void Start() { currPlayer = 0; playerScores = new int[2]; playerManagerScript = FindObjectOfType<PlayerManager>(); HUDManagerScript = FindObjectOfType<HUDManager>(); }
// Use this for initialization void Start() { // Get required components anim = GetComponent<Animator>(); playerRigidbody = GetComponent<Rigidbody2D>(); hudManager = hud.GetComponent<HUDManager>(); }
void Awake() { if (Instance == null) { Instance = this; } }
// Use this for initialization void Start() { hud = HUD.GetComponent<HUDManager> (); hud.gun = GunsArray [current_gun].transform.GetChild (0).gameObject; GunsArray [current_gun].transform.GetChild (0).gameObject.SetActive (true); //GunsArray [current_gun].SetActive (true); GunsArray [current_gun].transform.GetChild (0).gameObject.GetComponent<Animator> ().CrossFade ("Default", 0f); }
public void InIt() { Debug.Log("InItialize"); mngr = this; playerToShowStats = GameManager.gm.player; currentStat = playerToShowStats.GetComponent<Entity>(); CreatePlayerHUD(); currentStat.addDelegate(Destructible.STAT.HEALTH, StatContainer.Stat.statPart.CURRENT,updateHealth);//this is added before entity is initialized, so it doesn't get added }
void Awake() { if (GameObject.FindGameObjectsWithTag("HUDManager").Length > 0) { Destroy(gameObject); } else { this.tag = "HUDManager"; main = this; } }
//Use this for references void Awake() { // Oculta la interfaz relativa a los jugadores deshabilitados if (aoi == null) { Destroy(aoiCharacterUI.parent.gameObject); } if (akai == null) { Destroy(akaiCharacterUI.parent.gameObject); } if (ki == null) { Destroy(kiCharacterUI.parent.gameObject); } timerText = timerUI.GetComponentInChildren<Text>(); instance = this; }
void Start() { HUD = HUDManager.instance; EventScribing(); }
// Use this for initialization void Start() { deathColor = deathTexture.color; deathColor.a = 0; deathTexture.color = deathColor; instance = this; arrowsText.color = Color.red; }
void Start() { if(isLocalPlayer) uimanager = GetComponent<HUDManager>(); }
private void Awake() { currentTime = Random.Range(0f, spawnTime); hudManager = FindObjectOfType <HUDManager>(); }
private void Start() { m_HUD = HUDManager.Singleton; }
void UpdateTimerinHUD() { HUDManager.GetInstance().UpdateText("Timer/Text", ((int)mGameTimer).ToString()); //TimerCountDown.text = ((int)mGameTimer).ToString (); }
void Awake(){instance=this;}
public void RegisterHUDManager(HUDManager hudManager) { _hudManager = hudManager; }
private void Awake() { text = GetComponentInChildren <TextMeshProUGUI>(); HUDManager = FindObjectOfType <HUDManager>(); }
// Start is called before the first frame update void Start() { hud = GameObject.FindGameObjectWithTag("hud").GetComponent <HUDManager>(); }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); GBM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameBooleanManager>(); HUD = GameObject.FindGameObjectWithTag("GameManager").GetComponent <HUDManager>(); }
static private HUDManager setInstance() { instance = GameObject.FindObjectOfType <HUDManager>(); return(instance); }
/// <summary> /// Updates the score. /// </summary> public void UpdateScore() { HUDManager.GetInstance().UpdateText("Runs/Text", ScoreManager.GetInstance().GetCurrentScore().ToString()); }
void Start() { Instance = this; }
void Start() { HudManager = GameObject.FindGameObjectWithTag("Player").GetComponent <HUDManager>(); thirdPersonCharacter = GameObject.FindGameObjectWithTag("Player").GetComponent <ThirdPersonCharacter>(); }
public void PutBackOption(PlantProperty property) { //int index = optionList.FindIndex(s => s == cloudProperty); //HUDManager.GetInstance().PutBackOption(index); HUDManager.GetInstance().PutBackOption(); }
