E = new Spell(SpellSlot.E, 600f); R = new Spell(SpellSlot.R, 1300f); Q.SetSkillshot(0.3f, 200f, 1000f, false, SkillshotType.SkillshotCircle); E.SetSkillshot(0.1f, (float)(45 * Math.PI / 180), 1500f, false, SkillshotType.SkillshotCone); R.SetSkillshot(0.2f, 40f, 2000f, true, SkillshotType.SkillshotLine); ComboOption.AddQ(); ComboOption.AddE(); ComboOption.AddR(); ComboOption.AddSlider("ComboRLimit", "Use R| Limit Stack >= x", 0, 0, 7); HarassOption.AddQ(); HarassOption.AddE(); HarassOption.AddR(); HarassOption.AddSlider("HarassRLimit", "Use R| Limit Stack >= x", 4, 0, 7); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddQ(); LaneClearOption.AddSlider("LaneClearQCount", "Use Q| Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddE(); LaneClearOption.AddSlider("LaneClearECount", "Use E| Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddR(); LaneClearOption.AddSlider("LaneClearRCount", "Use R| Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddSlider("LaneClearRLimit", "Use Q| Limit Stack >= x", 4, 0, 7); LaneClearOption.AddMana(); JungleClearOption.AddQ(); JungleClearOption.AddE(); JungleClearOption.AddR(); JungleClearOption.AddSlider("JungleClearRLimit", "Use R| Limit Stack >= x", 0, 0, 7); JungleClearOption.AddMana(); LastHitOption.AddNothing(); FleeOption.AddW(); FleeOption.AddMove(false); KillStealOption.AddQ(); KillStealOption.AddR(); MiscOption.AddR(); MiscOption.AddKey("SemiR", "Semi-manual R Key", SharpDX.DirectInput.Key.T); DrawOption.AddQ(); DrawOption.AddW(); DrawOption.AddE(); DrawOption.AddR(); DrawOption.AddFarm(); DrawOption.AddEvent(); Game.OnUpdate += OnUpdate; Orbwalker.AfterAttack += AfterAttack; }
private static void Initializer() { Q = new Aimtec.SDK.Spell(SpellSlot.Q); W = new Aimtec.SDK.Spell(SpellSlot.W, 950f); W.SetSkillshot(0.25f, 100f, 1400f, false, SkillshotType.Circle); E = new Aimtec.SDK.Spell(SpellSlot.E, 1200f); R = new Aimtec.SDK.Spell(SpellSlot.R, 975f); ComboOption.AddMenu(); ComboOption.AddQ(); ComboOption.AddSlider("ComboQCount", "Use Q| Enemies Count >= x", 3, 1, 5); ComboOption.AddSlider("ComboQRange", "Use Q| Search Enemies Range", 600, 0, 1800); ComboOption.AddW(); ComboOption.AddE(); ComboOption.AddBool("ComboEKill", "Use E| When Target Can KillAble"); ComboOption.AddBool("ComboEFull", "Use E| When Target have Full Stack", false); ComboOption.AddR(); ComboOption.AddBool("ComboRKillSteal", "Use R| When Target Can KillAble"); ComboOption.AddSlider("ComboRCount", "Use R| Enemies Count >= x", 3, 1, 5); HarassOption.AddMenu(); HarassOption.AddW(); HarassOption.AddE(); HarassOption.AddBool("HarassEStack", "Use E| When Target will Leave E Range"); HarassOption.AddSlider("HarassEStackCount", "Use E(Leave)| Min Stack Count >= x", 3, 1, 6); HarassOption.AddBool("HarassEFull", "Use E| When Target have Full Stack"); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddMenu(); LaneClearOption.AddE(); LaneClearOption.AddSlider("LaneClearECount", "Use E| Min KillAble Count >= x", 3, 1, 5); LaneClearOption.AddMana(); JungleClearOption.AddMenu(); JungleClearOption.AddE(); JungleClearOption.AddMana(); KillStealOption.AddMenu(); KillStealOption.AddE(); MiscOption.AddMenu(); MiscOption.AddBasic(); DrawOption.AddMenu(); DrawOption.AddW(W); DrawOption.AddE(E); DrawOption.AddR(R); DrawOption.AddFarm(); DrawOption.AddDamageIndicatorToHero(false, false, true, false, false); Game.OnUpdate += OnUpdate; Orbwalker.PostAttack += PostAttack; }
