internal static void Execute() { ty = MainMenu.AddMenu("Tristana", "Tristana"); St = ty.AddSubMenu("Config Tristana"); St.AddLabel("Prediction [W]"); St.Add("pw", new Slider("Prediction [W] > {0}", 75, 0, 100)); St.AddSeparator(); St.AddLabel("Settings Stacks [W]"); St.Add("stack", new Slider("Use [W] Stacks > {0}", 3, 0, 5)); St.AddSeparator(); St.AddLabel("[W] Settings"); St.Add("Wc", new CheckBox("Use [W] Jump")); St.AddLabel("Settings [W] (Confing Tristana)"); // Combo = ty.AddSubMenu("Combo"); Combo.Add("Qc", new CheckBox("Use [Q] Combo")); Combo.Add("Ec", new CheckBox("Use [E] Combo")); Combo.Add("Rc", new CheckBox("Use [R] Combo")); // Hara = ty.AddSubMenu("AutoHarass"); Hara.Add("active", new CheckBox("Enabled")); // Lane = ty.AddSubMenu("Lane"); Lane.Add("Ql", new CheckBox("Use [Q] LaneClear")); Lane.Add("El", new CheckBox("Use [E] LaneClear")); Lane.Add("forE", new CheckBox("Use [E] For target minion")); Lane.AddSeparator(); Lane.AddLabel("Mana Percent"); Lane.Add("mana", new Slider("Mana Percent > {0}", 50, 0, 100)); Jungle = ty.AddSubMenu("Jungle"); Jungle.AddGroupLabel("Development"); Misc = ty.AddSubMenu("Misc"); Misc.Add("Gap", new CheckBox("Use [Aint-GapClose]")); Misc.Add("Int", new CheckBox("Use [Interrumpt]")); Draws = ty.AddSubMenu("Drawings"); Draws.Add("DW", new CheckBox("[W] Draws")); Draws.Add("DR", new CheckBox("[R/Q/E] Draws")); }
internal static void Execute() { casio = MainMenu.AddMenu("Cassiopeia", "Cassiopeia"); // Combo = casio.AddSubMenu("Combo"); Combo.Add("Qc", new CheckBox("Use [Q] Enemy")); Combo.Add("Wc", new CheckBox("Use [W] Enemy")); Combo.Add("Ec", new CheckBox("Use [E] Enemy")); Combo.Add("DisAA", new CheckBox("DisableAA in Combo", false)); Combo.Add("QAA", new CheckBox("Use [Q] + AA")); Combo.Add("EAA", new CheckBox("Use [E] + AA")); Combo.AddSeparator(); Combo.AddLabel("Settings [W]"); Combo.Add("minWw", new Slider("Use [W] Target is Enemy > %", 1, 0, 5)); Combo.AddSeparator(); Combo.AddLabel("Settings [R]"); Combo.Add("Rc", new CheckBox("Use [R] In Combo")); Combo.AddSeparator(); Combo.AddLabel("Percent Enemys [R]"); Combo.Add("Re", new Slider("Enemys Percent > %", 2, 0, 5)); // Hara = casio.AddSubMenu("AutoHarass"); Hara.Add("AutoQ", new CheckBox("Auto [Q]")); Hara.AddSeparator(); Hara.AddLabel("Mana Percent"); Hara.Add("mana", new Slider("Mana Percent > %", 65, 1)); // KillSteal = casio.AddSubMenu("KillSteal"); KillSteal.Add("KsQ", new CheckBox("KillSteal [Q]")); KillSteal.Add("KsW", new CheckBox("KillSteal [W]")); KillSteal.Add("KsE", new CheckBox("KillSteal [E]")); KillSteal.Add("KsR", new CheckBox("KillSteal [R]")); // Farm = casio.AddSubMenu("Farming"); Farm.AddGroupLabel("LaneClear"); Farm.AddSeparator(); Farm.Add("Qf", new CheckBox("Use [Q]")); Farm.Add("Wf", new CheckBox("Use [W]")); Farm.Add("Ef", new CheckBox("Use [E]")); Farm.Add("Buff", new CheckBox("Position [Buff]", false)); Farm.Add("Elast", new CheckBox("LastHit [E]")); Farm.AddSeparator(); Farm.AddLabel("Settings [Q/W]"); Farm.Add("Qq", new Slider("Percent Minion [Q] > %", 2, 0, 