// Use this for initialization void Start() { player = GetComponent<Player>(); m_power = GetComponent<PowerManager>(); m_tiles = GameObject.FindGameObjectWithTag("GameController").GetComponent<TileManager>(); m_units = GameObject.FindGameObjectWithTag("GameController").GetComponent<UnitManager>(); m_hud = GameObject.FindGameObjectWithTag("GameController").GetComponent<HUDManager>(); tilesInPower = new List<Tile>(); unitsInPower = new List<Unit>(); }
protected override void Awake() { base.Awake(); hud = FindObjectOfType <HUDManager>(); }
private void UpdateActions() { Trigger trigger = this.GetTrigger(); if (!trigger || !trigger.CanExecuteActions() || this.IsExpanded()) { for (int i = 0; i < this.m_Actions.Length; i++) { this.m_KeyFrames[i].gameObject.SetActive(false); this.m_Keys[i].gameObject.SetActive(false); this.m_Actions[i].gameObject.SetActive(false); if (this.m_MouseRMBIcon[i]) { this.m_MouseRMBIcon[i].gameObject.SetActive(false); } } return; } this.m_TriggerActions.Clear(); if (!this.IsExpanded()) { if (Inventory3DManager.Get().gameObject.activeSelf) { Item item = (!trigger.IsItem()) ? null : ((Item)trigger); if (item && item.m_OnCraftingTable) { this.m_TriggerActions.Add(TriggerAction.TYPE.Remove); } else { this.m_TriggerActions.Add(TriggerAction.TYPE.InventoryExpand); } } else { trigger.GetActions(this.m_TriggerActions); } } Vector3 position = Vector3.zero; int num = 0; while (num < this.m_TriggerActions.Count && num < 2) { this.m_KeyFrames[num].gameObject.SetActive(true); this.m_Keys[num].gameObject.SetActive(true); this.m_Actions[num].gameObject.SetActive(true); if (this.m_MouseRMBIcon[num]) { this.m_MouseRMBIcon[num].gameObject.SetActive(false); } this.m_Keys[num].text = string.Empty; this.m_Actions[num].text = string.Empty; TriggerAction.TYPE action = this.m_TriggerActions[num]; InputActionData inputActionData = InputsManager.Get().GetInputActionData(action); if (inputActionData != null) { if (inputActionData.m_KeyCode == KeyCode.Mouse1) { if (this.m_MouseRMBIcon[num]) { this.m_MouseRMBIcon[num].gameObject.SetActive(true); this.m_KeyFrames[num].gameObject.SetActive(false); } this.m_Keys[num].gameObject.SetActive(false); } else { Text text = this.m_Keys[num]; text.text += inputActionData.m_KeyCode.ToString(); } if (inputActionData.m_Hold > 0f) { Text text2 = this.m_Actions[num]; text2.text = text2.text + GreenHellGame.Instance.GetLocalization().Get("HUD_Trigger_Hold") + " "; } Text text3 = this.m_Actions[num]; text3.text += GreenHellGame.Instance.GetLocalization().Get(TriggerAction.GetText(action)); } else { this.m_Actions[num].text = GreenHellGame.Instance.GetLocalization().Get(TriggerAction.GetText(action)); } if (num == 0) { TextGenerationSettings generationSettings = this.m_Actions[num].GetGenerationSettings(this.m_Actions[num].rectTransform.rect.size); float width = ((RectTransform)HUDManager.Get().m_CanvasGameObject.transform).rect.width; float x = ((RectTransform)HUDManager.Get().m_CanvasGameObject.transform).localScale.x; generationSettings.scaleFactor = x; float preferredWidth = this.m_TextGen.GetPreferredWidth(this.m_Actions[num].text, generationSettings); position = this.m_KeyFrames[num].rectTransform.position; position.x += this.m_KeyFrames[num].rectTransform.rect.width * 0.5f * x; position.x += preferredWidth + width * x * 0.01f; position.x += this.m_KeyFrames[num].rectTransform.rect.width * x; } else if (num == 1 && this.m_KeyFrameParents[num] != null) { this.m_KeyFrameParents[num].position = position; } num++; } for (int j = this.m_TriggerActions.Count; j < this.m_Actions.Length; j++) { this.m_KeyFrames[j].gameObject.SetActive(false); this.m_Keys[j].gameObject.SetActive(false); this.m_Actions[j].gameObject.SetActive(false); if (this.m_MouseRMBIcon[j] != null) { this.m_MouseRMBIcon[j].gameObject.SetActive(false); } } }