internal static void Init() { Q = new Spell(SpellSlot.Q, 980f); W = new Spell(SpellSlot.W, Me.AttackRange); E = new Spell(SpellSlot.E, 1200f); R = new Spell(SpellSlot.R, 1800f); Q.SetSkillshot(0.25f, 50f, 2000f, true, SkillshotType.SkillshotLine); E.SetSkillshot(0.25f, 120f, 1400f, false, SkillshotType.SkillshotLine); R.SetSkillshot(1.2f, 120f, float.MaxValue, false, SkillshotType.SkillshotCircle); ComboOption.AddQ(); ComboOption.AddW(); ComboOption.AddE(); ComboOption.AddR(); ComboOption.AddSlider("ComboRLimit", "Use R| Limit Stack >= x", 3, 0, 10); HarassOption.AddQ(); HarassOption.AddE(); HarassOption.AddR(); HarassOption.AddSlider("HarassRLimit", "Use R| Limit Stack >= x", 5, 0, 10); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddQ(); LaneClearOption.AddE(); LaneClearOption.AddSlider("LaneClearECount", "Use E| Min Hit Counts >= x", 3, 1, 5); LaneClearOption.AddR(); LaneClearOption.AddSlider("LaneClearRLimit", "Use R| Limit Stack >= x", 4, 0, 10); LaneClearOption.AddMana(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddE(); JungleClearOption.AddR(); JungleClearOption.AddSlider("JungleClearRLimit", "Use R| Limit Stack >= x", 5, 0, 10); JungleClearOption.AddMana(); LastHitOption.AddNothing(); FleeOption.AddMove(false); KillStealOption.AddQ(); KillStealOption.AddE(); KillStealOption.AddR(); MiscOption.AddE(); MiscOption.AddBool("GapE", "Use E| Anti GapCloser"); MiscOption.AddR(); MiscOption.AddKey("SemiR", "Semi-manual R Key", SharpDX.DirectInput.Key.T); DrawOption.AddQ(); DrawOption.AddW(); DrawOption.AddE(); DrawOption.AddR(); DrawOption.AddFarm(); DrawOption.AddEvent(); Game.OnUpdate += OnUpdate; Orbwalker.AfterAttack += AfterAttack; AntiGapcloser.OnEnemyGapcloser += OnEnemyGapcloser; }
private static void Initializer() { Q = new Spell(SpellSlot.Q, 825f); Q.SetSkillshot(0.30f, 200f, 1000f, false, false, SkillshotType.Circle); W = new Spell(SpellSlot.W, 800f); E = new Spell(SpellSlot.E, 600f); R = new Spell(SpellSlot.R, rRange); R.SetSkillshot(0.20f, 50f, 2000f, true, false, SkillshotType.Line); ComboOption.AddMenu(); ComboOption.AddQ(); ComboOption.AddE(); ComboOption.AddR(); ComboOption.AddSlider("ComboRLimit", "Use R|Limit Stack >= x", 0, 0, 7); ComboOption.AddSlider("ComboRHP", "Use R|Target HealthPercent <= x%", 100, 1, 101); HarassOption.AddMenu(); HarassOption.AddQ(); HarassOption.AddE(); HarassOption.AddR(); HarassOption.AddSlider("HarassRLimit", "Use R|Limit Stack >= x", 4, 0, 7); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddMenu(); LaneClearOption.AddQ(); LaneClearOption.AddSlider("LaneClearQCount", "Use Q|Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddE(); LaneClearOption.AddSlider("LaneClearECount", "Use