Пример #1
0
 internal static void Execute()
 {
     ty = MainMenu.AddMenu("Tristana", "Tristana");
     St = ty.AddSubMenu("Config Tristana");
     St.AddLabel("Prediction [W]");
     St.Add("pw", new Slider("Prediction [W] > {0}", 75, 0, 100));
     St.AddSeparator();
     St.AddLabel("Settings Stacks [W]");
     St.Add("stack", new Slider("Use [W] Stacks > {0}", 3, 0, 5));
     St.AddSeparator();
     St.AddLabel("[W] Settings");
     St.Add("Wc", new CheckBox("Use [W] Jump"));
     St.AddLabel("Settings [W] (Confing Tristana)");
     //
     Combo = ty.AddSubMenu("Combo");
     Combo.Add("Qc", new CheckBox("Use [Q] Combo"));
     Combo.Add("Ec", new CheckBox("Use [E] Combo"));
     Combo.Add("Rc", new CheckBox("Use [R] Combo"));
     //
     Hara = ty.AddSubMenu("AutoHarass");
     Hara.Add("active", new CheckBox("Enabled"));
     //
     Lane = ty.AddSubMenu("Lane");
     Lane.Add("Ql", new CheckBox("Use [Q] LaneClear"));
     Lane.Add("El", new CheckBox("Use [E] LaneClear"));
     Lane.Add("forE", new CheckBox("Use [E] For target minion"));
     Lane.AddSeparator();
     Lane.AddLabel("Mana Percent");
     Lane.Add("mana", new Slider("Mana Percent > {0}", 50, 0, 100));
     Jungle = ty.AddSubMenu("Jungle");
     Jungle.AddGroupLabel("Development");
     Misc = ty.AddSubMenu("Misc");
     Misc.Add("Gap", new CheckBox("Use [Aint-GapClose]"));
     Misc.Add("Int", new CheckBox("Use [Interrumpt]"));
     Draws = ty.AddSubMenu("Drawings");
     Draws.Add("DW", new CheckBox("[W] Draws"));
     Draws.Add("DR", new CheckBox("[R/Q/E] Draws"));
 }
Пример #2
0
 internal static void Execute()
 {
     casio = MainMenu.AddMenu("Cassiopeia", "Cassiopeia");
     //
     Combo = casio.AddSubMenu("Combo");
     Combo.Add("Qc", new CheckBox("Use [Q] Enemy"));
     Combo.Add("Wc", new CheckBox("Use [W] Enemy"));
     Combo.Add("Ec", new CheckBox("Use [E] Enemy"));
     Combo.Add("DisAA", new CheckBox("DisableAA in Combo", false));
     Combo.Add("QAA", new CheckBox("Use [Q] + AA"));
     Combo.Add("EAA", new CheckBox("Use [E] + AA"));
     Combo.AddSeparator();
     Combo.AddLabel("Settings [W]");
     Combo.Add("minWw", new Slider("Use [W] Target is Enemy > %", 1, 0, 5));
     Combo.AddSeparator();
     Combo.AddLabel("Settings [R]");
     Combo.Add("Rc", new CheckBox("Use [R] In Combo"));
     Combo.AddSeparator();
     Combo.AddLabel("Percent Enemys [R]");
     Combo.Add("Re", new Slider("Enemys Percent > %", 2, 0, 5));
     //
     Hara = casio.AddSubMenu("AutoHarass");
     Hara.Add("AutoQ", new CheckBox("Auto [Q]"));
     Hara.AddSeparator();
     Hara.AddLabel("Mana Percent");
     Hara.Add("mana", new Slider("Mana Percent > %", 65, 1));
     //
     KillSteal = casio.AddSubMenu("KillSteal");
     KillSteal.Add("KsQ", new CheckBox("KillSteal [Q]"));
     KillSteal.Add("KsW", new CheckBox("KillSteal [W]"));
     KillSteal.Add("KsE", new CheckBox("KillSteal [E]"));
     KillSteal.Add("KsR", new CheckBox("KillSteal [R]"));
     //
     Farm = casio.AddSubMenu("Farming");
     Farm.AddGroupLabel("LaneClear");
     Farm.AddSeparator();
     Farm.Add("Qf", new CheckBox("Use [Q]"));
     Farm.Add("Wf", new CheckBox("Use [W]"));
     Farm.Add("Ef", new CheckBox("Use [E]"));
     Farm.Add("Buff", new CheckBox("Position [Buff]", false));
     Farm.Add("Elast", new CheckBox("LastHit [E]"));
     Farm.AddSeparator();
     Farm.AddLabel("Settings [Q/W]");
     Farm.Add("Qq", new Slider("Percent Minion [Q] > %", 2, 0, 6));
