public void LoadAvailableJobs() { if (AvailableJobs == null) { AvailableJobs = new ObservableCollection <string>(); } foreach (HWJob job in selectedCharacter.HWModel.HWJobList) { if (job.Animated.Progress == BaseProgressClass.States.Completed & AvailableJobs.Contains(job.Name)) { AvailableJobs.Remove(job.Name); } if (job.Animated.Progress != BaseProgressClass.States.Completed & !AvailableJobs.Contains(job.Name)) { HWInfo.ReloadJobList(AvailableJobs, job.Name); } } OnPropertyChanged(nameof(AvailableJobs)); OnPropertyChanged(nameof(RemainingCrystals)); OnPropertyChanged(nameof(WindCount)); OnPropertyChanged(nameof(FireCount)); OnPropertyChanged(nameof(LightningCount)); OnPropertyChanged(nameof(IceCount)); OnPropertyChanged(nameof(EarthCount)); OnPropertyChanged(nameof(WaterCount)); }
public static HWInfo GetInfo() { HWInfo HW = default(HWInfo); Action <int> Method = UpdateProgress; ComputerInfo Memory = new ComputerInfo(); Loading.Bar.Invoke(Method, 0); HW.Cores = Environment.ProcessorCount; Loading.Bar.Invoke(Method, 17); HW.Memory = Memory.TotalPhysicalMemory; Loading.Bar.Invoke(Method, 34); using (ManagementObjectSearcher Info = new ManagementObjectSearcher("SELECT * FROM Win32_Processor")) { foreach (ManagementObject Obj in Info.Get()) { HW.Processor = Obj["Name"].ToString(); Loading.Bar.Invoke(Method, 51); HW.DataWidth = Obj["DataWidth"].ToString(); Loading.Bar.Invoke(Method, 68); HW.L2 = int.Parse(Obj["L2CacheSize"].ToString()); Loading.Bar.Invoke(Method, 85); HW.L3 = int.Parse(Obj["L3CacheSize"].ToString()); Loading.Bar.Invoke(Method, 100); } } return(HW); }
private void CompleteCommand() { HWJob tempJob = selectedCharacter.HWModel.HWJobList[HWInfo.JobListString.IndexOf(SelectedJob)]; HWInfo.ProgressClass(selectedCharacter, tempJob.Awoken, true); LoadAvailableJobs(); }
private void HWCommand(object param) { //HWProgress values = (HWProgress)param; //HWJob tempJob = (HWJob)values[0]; HWProgress tempProgress = (HWProgress)param; HWInfo.ProgressClass(selectedCharacter, tempProgress); }
public static PERFORMANCE_ENUM GetPerformanceType() { int height = Screen.height; uint cpuCount = HWInfo.getCpuCoreNumber(); long ram = long.Parse(PhoneInfo.getTotalMemory()) / 1024 / 1024; float frequency = (float)HWInfo.getCpuMaxFre() / 1024 / 1024; Log.info("height : " + height); Log.info("cpuCount : " + cpuCount); Log.info("ram : " + ram); Log.info("frequency : " + frequency); if (ram >= 2500) { // 大于3g全部为中 return(PERFORMANCE_ENUM.MIDDLE); } else if (ram < 1600) { // 小于2G 全部为低 return(PERFORMANCE_ENUM.LOW); } if (cpuCount > 4) { // 4核以上为中 return(PERFORMANCE_ENUM.MIDDLE); } // 获取硬件信息 string hardware = PhoneInfo.getHardware(); Log.info("hardware : " + hardware); foreach (string member in lowCpuSet) { if (hardware.ToLower().StartsWith(member)) { // 指定低端cpu的,全部为低 return(PERFORMANCE_ENUM.LOW); } } // 其他为中 return(PERFORMANCE_ENUM.MIDDLE); }
public void LoadAvailableJobs() { if (AvailableJobs == null) { AvailableJobs = new ObservableCollection <string>(); } foreach (HWJob job in selectedCharacter.HWModel.HWJobList) { if (job.Awoken.Progress == BaseProgressClass.States.Completed & AvailableJobs.Contains(job.Name)) { AvailableJobs.Remove(job.Name); } if (job.Awoken.Progress != BaseProgressClass.States.Completed & !AvailableJobs.Contains(job.Name)) { HWInfo.ReloadJobList(AvailableJobs, job.Name); } } OnPropertyChanged(nameof(AvailableJobs)); }