Пример #1
0
 /// <summary>
 /// Save all layers as a texture in the hard drive as a png image
 /// </summary>
 public void SaveToHDD()
 {
     for (int i = 0; i < layers.Length; i++)
     {
         HDDResources.SaveImage(layers[i].GetTexture(), "layer" + i);
     }
 }
Пример #2
0
    public Map()
    {
        layers = new IntArrayFromTexture[depth];
        for (int i = 0; i < layers.Length; i++)
        {
            layers[i] = new IntArrayFromTexture();
            //Load the texture from hard drive if it exist
            Texture2D layer = HDDResources.LoadImage("layer" + i);
            if (layer)
            {
                layers[i].SetTexture(layer);
            }
            else             //Create a black texture otherwise
            {
                layer = new Texture2D(width, height);
                Color[] colors = new Color[width * height];
                for (int j = 0; j < colors.Length; j++)
                {
                    colors[j] = Color.black;
                }

                layer.SetPixels(colors);
                layers[i].SetTexture(layer);
            }
        }
    }
Пример #3
0
    /// <summary>
    /// Saves a custom color palette in persistence data path as a png file
    /// </summary>
    public static void SavePaletteInHardDrive()
    {
        SetColorsArray();
        Texture2D texture = new Texture2D(cols, rows);

        texture.SetPixels32(colors);
        texture.filterMode = FilterMode.Point;
        texture.Apply();
        HDDResources.SaveImage(texture, "palette");
    }