     Farm.Add("Ww", new Slider("Percent Minion [W] > %", 3, 0, 6));
     Farm.AddSeparator();
     Farm.AddLabel("Mana Percent");
     Farm.Add("Manal", new Slider("Mana Percent > %", 50, 1));
     Farm.AddSeparator();
     Farm.AddGroupLabel("JungleClear");
     Farm.AddSeparator();
     Farm.Add("Qj", new CheckBox("Use [Q]"));
     Farm.Add("Wj", new CheckBox("Use [W]"));
     Farm.Add("Ej", new CheckBox("Use [E]"));
     Farm.AddSeparator();
     Farm.AddLabel("Mana Percent");
     Farm.Add("Manaj", new Slider("Mana Percent > %", 50, 1));
     //
     Misc = casio.AddSubMenu("Misc");
     Misc.Add("Gap", new CheckBox("GapClose"));
     Misc.Add("Int", new CheckBox("Interrupt"));
     //
     Draws = casio.AddSubMenu("Draws");
     Draws.Add("DQ", new CheckBox("Draws [Q]"));
     Draws.Add("DW", new CheckBox("Draws [W]"));
     Draws.Add("DE", new CheckBox("Draws [E]"));
     Draws.Add("DR", new CheckBox("Draws [R]"));
 }
Пример #3
0
 private static void Menus()
 {
     Br = MainMenu.AddMenu("Brand", "Brand");
     //
     Pre = Br.AddSubMenu("Prediction");
     Pre.AddLabel("Predictions");
     Pre.Add("Qp", new Slider("Prediction [Q]", 75, 1));
     Pre.Add("Wp", new Slider("Prediction [W]", 50, 1));
     //
     Comb = Br.AddSubMenu("Combo");
     Comb.Add("Qc", new CheckBox("Use [Q]"));
     Comb.Add("Wc", new CheckBox("Use [W]"));
     Comb.Add("Ec", new CheckBox("Use [E]"));
     Comb.AddSeparator();
     Comb.AddLabel("Settings [R] Combo");
     Comb.Add("Rc", new CheckBox("Use [R]"));
     Comb.Add("En", new Slider("Max Range Radiun Enemys > %", 2, 1, 5));
     Comb.Add("stack", new CheckBox("Use Stack Passive", false));
     //
     Hara = Br.AddSubMenu("AutoHarass");
     Hara.Add("AutoW", new CheckBox("Use Auto[W]"));
     Hara.AddSeparator();
     Hara.AddLabel("Mana Percent");
     Hara.Add("Mana", new Slider("Mana Percent Auto [W] > %", 50, 1));
     //
     FullCombo = Br.AddSubMenu("FullCombo");
     FullCombo.Add("Eb", new CheckBox("Use FullCombo"));
     //
     Lane = Br.AddSubMenu("LaneClear");
     Lane.Add("Ql", new CheckBox("Use [Q] Lane", false));
     Lane.Add("Wl", new CheckBox("Use [W] Lane"));
     Lane.Add("El", new CheckBox("Use [E] Lane"));
     Lane.AddSeparator();
     Lane.AddLabel("Mana Percent");
     Lane.Add("manal", new Slider("Mana Percent > %", 50, 1));
     Lane.AddSeparator();
     Lane.AddLabel("Minion Percent");
     Lane.Add("Wmin", new Slider("Minion Percent > %", 3, 1, 6));
     //
     Jungle = Br.AddSubMenu("JungleClear");
     Jungle.Add("Qj", new CheckBox("Use [Q]"));
     Jungle.Add("Wj", new CheckBox("Use [W]"));
     Jungle.Add("Ej", new CheckBox("Use [E]"));
     Jungle.AddSeparator();
     Jungle.AddLabel("Mana Percent");
     Jungle.Add("manaj", new Slider("Mana Percent > %", 50, 1));
     //
     Misc = Br.AddSubMenu("Misc");
     Misc.Add("In", new CheckBox("Use Interrupt"));
     Misc.Add("Gap", new CheckBox("Use GapClose"));
     //
     KillSteal = Br.AddSubMenu("KillSteal");
     KillSteal.Add("KsQ", new CheckBox("Use [Q] KS"));
     KillSteal.Add("KsW", new CheckBox("Use [W] KS"));
     KillSteal.Add("KsE", new CheckBox("Use [E] KS"));
     KillSteal.Add("KsR", new CheckBox("Use [R] KS"));
     //
     Draws = Br.AddSubMenu("Draws");
     Draws.Add("DQ", new CheckBox("Use Draw [Q]"));
     Draws.Add("DW", new CheckBox("Use Draw [W]"));
     Draws.Add("DE", new CheckBox("Use Draw [E]"));
     Draws.Add("DR", new CheckBox("Use Draw [R]"));
 }
