Пример #1
0
 void Start()
 {
     currPlayer = 0;
     playerScores = new int[2];
     playerManagerScript = FindObjectOfType<PlayerManager>();
     HUDManagerScript    = FindObjectOfType<HUDManager>();
 }
 // Use this for initialization
 void Start()
 {
     // Get required components
     anim = GetComponent<Animator>();
     playerRigidbody = GetComponent<Rigidbody2D>();
     hudManager = hud.GetComponent<HUDManager>();
 }
Пример #3
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 void Awake()
 {
     if (Instance == null)
     {
         Instance = this;
     }
 }
Пример #4
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 // Use this for initialization
 void Start()
 {
     hud = HUD.GetComponent<HUDManager> ();
     hud.gun = GunsArray [current_gun].transform.GetChild (0).gameObject;
     GunsArray [current_gun].transform.GetChild (0).gameObject.SetActive (true);
     //GunsArray [current_gun].SetActive (true);
     GunsArray [current_gun].transform.GetChild (0).gameObject.GetComponent<Animator> ().CrossFade ("Default", 0f);
 }
Пример #5
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 public void InIt()
 {
     Debug.Log("InItialize");
     mngr = this;
     playerToShowStats = GameManager.gm.player;
     currentStat = playerToShowStats.GetComponent<Entity>();
     CreatePlayerHUD();
     currentStat.addDelegate(Destructible.STAT.HEALTH, StatContainer.Stat.statPart.CURRENT,updateHealth);//this is added before entity is initialized, so it doesn't get added
 }
Пример #6
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    void Awake()
    {

        if (GameObject.FindGameObjectsWithTag("HUDManager").Length > 0)
        {
            Destroy(gameObject);
        }
        else
        {
            this.tag = "HUDManager";
            main = this;
        }

    }
Пример #7
0
 //Use this for references
 void Awake() {
     // Oculta la interfaz relativa a los jugadores deshabilitados
     if (aoi == null) {
         Destroy(aoiCharacterUI.parent.gameObject);
     }
     if (akai == null) {
         Destroy(akaiCharacterUI.parent.gameObject);
     }
     if (ki == null) {
         Destroy(kiCharacterUI.parent.gameObject);
     }
     timerText = timerUI.GetComponentInChildren<Text>();
     instance = this;
 }
 void Start()
 {
     HUD = HUDManager.instance;
     EventScribing();
 }
Пример #9
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 // Use this for initialization
 void Start()
 {
     deathColor = deathTexture.color;
     deathColor.a = 0;
     deathTexture.color = deathColor;
     instance = this;
     arrowsText.color = Color.red;
 }
Пример #10
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 void Start()
 {
     if(isLocalPlayer)
     uimanager = GetComponent<HUDManager>();
 }
Пример #11
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 private void Awake()
 {
     currentTime = Random.Range(0f, spawnTime);
     hudManager  = FindObjectOfType <HUDManager>();
 }
 private void Start()
 {
     m_HUD = HUDManager.Singleton;
 }
Пример #13
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 void UpdateTimerinHUD()
 {
     HUDManager.GetInstance().UpdateText("Timer/Text", ((int)mGameTimer).ToString());
     //TimerCountDown.text = ((int)mGameTimer).ToString ();
 }
Пример #14
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	void Awake(){instance=this;}
Пример #15
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 public void RegisterHUDManager(HUDManager hudManager)
 {
     _hudManager = hudManager;
 }
Пример #16
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 private void Awake()
 {
     text       = GetComponentInChildren <TextMeshProUGUI>();
     HUDManager = FindObjectOfType <HUDManager>();
 }
Пример #17
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 // Start is called before the first frame update
 void Start()
 {
     hud = GameObject.FindGameObjectWithTag("hud").GetComponent <HUDManager>();
 }
Пример #18
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 // Use this for initialization
 void Start()
 {
     player = GameObject.FindGameObjectWithTag("Player");
     GBM    = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameBooleanManager>();
     HUD    = GameObject.FindGameObjectWithTag("GameManager").GetComponent <HUDManager>();
 }
Пример #19
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 static private HUDManager setInstance()
 {
     instance = GameObject.FindObjectOfType <HUDManager>(); return(instance);
 }
Пример #20
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 /// <summary>
 /// Updates the score.
 /// </summary>
 public void UpdateScore()
 {
     HUDManager.GetInstance().UpdateText("Runs/Text", ScoreManager.GetInstance().GetCurrentScore().ToString());
 }
Пример #21
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	void Start() {
	  Instance = this;
	}
Пример #22
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 void Start()
 {
     HudManager           = GameObject.FindGameObjectWithTag("Player").GetComponent <HUDManager>();
     thirdPersonCharacter = GameObject.FindGameObjectWithTag("Player").GetComponent <ThirdPersonCharacter>();
 }
Пример #23
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 public void PutBackOption(PlantProperty property)
 {
     //int index = optionList.FindIndex(s => s == cloudProperty);
     //HUDManager.GetInstance().PutBackOption(index);
     HUDManager.GetInstance().PutBackOption();
 }
Пример #24
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    // Use this for initialization
    void Start()
    {
        player = GetComponent<Player>();
        m_power = GetComponent<PowerManager>();
        m_tiles = GameObject.FindGameObjectWithTag("GameController").GetComponent<TileManager>();
        m_units = GameObject.FindGameObjectWithTag("GameController").GetComponent<UnitManager>();
        m_hud = GameObject.FindGameObjectWithTag("GameController").GetComponent<HUDManager>();

