private void OnDrawGizmos()
        {
            Gizmos.matrix = transform.localToWorldMatrix;
            Gizmos.color  = Color.white;
            Gizmos.DrawSphere(m_Point, .1f);
            float distances = UGeometry.PointRayProjection(m_Point, m_Ray);

            Handles_Extend.DrawLine(m_Ray.ToLine(distances));
            Gizmos.color = Color.blue;
            Gizmos.DrawSphere(m_Ray.GetPoint(distances), .1f);

            Gizmos.color = Color.white;
            Vector2 lineRayDistances = UGeometry.LineRayProjection(m_Line1, m_Ray1);

            Gizmos_Extend.DrawLine(m_Line1);
            Gizmos_Extend.DrawLine(m_Ray1.ToLine(lineRayDistances.y));
            Gizmos.color = Color.blue;
            Gizmos.DrawSphere(m_Line1.GetPoint(lineRayDistances.x), .1f);
            Gizmos.color = Color.red;
            Gizmos.DrawSphere(m_Ray1.GetPoint(lineRayDistances.y), .1f);

            Gizmos.color = Color.white;
            Vector2 rayrayDistances = UGeometry.RayRayProjection(m_Ray20, m_Ray21);

            Gizmos_Extend.DrawLine(m_Ray20.ToLine(rayrayDistances.x));
            Gizmos_Extend.DrawLine(m_Ray21.ToLine(rayrayDistances.y));
            Gizmos.color = Color.blue;
            Gizmos.DrawSphere(m_Ray20.GetPoint(rayrayDistances.x), .1f);
            Gizmos.color = Color.red;
            Gizmos.DrawSphere(m_Ray21.GetPoint(rayrayDistances.y), .1f);
        }
Пример #2
0
 public static void DrawLine(GLine _line)
 {
     Handles.color  = Gizmos.color;
     Handles.matrix = Gizmos.matrix;
     Handles_Extend.DrawLine(_line);
 }