// Use this for initialization void Start() { Player = GameObject.Find("Player"); Block = GameObject.Find("Block"); hpdisplay = Player.GetComponent <HPDisplay> (); MainCamera = GameObject.Find("Main Camera"); gravity = MainCamera.GetComponent <Gravity> (); }
private void Start() { hPDisplay = transform.GetChild(0).gameObject .transform.GetChild(0).gameObject .GetComponent <HPDisplay>(); hPDisplay.SetMaxHP(health); scoreKeeper = GameObject.Find("Score").GetComponent <ScoreKeeper>(); enemyAudioSource = GetComponent <AudioSource>(); }
void Start() { hPDisplay = transform.GetChild(0).gameObject .transform.GetChild(0).gameObject .GetComponent <HPDisplay>(); hPDisplay.SetMaxHP(health); playerAudioSource = GetComponent <AudioSource>(); width = GetComponent <PolygonCollider2D>().bounds.size.x; // Calculate the range in which Spaceship can be float distanceToCamera = Camera.main.transform.position.z - transform.position.z; minX = Camera.main.ViewportToWorldPoint(new Vector3(0, 0, distanceToCamera)).x + width / 2; maxX = Camera.main.ViewportToWorldPoint(new Vector3(1, 0, distanceToCamera)).x - width / 2; }
// Use this for initialization void Start() { Player = GameObject.Find("Player"); hpdisplay = Player.GetComponent <HPDisplay> (); }
void Start() { body = GetComponent <Rigidbody>(); display = gameObject.GetComponent <HPDisplay>(); display.setmax(HP); }
void Start() { levelManager = FindObjectOfType <LevelManager> (); hpDisplay = FindObjectOfType <HPDisplay> (); }