        tilesInPower = new List<Tile>();
        unitsInPower = new List<Unit>();
    }
Пример #25
0
 protected override void Awake()
 {
     base.Awake();
     hud = FindObjectOfType <HUDManager>();
 }
Пример #26
0
    private void UpdateActions()
    {
        Trigger trigger = this.GetTrigger();

        if (!trigger || !trigger.CanExecuteActions() || this.IsExpanded())
        {
            for (int i = 0; i < this.m_Actions.Length; i++)
            {
                this.m_KeyFrames[i].gameObject.SetActive(false);
                this.m_Keys[i].gameObject.SetActive(false);
                this.m_Actions[i].gameObject.SetActive(false);
                if (this.m_MouseRMBIcon[i])
                {
                    this.m_MouseRMBIcon[i].gameObject.SetActive(false);
                }
            }
            return;
        }
        this.m_TriggerActions.Clear();
        if (!this.IsExpanded())
        {
            if (Inventory3DManager.Get().gameObject.activeSelf)
            {
                Item item = (!trigger.IsItem()) ? null : ((Item)trigger);
                if (item && item.m_OnCraftingTable)
                {
                    this.m_TriggerActions.Add(TriggerAction.TYPE.Remove);
                }
                else
                {
                    this.m_TriggerActions.Add(TriggerAction.TYPE.InventoryExpand);
                }
            }
            else
            {
                trigger.GetActions(this.m_TriggerActions);
            }
        }
        Vector3 position = Vector3.zero;
        int     num      = 0;

