public void Update() { if (playerTransform) { _dist = Vector3.Distance(playerTransform.position, transform.position); if (_dist <= 100f) { uiHandler.SetTransparency(1f - (_dist / 100f)); } //Debug.Log(_dist); } }
public void Update() { if (playerTransform) { _dist = Vector3.Distance(playerTransform.position, transform.position); if (_dist <= 100f) { uiHandler.SetTransparency(1f - (_dist / 100f)); } //Debug.Log(_dist); } }