void Awake() { _instance = this; DontDestroyOnLoad (this.gameObject); }
private void Awake() { HUDManager = gameObject.transform.parent.GetComponentInParent <GameManager>().HUDManager; }
void Start() { playerStartingPosition = PlayerGameObject.transform.position; player.SendMessage("SetHealth", PlayerStartingHealth); hudManager = HUDManager.instance; }
private void OnDrink(LiquidData data, float hydration_amount, float fat_amount, float proteins_amount, float carbo_amount, float energy_amount) { string text = string.Empty; Localization localization = GreenHellGame.Instance.GetLocalization(); HUDMessages hudmessages = (HUDMessages)HUDManager.Get().GetHUD(typeof(HUDMessages)); bool flag = false; bool flag2 = false; for (int i = 0; i < data.m_ConsumeEffects.Count; i++) { if (data.m_ConsumeEffects[i].m_ConsumeEffect != ConsumeEffect.None && UnityEngine.Random.Range(0f, 1f) <= data.m_ConsumeEffects[i].m_ConsumeEffectChance && data.m_ConsumeEffects[i].m_ConsumeEffectLevel != 0) { if (data.m_ConsumeEffects[i].m_ConsumeEffectLevel > 0) { PlayerDiseasesModule.Get().RequestDisease(data.m_ConsumeEffects[i].m_ConsumeEffect, data.m_ConsumeEffects[i].m_ConsumeEffectDelay, 0); flag = true; } if (data.m_ConsumeEffects[i].m_ConsumeEffectLevel < 0) { flag2 = true; } if (data.m_ConsumeEffects[i].m_ConsumeEffect == ConsumeEffect.FoodPoisoning) { text = data.m_ConsumeEffects[i].m_ConsumeEffectLevel.ToString("F0") + " " + localization.Get("HUD_FoodPoisoning", true); hudmessages.AddMessage(text, null, HUDMessageIcon.FoodPoisoning, "", null); } else if (data.m_ConsumeEffects[i].m_ConsumeEffect == ConsumeEffect.ParasiteSickness) { text = data.m_ConsumeEffects[i].m_ConsumeEffectLevel.ToString("F0") + " " + localization.Get("HUD_ParasiteSickness", true); hudmessages.AddMessage(text, null, HUDMessageIcon.ParasiteSickness, "", null); } } } if (flag || flag2) { PlayerDiseasesModule.Get().OnDrink(data.m_LiquidType, hydration_amount); } PlayerInjuryModule.Get().OnDrink(data); if (data.m_Disgusting) { PlayerAudioModule.Get().PlayDrinkingDisgustingSound(1f, false); } else { PlayerAudioModule.Get().PlayDrinkingSound(1f, false); } if (energy_amount > 0f) { text = energy_amount.ToString("F0") + " " + localization.Get("HUD_Energy", true); hudmessages.AddMessage(text, null, HUDMessageIcon.Energy, "", null); } if (hydration_amount > 0f) { text = hydration_amount.ToString("F0") + " " + localization.Get("HUD_Hydration", true); hudmessages.AddMessage(text, null, HUDMessageIcon.Hydration, "", null); } if (fat_amount > 0f) { text = fat_amount.ToString("F0") + " " + localization.Get("HUD_Nutrition_Fat", true); hudmessages.AddMessage(text, null, HUDMessageIcon.Fat, "", null); } if (proteins_amount > 0f) { text = proteins_amount.ToString("F0") + " " + localization.Get("HUD_Nutrition_Protein", true); hudmessages.AddMessage(text, null, HUDMessageIcon.Proteins, "", null); } if (carbo_amount > 0f) { text = carbo_amount.ToString("F0") + " " + localization.Get("HUD_Nutrition_Carbo", true); hudmessages.AddMessage(text, null, HUDMessageIcon.Carbo, "", null); } text = localization.Get(TriggerAction.GetTextPerfect(TriggerAction.TYPE.Drink), true) + ": " + GreenHellGame.Instance.GetLocalization().Get(data.m_LiquidType.ToString(), true); hudmessages.AddMessage(text, null, HUDMessageIcon.None, "", null); EventsManager.OnEvent(Enums.Event.Drink, 1, (int)data.m_LiquidType); InventoryBackpack.Get().CalculateCurrentWeight(); }
// Use this for initialization void Start() { hd = FindObjectOfType <HUDManager>(); bar = FindObjectOfType <SpeedBar>(); }
void Awake() { instance = this; }