        while (num < this.m_TriggerActions.Count && num < 2)
        {
            this.m_KeyFrames[num].gameObject.SetActive(true);
            this.m_Keys[num].gameObject.SetActive(true);
            this.m_Actions[num].gameObject.SetActive(true);
            if (this.m_MouseRMBIcon[num])
            {
                this.m_MouseRMBIcon[num].gameObject.SetActive(false);
            }
            this.m_Keys[num].text    = string.Empty;
            this.m_Actions[num].text = string.Empty;
            TriggerAction.TYPE action          = this.m_TriggerActions[num];
            InputActionData    inputActionData = InputsManager.Get().GetInputActionData(action);
            if (inputActionData != null)
            {
                if (inputActionData.m_KeyCode == KeyCode.Mouse1)
                {
                    if (this.m_MouseRMBIcon[num])
                    {
                        this.m_MouseRMBIcon[num].gameObject.SetActive(true);
                        this.m_KeyFrames[num].gameObject.SetActive(false);
                    }
                    this.m_Keys[num].gameObject.SetActive(false);
                }
                else
                {
                    Text text = this.m_Keys[num];
                    text.text += inputActionData.m_KeyCode.ToString();
                }
                if (inputActionData.m_Hold > 0f)
                {
                    Text text2 = this.m_Actions[num];
                    text2.text = text2.text + GreenHellGame.Instance.GetLocalization().Get("HUD_Trigger_Hold") + " ";
                }
                Text text3 = this.m_Actions[num];
                text3.text += GreenHellGame.Instance.GetLocalization().Get(TriggerAction.GetText(action));
            }
            else
            {
                this.m_Actions[num].text = GreenHellGame.Instance.GetLocalization().Get(TriggerAction.GetText(action));
            }
            if (num == 0)
            {
                TextGenerationSettings generationSettings = this.m_Actions[num].GetGenerationSettings(this.m_Actions[num].rectTransform.rect.size);
                float width = ((RectTransform)HUDManager.Get().m_CanvasGameObject.transform).rect.width;
                float x     = ((RectTransform)HUDManager.Get().m_CanvasGameObject.transform).localScale.x;
                generationSettings.scaleFactor = x;
                float preferredWidth = this.m_TextGen.GetPreferredWidth(this.m_Actions[num].text, generationSettings);
                position    = this.m_KeyFrames[num].rectTransform.position;
                position.x += this.m_KeyFrames[num].rectTransform.rect.width * 0.5f * x;
                position.x += preferredWidth + width * x * 0.01f;
                position.x += this.m_KeyFrames[num].rectTransform.rect.width * x;
            }
            else if (num == 1 && this.m_KeyFrameParents[num] != null)
            {
                this.m_KeyFrameParents[num].position = position;
            }
            num++;
        }
        for (int j = this.m_TriggerActions.Count; j < this.m_Actions.Length; j++)
        {
            this.m_KeyFrames[j].gameObject.SetActive(false);
            this.m_Keys[j].gameObject.SetActive(false);
            this.m_Actions[j].gameObject.SetActive(false);
            if (this.m_MouseRMBIcon[j] != null)
            {
                this.m_MouseRMBIcon[j].gameObject.SetActive(false);
            }
        }
    }
	void Awake() {
		_instance = this;
		DontDestroyOnLoad (this.gameObject);

	}
Пример #28
0
 private void Awake()
 {
     HUDManager = gameObject.transform.parent.GetComponentInParent <GameManager>().HUDManager;
 }
Пример #29
0
 void Start()
 {
     playerStartingPosition = PlayerGameObject.transform.position;
     player.SendMessage("SetHealth", PlayerStartingHealth);
     hudManager = HUDManager.instance;
 }
Пример #30
0
    private void OnDrink(LiquidData data, float hydration_amount, float fat_amount, float proteins_amount, float carbo_amount, float energy_amount)
    {
        string       text         = string.Empty;
        Localization localization = GreenHellGame.Instance.GetLocalization();
        HUDMessages  hudmessages  = (HUDMessages)HUDManager.Get().GetHUD(typeof(HUDMessages));
        bool         flag         = false;
        bool         flag2        = false;

