public void PutDoughHoven() { if (doughNeeded > 0) { doughNeeded -= 1; Hud.ChangeHovenNeed(); StartCoroutine(playerController.Consume()); } }
public void PutDoughHoven() { if (doughNeeded > 0) { doughNeeded -= 1; Hud.ChangeHovenNeed(); StartCoroutine(playerController.Consume()); } }