E|Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddR(); LaneClearOption.AddSlider("LaneClearRCount", "Use R|Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddSlider("LaneClearRLimit", "Use R|Limit Stack >= x", 4, 0, 7); LaneClearOption.AddMana(); JungleClearOption.AddMenu(); JungleClearOption.AddQ(); JungleClearOption.AddE(); JungleClearOption.AddR(); JungleClearOption.AddSlider("JungleClearRLimit", "Use R|Limit Stack >= x", 0, 0, 7); JungleClearOption.AddMana(); KillStealOption.AddMenu(); KillStealOption.AddQ(); KillStealOption.AddR(); MiscOption.AddMenu(); MiscOption.AddBasic(); MiscOption.AddR(); MiscOption.AddKey("R", "SemiR", "Semi-manual R Key", Keys.T, KeyBindType.Press); DrawOption.AddMenu(); DrawOption.AddQ(Q); DrawOption.AddW(W); DrawOption.AddE(E); DrawOption.AddR(R); DrawOption.AddDamageIndicatorToHero(true, false, true, true, true); Game.OnUpdate += OnUpdate; Orbwalker.OnAction += OnAction; }
private static void Initializer() { Q = new Aimtec.SDK.Spell(SpellSlot.Q, 825f); Q.SetSkillshot(0.30f, 200f, 1000f, false, SkillshotType.Circle); W = new Aimtec.SDK.Spell(SpellSlot.W, 800f); E = new Aimtec.SDK.Spell(SpellSlot.E, 600f); R = new Aimtec.SDK.Spell(SpellSlot.R, 1300f); R.SetSkillshot(0.20f, 50f, 2000f, true, SkillshotType.Line); ComboOption.AddMenu(); ComboOption.AddQ(); ComboOption.AddE(); ComboOption.AddR(); ComboOption.AddSlider("ComboRLimit", "Use R|Limit Stack >= x", 0, 0, 7); ComboOption.AddSlider("ComboRHP", "Use R|Target HealthPercent <= x%", 100, 1, 101); HarassOption.AddMenu(); HarassOption.AddQ(); HarassOption.AddE(); HarassOption.AddR(); HarassOption.AddSlider("HarassRLimit", "Use R|Limit Stack >= x", 4, 0, 7); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddMenu(); LaneClearOption.AddQ(); LaneClearOption.AddSlider("LaneClearQCount", "Use Q|Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddE(); LaneClearOption.AddSlider("LaneClearECount", "Use E|Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddR(); LaneClearOption.AddSlider("LaneClearRCount", "Use R|Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddSlider("LaneClearRLimit", "Use R|Limit Stack >= x", 4, 0, 7); LaneClearOption.AddMana(); JungleClearOption.AddMenu(); JungleClearOption.AddQ(); JungleClearOption.AddE(); JungleClearOption.AddR(); JungleClearOption.AddSlider("JungleClearRLimit", "Use R|Limit Stack >= x", 0, 0, 7); JungleClearOption.AddMana(); KillStealOption.AddMenu(); KillStealOption.AddQ(); KillStealOption.AddR(); MiscOption.AddMenu(); MiscOption.AddBasic(); MiscOption.AddR(); MiscOption.AddKey("SemiR", "Semi R Key", KeyCode.T, KeybindType.Press); DrawOption.AddMenu(); DrawOption.AddQ(Q.Range); DrawOption.AddW(W.Range); DrawOption.AddE(E.Range); DrawOption.AddR(R.Range); DrawOption.AddFarm(); DrawOption.AddEvent(); Game.OnUpdate += OnUpdate; Orbwalker.PostAttack += PostAttack; }
