Пример #1
0
    void Awake()
    {
        GameObject.DontDestroyOnLoad(this.gameObject);
        //Util.Settings.DisableUnitility();
        glow            = GameObject.FindObjectOfType <GlowEffect>();
        colorAmp        = GameObject.FindObjectOfType <AmplifyColorEffect>();
        targetLowPass   = setLowPass;
        currentLowPass  = setLowPass;
        targetHighPass  = defaultHighPass;
        currentHighPass = defaultHighPass;

        instance = this;
        samples  = new float[1024];

        Charlie = GameObject.FindObjectOfType <HappyHippo> ();
    }
Пример #2
0
 public void OnLevelWasLoaded(int levelId)
 {
     glow     = GameObject.FindObjectOfType <GlowEffect>();
     Charlie  = GameObject.FindObjectOfType <HappyHippo> ();
     colorAmp = GameObject.FindObjectOfType <AmplifyColorEffect>();
 }