6)); Farm.Add("Ww", new Slider("Percent Minion [W] > %", 3, 0, 6)); Farm.AddSeparator(); Farm.AddLabel("Mana Percent"); Farm.Add("Manal", new Slider("Mana Percent > %", 50, 1)); Farm.AddSeparator(); Farm.AddGroupLabel("JungleClear"); Farm.AddSeparator(); Farm.Add("Qj", new CheckBox("Use [Q]")); Farm.Add("Wj", new CheckBox("Use [W]")); Farm.Add("Ej", new CheckBox("Use [E]")); Farm.AddSeparator(); Farm.AddLabel("Mana Percent"); Farm.Add("Manaj", new Slider("Mana Percent > %", 50, 1)); // Misc = casio.AddSubMenu("Misc"); Misc.Add("Gap", new CheckBox("GapClose")); Misc.Add("Int", new CheckBox("Interrupt")); // Draws = casio.AddSubMenu("Draws"); Draws.Add("DQ", new CheckBox("Draws [Q]")); Draws.Add("DW", new CheckBox("Draws [W]")); Draws.Add("DE", new CheckBox("Draws [E]")); Draws.Add("DR", new CheckBox("Draws [R]")); }
private static void Menus() { Br = MainMenu.AddMenu("Brand", "Brand"); // Pre = Br.AddSubMenu("Prediction"); Pre.AddLabel("Predictions"); Pre.Add("Qp", new Slider("Prediction [Q]", 75, 1)); Pre.Add("Wp", new Slider("Prediction [W]", 50, 1)); // Comb = Br.AddSubMenu("Combo"); Comb.Add("Qc", new CheckBox("Use [Q]")); Comb.Add("Wc", new CheckBox("Use [W]")); Comb.Add("Ec", new CheckBox("Use [E]")); Comb.AddSeparator(); Comb.AddLabel("Settings [R] Combo"); Comb.Add("Rc", new CheckBox("Use [R]")); Comb.Add("En", new Slider("Max Range Radiun Enemys > %", 2, 1, 5)); Comb.Add("stack", new CheckBox("Use Stack Passive", false)); // Hara = Br.AddSubMenu("AutoHarass"); Hara.Add("AutoW", new CheckBox("Use Auto[W]")); Hara.AddSeparator(); Hara.AddLabel("Mana Percent"); Hara.Add("Mana", new Slider("Mana Percent Auto [W] > %", 50, 1)); // FullCombo = Br.AddSubMenu("FullCombo"); FullCombo.Add("Eb", new CheckBox("Use FullCombo")); // Lane = Br.AddSubMenu("LaneClear"); Lane.Add("Ql", new CheckBox("Use [Q] Lane", false)); Lane.Add("Wl", new CheckBox("Use [W] Lane")); Lane.Add("El", new CheckBox("Use [E] Lane")); Lane.AddSeparator(); Lane.AddLabel("Mana Percent"); Lane.Add("manal", new Slider("Mana Percent > %", 50, 1)); Lane.AddSeparator(); Lane.AddLabel("Minion Percent"); Lane.Add("Wmin", new Slider("Minion Percent > %", 3, 1, 6)); // Jungle = Br.AddSubMenu("JungleClear"); Jungle.Add("Qj", new CheckBox("Use [Q]")); Jungle.Add("Wj", new CheckBox("Use [W]")); Jungle.Add("Ej", new CheckBox("Use [E]")); Jungle.AddSeparator(); Jungle.AddLabel("Mana Percent"); Jungle.Add("manaj", new Slider("Mana Percent > %", 50, 1)); // Misc = Br.AddSubMenu("Misc"); Misc.Add("In", new CheckBox("Use Interrupt")); Misc.Add("Gap", new CheckBox("Use GapClose")); // KillSteal = Br.AddSubMenu("KillSteal"); KillSteal.Add("KsQ", new CheckBox("Use [Q] KS")); KillSteal.Add("KsW", new CheckBox("Use [W] KS")); KillSteal.Add("KsE", new CheckBox("Use [E] KS")); KillSteal.Add("KsR", new CheckBox("Use [R] KS")); // Draws = Br.AddSubMenu("Draws"); Draws.Add("DQ", new CheckBox("Use Draw [Q]")); Draws.Add("DW", new CheckBox("Use Draw [W]")); Draws.Add("DE", new CheckBox("Use Draw [E]")); Draws.Add("DR", new CheckBox("Use Draw [R]")); }