        for (int i = 0; i < data.m_ConsumeEffects.Count; i++)
        {
            if (data.m_ConsumeEffects[i].m_ConsumeEffect != ConsumeEffect.None && UnityEngine.Random.Range(0f, 1f) <= data.m_ConsumeEffects[i].m_ConsumeEffectChance && data.m_ConsumeEffects[i].m_ConsumeEffectLevel != 0)
            {
                if (data.m_ConsumeEffects[i].m_ConsumeEffectLevel > 0)
                {
                    PlayerDiseasesModule.Get().RequestDisease(data.m_ConsumeEffects[i].m_ConsumeEffect, data.m_ConsumeEffects[i].m_ConsumeEffectDelay, 0);
                    flag = true;
                }
                if (data.m_ConsumeEffects[i].m_ConsumeEffectLevel < 0)
                {
                    flag2 = true;
                }
                if (data.m_ConsumeEffects[i].m_ConsumeEffect == ConsumeEffect.FoodPoisoning)
                {
                    text = data.m_ConsumeEffects[i].m_ConsumeEffectLevel.ToString("F0") + " " + localization.Get("HUD_FoodPoisoning", true);
                    hudmessages.AddMessage(text, null, HUDMessageIcon.FoodPoisoning, "", null);
                }
                else if (data.m_ConsumeEffects[i].m_ConsumeEffect == ConsumeEffect.ParasiteSickness)
                {
                    text = data.m_ConsumeEffects[i].m_ConsumeEffectLevel.ToString("F0") + " " + localization.Get("HUD_ParasiteSickness", true);
                    hudmessages.AddMessage(text, null, HUDMessageIcon.ParasiteSickness, "", null);
                }
            }
        }
        if (flag || flag2)
        {
            PlayerDiseasesModule.Get().OnDrink(data.m_LiquidType, hydration_amount);
        }
        PlayerInjuryModule.Get().OnDrink(data);
        if (data.m_Disgusting)
        {
            PlayerAudioModule.Get().PlayDrinkingDisgustingSound(1f, false);
        }
        else
        {
            PlayerAudioModule.Get().PlayDrinkingSound(1f, false);
        }
        if (energy_amount > 0f)
        {
            text = energy_amount.ToString("F0") + " " + localization.Get("HUD_Energy", true);
            hudmessages.AddMessage(text, null, HUDMessageIcon.Energy, "", null);
        }
        if (hydration_amount > 0f)
        {
            text = hydration_amount.ToString("F0") + " " + localization.Get("HUD_Hydration", true);
            hudmessages.AddMessage(text, null, HUDMessageIcon.Hydration, "", null);
        }
        if (fat_amount > 0f)
        {
            text = fat_amount.ToString("F0") + " " + localization.Get("HUD_Nutrition_Fat", true);
            hudmessages.AddMessage(text, null, HUDMessageIcon.Fat, "", null);
        }
        if (proteins_amount > 0f)
        {
            text = proteins_amount.ToString("F0") + " " + localization.Get("HUD_Nutrition_Protein", true);
            hudmessages.AddMessage(text, null, HUDMessageIcon.Proteins, "", null);
        }
        if (carbo_amount > 0f)
        {
            text = carbo_amount.ToString("F0") + " " + localization.Get("HUD_Nutrition_Carbo", true);
            hudmessages.AddMessage(text, null, HUDMessageIcon.Carbo, "", null);
        }
        text = localization.Get(TriggerAction.GetTextPerfect(TriggerAction.TYPE.Drink), true) + ": " + GreenHellGame.Instance.GetLocalization().Get(data.m_LiquidType.ToString(), true);
        hudmessages.AddMessage(text, null, HUDMessageIcon.None, "", null);
        EventsManager.OnEvent(Enums.Event.Drink, 1, (int)data.m_LiquidType);
        InventoryBackpack.Get().CalculateCurrentWeight();
    }
Пример #31
0
 // Use this for initialization
 void Start()
 {
     hd  = FindObjectOfType <HUDManager>();
     bar = FindObjectOfType <SpeedBar>();
 }
Пример #32
0
 void Awake()
 {
     instance = this;
 }
Пример #33
0
 void Start()
 {
     Instance = this;
 }
Пример #34
0
 private void UpdateElements()
 {
     if (this.m_State == HUDObjectiveState.Normal)
     {
         float num  = 0f;
         float num2 = 0f;
         float num3 = 0f;
         if (this.m_ObjectivesElements.Count > 0)
         {
             num3 = this.m_ObjectivesElements[0].m_HudElem.transform.localPosition.y;
         }
         for (int i = 0; i < this.m_ObjectivesElements.Count; i++)
         {
             HUDObjective hudobjective = this.m_ObjectivesElements[i];
             this.SetupTargetPosition(hudobjective);
             Vector3 zero = Vector3.zero;
             zero.Set(hudobjective.m_HudElem.transform.localPosition.x, num3 - num, hudobjective.m_HudElem.transform.localPosition.z);
             hudobjective.m_HudElem.transform.localPosition = zero;
             Vector3 position = hudobjective.m_BG.transform.position;
             position.x += (hudobjective.m_BGTargetPosition.x - hudobjective.m_BG.transform.position.x) * Time.deltaTime * 6f;