private static void Initializer() { Q = new Aimtec.SDK.Spell(SpellSlot.Q, 950f); Q.SetSkillshot(0.25f, 70f, 1650f, true, SkillshotType.Line); W = new Aimtec.SDK.Spell(SpellSlot.W, 500f); E = new Aimtec.SDK.Spell(SpellSlot.E, 1200f); E.SetSkillshot(0.25f, 120f, 1400f, false, SkillshotType.Line); R = new Aimtec.SDK.Spell(SpellSlot.R, 1800f); R.SetSkillshot(1.20f, 120f, float.MaxValue, false, SkillshotType.Circle); ComboOption.AddMenu(); ComboOption.AddQ(); ComboOption.AddW(); ComboOption.AddE(); ComboOption.AddR(); ComboOption.AddSlider("ComboRLimit", "Use R|Max Buff Count <= x", 3, 0, 10); ComboOption.AddSlider("ComboRHP", "Use R|target HealthPercent <= x%", 70, 1, 101); HarassOption.AddMenu(); HarassOption.AddQ(); HarassOption.AddE(); HarassOption.AddR(); HarassOption.AddSlider("HarassRLimit", "Use R|Max Buff Count <= x", 5, 0, 10); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddMenu(); LaneClearOption.AddQ(); LaneClearOption.AddE(); LaneClearOption.AddSlider("LaneClearECount", "Use E|Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddR(); LaneClearOption.AddSlider("LaneClearRLimit", "Use R|Max Buff Count <= x", 4, 0, 10); LaneClearOption.AddMana(); JungleClearOption.AddMenu(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddE(); JungleClearOption.AddR(); JungleClearOption.AddSlider("JungleClearRLimit", "Use R|Max Buff Count <= x", 5, 0, 10); JungleClearOption.AddMana(); KillStealOption.AddMenu(); KillStealOption.AddQ(); KillStealOption.AddE(); KillStealOption.AddR(); GapcloserOption.AddMenu(); MiscOption.AddMenu(); MiscOption.AddBasic(); MiscOption.AddE(); MiscOption.AddBool("AutoE", "Auto E| Anti Gapcloser"); MiscOption.AddR(); MiscOption.AddKey("SemiR", "Semi R Key", KeyCode.T, KeybindType.Press); DrawOption.AddMenu(); DrawOption.AddQ(Q.Range); DrawOption.AddE(E.Range); DrawOption.AddR(R.Range); DrawOption.AddFarm(); DrawOption.AddEvent(); Game.OnUpdate += OnUpdate; Orbwalker.PostAttack += PostAttack; Gapcloser.OnGapcloser += OnGapcloser; }
private static void Initializer() { Q = new Spell(SpellSlot.Q, 950f); Q.SetSkillshot(0.25f, 70f, 1650f, true, false, SkillshotType.Line); W = new Spell(SpellSlot.W, wRange); E = new Spell(SpellSlot.E, 1200f); E.SetSkillshot(0.25f, 120f, 1400f, false, true, SkillshotType.Line); R = new Spell(SpellSlot.R, rRange); R.SetSkillshot(1.20f, 120f, float.MaxValue, false, false, SkillshotType.Circle); ComboOption.AddMenu(); ComboOption.AddQ(); ComboOption.AddW(); ComboOption.AddE(); ComboOption.AddR(); ComboOption.AddSlider("ComboRLimit", "Use R|Max Buff Count < x", 3, 0, 10); ComboOption.AddBool("ComboROnlyOutAARange", "Use R|Only Target Out AA Range", false); ComboOption.AddSlider("ComboRHP", "Use R|target HealthPercent <= x%", 70, 1, 101); ComboOption.AddBool("ComboForcus", "Forcus Spell on Orbwalker Target", false); HarassOption.AddMenu(); HarassOption.AddQ(); HarassOption.AddE(); HarassOption.AddR(); HarassOption.AddSlider("HarassRLimit", "Use R|Max Buff Count < x", 5, 0, 10); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddMenu(); LaneClearOption.AddQ(); LaneClearOption.AddE(); LaneClearOption.AddSlider("LaneClearECount", "Use E|Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddR(); LaneClearOption.AddSlider("LaneClearRLimit", "Use R|Max