private void UpdateElements() { if (this.m_State == HUDObjectiveState.Normal) { float num = 0f; float num2 = 0f; float num3 = 0f; if (this.m_ObjectivesElements.Count > 0) { num3 = this.m_ObjectivesElements[0].m_HudElem.transform.localPosition.y; } for (int i = 0; i < this.m_ObjectivesElements.Count; i++) { HUDObjective hudobjective = this.m_ObjectivesElements[i]; this.SetupTargetPosition(hudobjective); Vector3 zero = Vector3.zero; zero.Set(hudobjective.m_HudElem.transform.localPosition.x, num3 - num, hudobjective.m_HudElem.transform.localPosition.z); hudobjective.m_HudElem.transform.localPosition = zero; Vector3 position = hudobjective.m_BG.transform.position; position.x += (hudobjective.m_BGTargetPosition.x - hudobjective.m_BG.transform.position.x) * Time.deltaTime * 6f; hudobjective.m_BG.transform.position = position; position = hudobjective.m_TextComponent.transform.position; position.x += (hudobjective.m_TextTargetPosition.x - hudobjective.m_TextComponent.transform.position.x) * Time.deltaTime * 6f; hudobjective.m_TextComponent.transform.position = position; Vector3 localPosition = hudobjective.m_TextComponent.transform.localPosition; num += hudobjective.m_BG.rectTransform.sizeDelta.y + num2; float num4 = (this.m_ObjectiveDuration == 0f) ? 1f : Mathf.Clamp01((this.m_ObjectiveDuration - (Time.time - hudobjective.m_StartTime)) / 0.5f); Color color = hudobjective.m_TextComponent.color; color.a = (ChallengesManager.Get().IsChallengeActive() ? 1f : num4); hudobjective.m_TextComponent.color = color; color = hudobjective.m_BG.color; color.a = (ChallengesManager.Get().IsChallengeActive() ? 1f : num4); hudobjective.m_BG.color = color; Vector3 localScale = ((RectTransform)HUDManager.Get().m_CanvasGameObject.transform).localScale; color = Color.white; color.a = Mathf.Abs(Mathf.Sin((Time.time - hudobjective.m_StartTime) * 5f)); if (Time.time - hudobjective.m_StartTime > 5f) { color.a = 1f; } hudobjective.m_Icon.color = color; } int j = 0; while (j < this.m_ObjectivesElements.Count) { HUDObjective hudobjective2 = this.m_ObjectivesElements[j]; bool flag = (this.m_ObjectiveDuration > 0f) ? (Time.time > hudobjective2.m_StartTime + this.m_ObjectiveDuration) : (hudobjective2.m_Objective.GetState() == ObjectiveState.Completed); if (GreenHellGame.ROADSHOW_DEMO) { flag = (hudobjective2.m_Objective.GetState() == ObjectiveState.Completed); } else if (ChallengesManager.Get().IsChallengeActive()) { flag = false; } if (flag) { base.RemoveElement(hudobjective2.m_HudElem); this.m_ObjectivesElements.RemoveAt(j); } else { j++; } } for (int k = 0; k < this.m_ObjectivesElements.Count; k++) { this.m_ObjectivesElements[k].m_HudElem.SetActive(true); } if (this.m_MapHUDObjective != null) { this.m_MapHUDObjective.m_HudElem.SetActive(false); return; } } else if (this.m_State == HUDObjectiveState.Map) { if (this.m_MapObjective != null) { if (this.m_MapHUDObjective != null) { this.m_MapHUDObjective.m_HudElem.SetActive(true); HUDObjective mapHUDObjective = this.m_MapHUDObjective; Vector3 position2 = mapHUDObjective.m_BG.transform.position; position2.x += (mapHUDObjective.m_BGTargetPosition.x - mapHUDObjective.m_BG.transform.position.x) * Time.deltaTime * 6f; mapHUDObjective.m_BG.transform.position = position2; position2 = mapHUDObjective.m_TextComponent.transform.position; position2.x += (mapHUDObjective.m_TextTargetPosition.x - mapHUDObjective.m_TextComponent.transform.position.x) * Time.deltaTime * 6f; mapHUDObjective.m_TextComponent.transform.position = position2; } } else if (this.m_MapHUDObjective != null) { this.m_MapHUDObjective.m_HudElem.SetActive(false); } for (int l = 0; l < this.m_ObjectivesElements.Count; l++) { this.m_ObjectivesElements[l].m_HudElem.SetActive(false); } } }
private void Awake() { hudManager = GameObject.FindWithTag("HUD").GetComponent <HUDManager>(); }
private void Awake() { _hudManager = FindObjectOfType <HUDManager>(); _pauseManager = FindObjectOfType <PauseManager>(); }
