コード例 #1
0
 public void Update()
 {
     if (playerTransform)
     {
         _dist = Vector3.Distance(playerTransform.position, transform.position);
         if (_dist <= 100f)
         {
             uiHandler.SetTransparency(1f - (_dist / 100f));
         }
         //Debug.Log(_dist);
     }
 }