Buff Count < x", 4, 0, 10); LaneClearOption.AddMana(); JungleClearOption.AddMenu(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddE(); JungleClearOption.AddR(); JungleClearOption.AddSlider("JungleClearRLimit", "Use R|Max Buff Count < x", 5, 0, 10); JungleClearOption.AddMana(); KillStealOption.AddMenu(); KillStealOption.AddQ(); KillStealOption.AddE(); KillStealOption.AddSliderBool("KillStealRCount", "Use R|Max Buff Count < x", 3, 0, 10); KillStealOption.AddBool("KillStealOutAARange", "Only Target Out of AA Range"); KillStealOption.AddTargetList(); //GapcloserOption.AddMenu(); MiscOption.AddMenu(); MiscOption.AddBasic(); MiscOption.AddE(); MiscOption.AddBool("E", "AutoE", "Auto E| Anti Gapcloser"); MiscOption.AddR(); MiscOption.AddKey("R", "SemiR", "Semi-manual R Key", Keys.T, KeyBindType.Press); DrawOption.AddMenu(); DrawOption.AddQ(Q); DrawOption.AddW(W); DrawOption.AddE(E); DrawOption.AddR(R); DrawOption.AddDamageIndicatorToHero(true, true, true, true, true); Tick.OnTick += OnUpdate; Orbwalker.OnAction += OnAction; //Gapcloser.OnGapcloser += OnGapcloser; }
internal static void Init() { Q = new Spell(SpellSlot.Q, 1150f); W = new Spell(SpellSlot.W, 5000f); E = new Spell(SpellSlot.E, 950f); R = new Spell(SpellSlot.R, 1500f); Q.SetSkillshot(0.35f, 40f, 2400f, true, SkillshotType.SkillshotLine); ComboOption.AddQ(); ComboOption.AddW(); ComboOption.AddE(); ComboOption.AddBool("ComboEUse", "Use E| if minion can kill and target have buff stack"); ComboOption.AddBool("ComboMana", "Use E| Save Mana To Cast E"); ComboOption.AddBool("ComboAttack", "Auto Attack Minion To Dash"); HarassOption.AddQ(); HarassOption.AddE(); HarassOption.AddBool("HarassESlow", "Use E| if minion can kill and target have buff stack"); HarassOption.AddBool("HarassELeave", "Use E| if target leave E Range"); HarassOption.AddSlider("HarassECount", "Use E| if target buff stack >= x", 3, 1, 10); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddE(); LaneClearOption.AddSlider("LaneClearECount", "Use E| Min Kill Count>= x", 3, 1, 5); LaneClearOption.AddMana(); JungleClearOption.AddQ(); JungleClearOption.AddE(); JungleClearOption.AddMana(); LastHitOption.AddNothing(); FleeOption.AddMove(false); KillStealOption.AddQ(); KillStealOption.AddE(); MiscOption.AddE(); MiscOption.AddBool("AutoELast", "Auto E| LastHit Minion"); MiscOption.AddBool("AutoSteal", "Auto E| Steal Mobs"); MiscOption.AddSlider("EToler", "E Deviation", -100, 100, 0); MiscOption.AddR(); MiscOption.AddBool("AutoSave", "Auto R| Save Ally"); MiscOption.AddSlider("AutoSaveHp", "Auto R| Ally HealthPercent <= x%", 20); MiscOption.AddBool("Balista", "Auto R| Balista"); MiscOption.AddSetting("Forcus"); MiscOption.AddBool("Forcus", "Force Attack Have W Passive Target"); DrawOption.AddQ(); DrawOption.AddE(); DrawOption.AddR(); DrawOption.AddFarm(); DrawOption.AddEvent(); Game.OnUpdate += OnUpdate; Orbwalker.OnNonKillableMinion += OnNonKillableMinion; Orbwalker.BeforeAttack += BeforeAttack; Orbwalker.AfterAttack += AfterAttack; Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast; }