void Awake() { anim = GetComponent <Animator>(); hud_manager = GameObject.Find("HUD").GetComponent <HUDManager>(); }
private void Awake() { hudManager = FindObjectOfType <HUDManager>(); }
// Use this for initialization void Start() { if(instance == null) { instance = this; } else if(instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); Debug.Log("GameManager Started"); m_level = GetComponent<LevelManager>(); m_tiles = GetComponent<TileManager>(); m_units = GetComponent<UnitManager>(); m_hud = GetComponent<HUDManager>(); m_resources = GetComponent<ResourceManager>(); InitGame(); }
private void OnEnable() { hudManager = FindObjectOfType <HUDManager>(); }
private void Awake() { _instance = this; }
void Awake() { gm = this; selectedHero = PlayerPrefs.GetInt("selectedCharacter"); mainHUD = GetComponent<HUDManager>(); }
//Function that runs once when the Object is enabled void Awake() { r = GetComponent <Renderer>(); HM = hudManager.GetComponent <HUDManager>(); StartCoroutine(Refresh()); }
private void OnSetState(MovieWithFadeState state) { switch (state) { case MovieWithFadeState.None: this.m_Type = MovieType.None; return; case MovieWithFadeState.PreFadeOut: { Color color = this.m_FadeImage.color; color.a = 0f; this.m_FadeImage.color = color; this.m_Texture.texture = null; this.m_Texture.enabled = false; this.m_Texture.gameObject.SetActive(false); this.m_BG.gameObject.SetActive(false); HUDManager.Get().SetActiveGroup(HUDManager.HUDGroup.Movie); return; } case MovieWithFadeState.Movie: this.m_Type = MovieType.WithFade; this.PlayMovieWithFadeInternal(); return; case MovieWithFadeState.PostFadeOut: { Color color2 = this.m_FadeImage.color; color2.a = 0f; this.m_FadeImage.color = color2; return; } case MovieWithFadeState.PostFadeIn: { this.m_PostFadeInStartTime = Time.unscaledTime; Color color3 = this.m_FadeImage.color; color3.a = 1f; this.m_FadeImage.color = color3; this.m_Texture.texture = null; this.m_Texture.enabled = false; this.m_Texture.gameObject.SetActive(false); this.m_BG.gameObject.SetActive(false); Camera mainCamera = this.m_MainCamera; if (mainCamera != null) { mainCamera.gameObject.SetActive(true); } Inventory3DManager.Get().enabled = true; this.m_Camera.enabled = false; RenderTexture renderTexture = this.m_RenderTexture; if (renderTexture != null && renderTexture.IsCreated()) { UnityEngine.Object.Destroy(this.m_RenderTexture); } this.m_RenderTexture = null; MainLevel.Instance.OnStopMovie(); HUDManager.Get().SetActiveGroup(HUDManager.HUDGroup.Game); return; } default: return; } }
public void SetDescriptionOnHUD() { HUDManager.OnEnterButton(description); }
private void SetupInterfaces() { // create new HUD GameObject newUI = Instantiate(Resources.Load("RaceUI") as GameObject) as GameObject; RaceUI = newUI.GetComponent<HUDManager>(); RaceUI.r = RaceSettings.SHIPS[0]; RaceUI.accentColor = RaceSettings.SHIPS[0].settings.REF_HUDCOL; // create pause UI GameObject pauseUI = Instantiate(Resources.Load("PauseUI") as GameObject) as GameObject; PauseUI = pauseUI.GetComponent<PauseManager>(); pauseUI.SetActive(false); // create dead UI GameObject deadUI = Instantiate(Resources.Load("DeadUI") as GameObject) as GameObject; DeadUI = deadUI.GetComponent<PauseManager>(); deadUI.SetActive(false); // create finished UI GameObject finishedUI = Instantiate(Resources.Load("ResultsUI") as GameObject) as GameObject; FinishedUI = finishedUI.GetComponent<PauseManager>(); FinishedUI.r = RaceSettings.SHIPS[0]; finishedUI.SetActive(false); // create options UI GameObject optionsUI = Instantiate(Resources.Load("OptionsUI") as GameObject) as GameObject; optionsManager = optionsUI; optionsUI.SetActive(false); }
void Awake() { anim = GetComponent<Animator>(); hud_manager = GameObject.Find("HUD").GetComponent<HUDManager>(); }