Пример #1
0
 public virtual void OnEditorSceneGUIDebug(SceneView _sceneView, GameObject _meshObject)
 {
     Handles.color = Color.red;
     Handles_Extend.DrawArrow(mouseRay.origin, mouseRay.direction, .2f, .01f);
     Handles.DrawLine(mouseRay.origin, mouseRay.direction * 10f + mouseRay.origin);
     Handles.matrix = _meshObject.transform.localToWorldMatrix;
     Handles.SphereHandleCap(0, collisionPoint, Quaternion.identity, .05f, EventType.Repaint);
     Handles.DrawLines(collisionTriangle.triangle.GetDrawLinesVerticies());
 }
Пример #2
0
        void OnDrawSceneHandles(SceneView _sceneView)
        {
            Handles.color = Color.white.SetAlpha(.5f);
            Handles.DrawWireCube(m_ModifingMesh.bounds.center, m_ModifingMesh.bounds.size * 1.2f);

            if (!m_SelectingPolygon)
            {
                return;
            }

            GMeshPolygon _mainPolygon = m_Polygons[m_SelectedPolygon];

            foreach (var subPolygon in m_SubPolygons)
            {
                GDirectedTriangle directedTriangle = m_Polygons[subPolygon].GetDirectedTriangle(m_Verticies);
                if (Vector3.Dot(directedTriangle.normal, _sceneView.camera.transform.forward) > 0)
                {
                    continue;
                }
                Handles.color = Color.yellow.SetAlpha(.1f);
                Handles.DrawAAConvexPolygon(directedTriangle.triangle.verticies);
                Handles.color = Color.yellow;
                Handles.DrawLines(directedTriangle.triangle.GetDrawLinesVerticies());
            }
            GTriangle mainTriangle = _mainPolygon.GetTriangle(m_Verticies);

            Handles.color = Color.green.SetAlpha(.3f);
            Handles.DrawAAConvexPolygon(mainTriangle.verticies);
            Handles.color = Color.green;
            Handles.DrawLines(mainTriangle.GetDrawLinesVerticies());

            if (!m_EditingVectors)
            {
                return;
            }
            Handles.color = Color.green;
            foreach (var indice in _mainPolygon.indices)
            {
                Handles_Extend.DrawArrow(m_Verticies[indice], m_VertexDatas[indice], .1f * m_GUISize, .01f * m_GUISize);
                if (m_SelectedVertexIndex == indice)
                {
                    continue;
                }
                Handles_Extend.DrawWireSphere(m_Verticies[indice], m_VertexDatas[indice], C_VertexSphereRadius * m_GUISize);
            }
            Handles.color = Color.yellow;
            foreach (var subPolygon in m_SubPolygons)
            {
                foreach (var indice in m_Polygons[subPolygon].indices)
                {
                    Handles.DrawLine(m_Verticies[indice], m_Verticies[indice] + m_VertexDatas[indice] * .03f * m_GUISize);
                }
            }
        }
Пример #3
0
 public static void DrawArrow(Vector3 _pos, Quaternion _rot, float _length, float _radius)
 {
     Handles.color  = Gizmos.color;
     Handles.matrix = Gizmos.matrix;
     Handles_Extend.DrawArrow(_pos, _rot, _length, _radius);
 }