             hudobjective.m_BG.transform.position = position;
             position    = hudobjective.m_TextComponent.transform.position;
             position.x += (hudobjective.m_TextTargetPosition.x - hudobjective.m_TextComponent.transform.position.x) * Time.deltaTime * 6f;
             hudobjective.m_TextComponent.transform.position = position;
             Vector3 localPosition = hudobjective.m_TextComponent.transform.localPosition;
             num += hudobjective.m_BG.rectTransform.sizeDelta.y + num2;
             float num4  = (this.m_ObjectiveDuration == 0f) ? 1f : Mathf.Clamp01((this.m_ObjectiveDuration - (Time.time - hudobjective.m_StartTime)) / 0.5f);
             Color color = hudobjective.m_TextComponent.color;
             color.a = (ChallengesManager.Get().IsChallengeActive() ? 1f : num4);
             hudobjective.m_TextComponent.color = color;
             color   = hudobjective.m_BG.color;
             color.a = (ChallengesManager.Get().IsChallengeActive() ? 1f : num4);
             hudobjective.m_BG.color = color;
             Vector3 localScale = ((RectTransform)HUDManager.Get().m_CanvasGameObject.transform).localScale;
             color   = Color.white;
             color.a = Mathf.Abs(Mathf.Sin((Time.time - hudobjective.m_StartTime) * 5f));
             if (Time.time - hudobjective.m_StartTime > 5f)
             {
                 color.a = 1f;
             }
             hudobjective.m_Icon.color = color;
         }
         int j = 0;
         while (j < this.m_ObjectivesElements.Count)
         {
             HUDObjective hudobjective2 = this.m_ObjectivesElements[j];
             bool         flag          = (this.m_ObjectiveDuration > 0f) ? (Time.time > hudobjective2.m_StartTime + this.m_ObjectiveDuration) : (hudobjective2.m_Objective.GetState() == ObjectiveState.Completed);
             if (GreenHellGame.ROADSHOW_DEMO)
             {
                 flag = (hudobjective2.m_Objective.GetState() == ObjectiveState.Completed);
             }
             else if (ChallengesManager.Get().IsChallengeActive())
             {
                 flag = false;
             }
             if (flag)
             {
                 base.RemoveElement(hudobjective2.m_HudElem);
                 this.m_ObjectivesElements.RemoveAt(j);
             }
             else
             {
                 j++;
             }
         }
         for (int k = 0; k < this.m_ObjectivesElements.Count; k++)
         {
             this.m_ObjectivesElements[k].m_HudElem.SetActive(true);
         }
         if (this.m_MapHUDObjective != null)
         {
             this.m_MapHUDObjective.m_HudElem.SetActive(false);
             return;
         }
     }
     else if (this.m_State == HUDObjectiveState.Map)
     {
         if (this.m_MapObjective != null)
         {
             if (this.m_MapHUDObjective != null)
             {
                 this.m_MapHUDObjective.m_HudElem.SetActive(true);
                 HUDObjective mapHUDObjective = this.m_MapHUDObjective;
                 Vector3      position2       = mapHUDObjective.m_BG.transform.position;
                 position2.x += (mapHUDObjective.m_BGTargetPosition.x - mapHUDObjective.m_BG.transform.position.x) * Time.deltaTime * 6f;
                 mapHUDObjective.m_BG.transform.position = position2;
                 position2    = mapHUDObjective.m_TextComponent.transform.position;
                 position2.x += (mapHUDObjective.m_TextTargetPosition.x - mapHUDObjective.m_TextComponent.transform.position.x) * Time.deltaTime * 6f;
                 mapHUDObjective.m_TextComponent.transform.position = position2;
             }
         }
         else if (this.m_MapHUDObjective != null)
         {
             this.m_MapHUDObjective.m_HudElem.SetActive(false);
         }
         for (int l = 0; l < this.m_ObjectivesElements.Count; l++)
         {
             this.m_ObjectivesElements[l].m_HudElem.SetActive(false);
         }
     }
 }
Пример #35
0
 private void Awake()
 {
     hudManager = GameObject.FindWithTag("HUD").GetComponent <HUDManager>();
 }
Пример #36
0
 private void Awake()
 {
     _hudManager   = FindObjectOfType <HUDManager>();
     _pauseManager = FindObjectOfType <PauseManager>();
 }
Пример #37
0
 void Awake()
 {
     anim        = GetComponent <Animator>();
     hud_manager = GameObject.Find("HUD").GetComponent <HUDManager>();
 }
Пример #38
0
 private void Awake()
 {
     hudManager = FindObjectOfType <HUDManager>();
 }
Пример #39
0
    // Use this for initialization
    void Start()
    {
        if(instance == null)
        {
            instance = this;
        }
        else if(instance != this)
        {
            Destroy(gameObject);
        }

