void Awake() { GameObject.DontDestroyOnLoad(this.gameObject); //Util.Settings.DisableUnitility(); glow = GameObject.FindObjectOfType <GlowEffect>(); colorAmp = GameObject.FindObjectOfType <AmplifyColorEffect>(); targetLowPass = setLowPass; currentLowPass = setLowPass; targetHighPass = defaultHighPass; currentHighPass = defaultHighPass; instance = this; samples = new float[1024]; Charlie = GameObject.FindObjectOfType <HappyHippo> (); }
public void OnLevelWasLoaded(int levelId) { glow = GameObject.FindObjectOfType <GlowEffect>(); Charlie = GameObject.FindObjectOfType <HappyHippo> (); colorAmp = GameObject.FindObjectOfType <AmplifyColorEffect>(); }