Пример #1
0
        public void LoadAvailableJobs()
        {
            if (AvailableJobs == null)
            {
                AvailableJobs = new ObservableCollection <string>();
            }
            foreach (HWJob job in selectedCharacter.HWModel.HWJobList)
            {
                if (job.Animated.Progress == BaseProgressClass.States.Completed & AvailableJobs.Contains(job.Name))
                {
                    AvailableJobs.Remove(job.Name);
                }
                if (job.Animated.Progress != BaseProgressClass.States.Completed & !AvailableJobs.Contains(job.Name))
                {
                    HWInfo.ReloadJobList(AvailableJobs, job.Name);
                }
            }
            OnPropertyChanged(nameof(AvailableJobs));
            OnPropertyChanged(nameof(RemainingCrystals));

            OnPropertyChanged(nameof(WindCount));
            OnPropertyChanged(nameof(FireCount));
            OnPropertyChanged(nameof(LightningCount));
            OnPropertyChanged(nameof(IceCount));
            OnPropertyChanged(nameof(EarthCount));
            OnPropertyChanged(nameof(WaterCount));
        }
 public void LoadAvailableJobs()
 {
     if (AvailableJobs == null)
     {
         AvailableJobs = new ObservableCollection <string>();
     }
     foreach (HWJob job in selectedCharacter.HWModel.HWJobList)
     {
         if (job.Awoken.Progress == BaseProgressClass.States.Completed & AvailableJobs.Contains(job.Name))
         {
             AvailableJobs.Remove(job.Name);
         }
         if (job.Awoken.Progress != BaseProgressClass.States.Completed & !AvailableJobs.Contains(job.Name))
         {
             HWInfo.ReloadJobList(AvailableJobs, job.Name);
         }
     }
     OnPropertyChanged(nameof(AvailableJobs));
 }