        DontDestroyOnLoad(gameObject);

        Debug.Log("GameManager Started");
        m_level = GetComponent<LevelManager>();
        m_tiles = GetComponent<TileManager>();
        m_units = GetComponent<UnitManager>();
        m_hud = GetComponent<HUDManager>();
        m_resources = GetComponent<ResourceManager>();

        InitGame();
    }
Пример #40
0
 private void OnEnable()
 {
     hudManager = FindObjectOfType <HUDManager>();
 }
Пример #41
0
 private void Awake()
 {
     _instance = this;
 }
Пример #42
0
 void Awake()
 {
     gm = this;
     selectedHero = PlayerPrefs.GetInt("selectedCharacter");
     mainHUD = GetComponent<HUDManager>();
 }
Пример #43
0
 //Function that runs once when the Object is enabled
 void Awake()
 {
     r  = GetComponent <Renderer>();
     HM = hudManager.GetComponent <HUDManager>();
     StartCoroutine(Refresh());
 }
Пример #44
0
    private void OnSetState(MovieWithFadeState state)
    {
        switch (state)
        {
        case MovieWithFadeState.None:
            this.m_Type = MovieType.None;
            return;

        case MovieWithFadeState.PreFadeOut:
        {
            Color color = this.m_FadeImage.color;
            color.a = 0f;
            this.m_FadeImage.color = color;
            this.m_Texture.texture = null;
            this.m_Texture.enabled = false;
            this.m_Texture.gameObject.SetActive(false);
            this.m_BG.gameObject.SetActive(false);
            HUDManager.Get().SetActiveGroup(HUDManager.HUDGroup.Movie);
            return;
        }

        case MovieWithFadeState.Movie:
            this.m_Type = MovieType.WithFade;
            this.PlayMovieWithFadeInternal();
            return;

        case MovieWithFadeState.PostFadeOut:
        {
            Color color2 = this.m_FadeImage.color;
            color2.a = 0f;
            this.m_FadeImage.color = color2;
            return;
        }

        case MovieWithFadeState.PostFadeIn:
        {
            this.m_PostFadeInStartTime = Time.unscaledTime;
            Color color3 = this.m_FadeImage.color;
            color3.a = 1f;
            this.m_FadeImage.color = color3;
            this.m_Texture.texture = null;
            this.m_Texture.enabled = false;
            this.m_Texture.gameObject.SetActive(false);
            this.m_BG.gameObject.SetActive(false);
            Camera mainCamera = this.m_MainCamera;
            if (mainCamera != null)
            {
                mainCamera.gameObject.SetActive(true);
            }
            Inventory3DManager.Get().enabled = true;
            this.m_Camera.enabled = false;
            RenderTexture renderTexture = this.m_RenderTexture;
            if (renderTexture != null && renderTexture.IsCreated())
            {
                UnityEngine.Object.Destroy(this.m_RenderTexture);
            }
            this.m_RenderTexture = null;
            MainLevel.Instance.OnStopMovie();
            HUDManager.Get().SetActiveGroup(HUDManager.HUDGroup.Game);
            return;
        }

        default:
            return;
        }
    }
 public void SetDescriptionOnHUD()
 {
     HUDManager.OnEnterButton(description);
 }
Пример #46
0
    private void SetupInterfaces()
    {
        // create new HUD
        GameObject newUI = Instantiate(Resources.Load("RaceUI") as GameObject) as GameObject;
        RaceUI = newUI.GetComponent<HUDManager>();
        RaceUI.r = RaceSettings.SHIPS[0];
        RaceUI.accentColor = RaceSettings.SHIPS[0].settings.REF_HUDCOL;

        // create pause UI
        GameObject pauseUI = Instantiate(Resources.Load("PauseUI") as GameObject) as GameObject;
        PauseUI = pauseUI.GetComponent<PauseManager>();
        pauseUI.SetActive(false);

        // create dead UI
        GameObject deadUI = Instantiate(Resources.Load("DeadUI") as GameObject) as GameObject;
        DeadUI = deadUI.GetComponent<PauseManager>();
        deadUI.SetActive(false);

        // create finished UI
        GameObject finishedUI = Instantiate(Resources.Load("ResultsUI") as GameObject) as GameObject;
        FinishedUI = finishedUI.GetComponent<PauseManager>();
        FinishedUI.r = RaceSettings.SHIPS[0];
        finishedUI.SetActive(false);

        // create options UI
        GameObject optionsUI = Instantiate(Resources.Load("OptionsUI") as GameObject) as GameObject;
        optionsManager = optionsUI;
        optionsUI.SetActive(false);
    }
Пример #47
0
 void Awake()
 {
     anim = GetComponent<Animator>();
     hud_manager = GameObject.Find("HUD").GetComponent<HUDManager>();
 }