/// <summary> /// Save all layers as a texture in the hard drive as a png image /// </summary> public void SaveToHDD() { for (int i = 0; i < layers.Length; i++) { HDDResources.SaveImage(layers[i].GetTexture(), "layer" + i); } }
/// <summary> /// Saves a custom color palette in persistence data path as a png file /// </summary> public static void SavePaletteInHardDrive() { SetColorsArray(); Texture2D texture = new Texture2D(cols, rows); texture.SetPixels32(colors); texture.filterMode = FilterMode.Point; texture.Apply(); HDDResources.SaveImage(texture, "palette"); }