Пример #4
0
 internal static void Execute()
 {
     casio = MainMenu.AddMenu("Cassiopeia", "Cassiopeia");
     //
     Combo = casio.AddSubMenu("Combo");
     Combo.Add("Qc", new CheckBox("Use [Q] Enemy"));
     Combo.Add("Wc", new CheckBox("Use [W] Enemy"));
     Combo.Add("Ec", new CheckBox("Use [E] Enemy"));
     Combo.Add("Eca", new CheckBox("Use [E] even if not poisoned", false));
     Combo.Add("DisAA", new CheckBox("Smart disableAA in Combo", true));
     Combo.Add("QAA", new CheckBox("Use [Q] + AA"));
     Combo.Add("EAA", new CheckBox("Use [E] + AA"));
     Combo.AddSeparator();
     Combo.AddLabel("Settings [W]");
     Combo.Add("minWw", new Slider("Min enemies to use [W]", 1, 1, 5));
     Combo.AddSeparator();
     Combo.AddLabel("Settings [R]");
     Combo.Add("Rc", new CheckBox("Use [R] In Combo"));
     Combo.AddSeparator();
     Combo.AddLabel("Percent Enemys [R]");
     Combo.Add("Re", new Slider("Min enemies to ult", 2, 1, 5));
     Combo.Add("Rb", new CheckBox("Only ult if main target is stunnable"));
     Combo.Add("Raim", new Slider("R hitbox modifier", -20, -825, 0));
     //
     Harass = casio.AddSubMenu("Harass");
     Harass.Add("Qh", new CheckBox("[Q]"));
     Harass.Add("Eh", new CheckBox("[E]"));
     Harass.AddSeparator();
     Harass.AddLabel("Mana Percent");
     Harass.Add("mana", new Slider("Mana Percent > %", 30, 0));
     //
     Hara = casio.AddSubMenu("AutoHarass");
     Hara.Add("AutoQ", new CheckBox("Auto [Q]"));
     Hara.AddSeparator();
     Hara.AddLabel("Mana Percent");
     Hara.Add("mana", new Slider("Mana Percent > %", 65, 0));
     //
     KillSteal = casio.AddSubMenu("KillSteal");
     KillSteal.Add("KsQ", new CheckBox("KillSteal [Q]"));
     KillSteal.Add("KsW", new CheckBox("KillSteal [W]", false));
     KillSteal.Add("KsE", new CheckBox("KillSteal [E]"));
     KillSteal.Add("KsR", new CheckBox("KillSteal [R]", false));
     //
     Farm = casio.AddSubMenu("Farming");
     Farm.AddGroupLabel("LaneClear");
     Farm.AddSeparator();
     Farm.Add("Qf", new CheckBox("Use [Q]"));
     Farm.Add("Wf", new CheckBox("Use [W]"));
     Farm.Add("Ef", new CheckBox("Use [E]"));
     Farm.Add("Buff", new CheckBox("Position [Buff]", false));
     Farm.Add("Elast", new CheckBox("LastHit [E]"));
     Farm.AddSeparator();
     Farm.AddLabel("Settings [Q/W]");
     Farm.Add("Qq", new Slider("Percent Minion [Q] > %", 2, 1, 6));
     Farm.Add("Ww", new Slider("Percent Minion [W] > %", 3, 1, 6));
     Farm.AddSeparator();
     Farm.AddLabel("Mana Percent");
     Farm.Add("Manal", new Slider("Mana Percent > %", 25, 0));
     Farm.AddSeparator();
     Farm.AddGroupLabel("JungleClear");
     Farm.AddSeparator();
     Farm.Add("Qj", new CheckBox("Use [Q]"));
     Farm.Add("Wj", new CheckBox("Use [W]"));
     Farm.Add("Ej", new CheckBox("Use [E]"));
     Farm.Add("AAw", new CheckBox("AA Weaving"));
     Farm.AddSeparator();
     Farm.AddLabel("Mana Percent");
     Farm.Add("Manaj", new Slider("Mana Percent > %", 25, 0));
     //
     Misc = casio.AddSubMenu("Misc");
     Misc.Add("Gap", new CheckBox("GapClose"));
     Misc.Add("Int", new CheckBox("Interrupt"));
     Misc.Add("AAoff", new CheckBox("Disable AA if can E (For URF)", false));
     //
     Draws = casio.AddSubMenu("Draws");
     Draws.Add("DQ", new CheckBox("Draws [Q]"));
     Draws.Add("DW", new CheckBox("Draws [W]"));
     Draws.Add("DE", new CheckBox("Draws [E]"));
     Draws.Add("DR", new CheckBox("Draws [R]"));
 }