// Start is called before the first frame update void OnEnable() { HandEnable_script = gameObject.GetComponent <HandEnable>(); hand.SetActive(false); AimingAtMouse_script = aimingObj.GetComponent <AimingAtMouse>(); aimingObj.SetActive(false); }
void Start() { playerObj = player.gameObject; PlayerController_script = playerObj.GetComponent <PlayerController>(); playerSpriteDirection = playerObj.GetComponent <SpriteRenderer>(); HandEnable_script = playerObj.GetComponent <HandEnable>(); currentlyThrowing = true; }