internal static void Execute() { casio = MainMenu.AddMenu("Cassiopeia", "Cassiopeia"); // Combo = casio.AddSubMenu("Combo"); Combo.Add("Qc", new CheckBox("Use [Q] Enemy")); Combo.Add("Wc", new CheckBox("Use [W] Enemy")); Combo.Add("Ec", new CheckBox("Use [E] Enemy")); Combo.Add("Eca", new CheckBox("Use [E] even if not poisoned", false)); Combo.Add("DisAA", new CheckBox("Smart disableAA in Combo", true)); Combo.Add("QAA", new CheckBox("Use [Q] + AA")); Combo.Add("EAA", new CheckBox("Use [E] + AA")); Combo.AddSeparator(); Combo.AddLabel("Settings [W]"); Combo.Add("minWw", new Slider("Min enemies to use [W]", 1, 1, 5)); Combo.AddSeparator(); Combo.AddLabel("Settings [R]"); Combo.Add("Rc", new CheckBox("Use [R] In Combo")); Combo.AddSeparator(); Combo.AddLabel("Percent Enemys [R]"); Combo.Add("Re", new Slider("Min enemies to ult", 2, 1, 5)); Combo.Add("Rb", new CheckBox("Only ult if main target is stunnable")); Combo.Add("Raim", new Slider("R hitbox modifier", -20, -825, 0)); // Harass = casio.AddSubMenu("Harass"); Harass.Add("Qh", new CheckBox("[Q]")); Harass.Add("Eh", new CheckBox("[E]")); Harass.AddSeparator(); Harass.AddLabel("Mana Percent"); Harass.Add("mana", new Slider("Mana Percent > %", 30, 0)); // Hara = casio.AddSubMenu("AutoHarass"); Hara.Add("AutoQ", new CheckBox("Auto [Q]")); Hara.AddSeparator(); Hara.AddLabel("Mana Percent"); Hara.Add("mana", new Slider("Mana Percent > %", 65, 0)); // KillSteal = casio.AddSubMenu("KillSteal"); KillSteal.Add("KsQ", new CheckBox("KillSteal [Q]")); KillSteal.Add("KsW", new CheckBox("KillSteal [W]", false)); KillSteal.Add("KsE", new CheckBox("KillSteal [E]")); KillSteal.Add("KsR", new CheckBox("KillSteal [R]", false)); // Farm = casio.AddSubMenu("Farming"); Farm.AddGroupLabel("LaneClear"); Farm.AddSeparator(); Farm.Add("Qf", new CheckBox("Use [Q]")); Farm.Add("Wf", new CheckBox("Use [W]")); Farm.Add("Ef", new CheckBox("Use [E]")); Farm.Add("Buff", new CheckBox("Position [Buff]", false)); Farm.Add("Elast", new CheckBox("LastHit [E]")); Farm.AddSeparator(); Farm.AddLabel("Settings [Q/W]"); Farm.Add("Qq", new Slider("Percent Minion [Q] > %", 2, 1, 6)); Farm.Add("Ww", new Slider("Percent Minion [W] > %", 3, 1, 6)); Farm.AddSeparator(); Farm.AddLabel("Mana Percent"); Farm.Add("Manal", new Slider("Mana Percent > %", 25, 0)); Farm.AddSeparator(); Farm.AddGroupLabel("JungleClear"); Farm.AddSeparator(); Farm.Add("Qj", new CheckBox("Use [Q]")); Farm.Add("Wj", new CheckBox("Use [W]")); Farm.Add("Ej", new CheckBox("Use [E]")); Farm.Add("AAw", new CheckBox("AA Weaving")); Farm.AddSeparator(); Farm.AddLabel("Mana Percent"); Farm.Add("Manaj", new Slider("Mana Percent > %", 25, 0)); // Misc = casio.AddSubMenu("Misc"); Misc.Add("Gap", new CheckBox("GapClose")); Misc.Add("Int", new CheckBox("Interrupt")); Misc.Add("AAoff", new CheckBox("Disable AA if can E (For URF)", false)); // Draws = casio.AddSubMenu("Draws"); Draws.Add("DQ", new CheckBox("Draws [Q]")); Draws.Add("DW", new CheckBox("Draws [W]")); Draws.Add("DE", new CheckBox("Draws [E]")); Draws.Add("DR", new CheckBox("Draws [R]")); }