// Start is called before the first frame update
 void OnEnable()
 {
     HandEnable_script = gameObject.GetComponent <HandEnable>();
     hand.SetActive(false);
     AimingAtMouse_script = aimingObj.GetComponent <AimingAtMouse>();
     aimingObj.SetActive(false);
 }
Пример #2
0
 void Start()
 {
     playerObj = player.gameObject;
     PlayerController_script = playerObj.GetComponent <PlayerController>();
     playerSpriteDirection   = playerObj.GetComponent <SpriteRenderer>();
     HandEnable_script       = playerObj.GetComponent <HandEnable>();
     currentlyThrowing       = true;
 }