Example #1
0
 // Use this for initialization
 void Start()
 {
     Player     = GameObject.Find("Player");
     Block      = GameObject.Find("Block");
     hpdisplay  = Player.GetComponent <HPDisplay> ();
     MainCamera = GameObject.Find("Main Camera");
     gravity    = MainCamera.GetComponent <Gravity> ();
 }
Example #2
0
    private void Start()
    {
        hPDisplay = transform.GetChild(0).gameObject
                    .transform.GetChild(0).gameObject
                    .GetComponent <HPDisplay>();
        hPDisplay.SetMaxHP(health);

        scoreKeeper      = GameObject.Find("Score").GetComponent <ScoreKeeper>();
        enemyAudioSource = GetComponent <AudioSource>();
    }
    void Start()
    {
        hPDisplay = transform.GetChild(0).gameObject
                    .transform.GetChild(0).gameObject
                    .GetComponent <HPDisplay>();
        hPDisplay.SetMaxHP(health);

        playerAudioSource = GetComponent <AudioSource>();
        width             = GetComponent <PolygonCollider2D>().bounds.size.x;

        // Calculate the range in which Spaceship can be
        float distanceToCamera = Camera.main.transform.position.z - transform.position.z;

        minX = Camera.main.ViewportToWorldPoint(new Vector3(0, 0, distanceToCamera)).x + width / 2;
        maxX = Camera.main.ViewportToWorldPoint(new Vector3(1, 0, distanceToCamera)).x - width / 2;
    }
Example #4
0
 // Use this for initialization
 void Start()
 {
     Player    = GameObject.Find("Player");
     hpdisplay = Player.GetComponent <HPDisplay> ();
 }
Example #5
0
 void Start()
 {
     body    = GetComponent <Rigidbody>();
     display = gameObject.GetComponent <HPDisplay>();
     display.setmax(HP);
 }
Example #6
0
 void Start()
 {
     levelManager = FindObjectOfType <LevelManager> ();
     hpDisplay    = FindObjectOfType <HPDisplay> ();
 }