Пример #1
0
 // Start is called before the first frame update
 void Start()
 {
     gm = FindObjectOfType <GameManager>();
     wm = gm.GetComponent <WaveManager>();
     gc = FindObjectOfType <GuyController>();
     gs = gc.GetComponent <GuyShooting>();
 }
Пример #2
0
 private void Awake()
 {
     gm      = FindObjectOfType <GameManager>();
     gc      = FindObjectOfType <GuyController>();
     gunM    = gc.GetComponent <GunManager>();
     storeUI = FindObjectOfType <StoreUI>();
 }
Пример #3
0
    // Start is called before the first frame update
    void Start()
    {
        gm      = FindObjectOfType <GameManager>();
        gc      = FindObjectOfType <GuyController>();
        storeUI = FindObjectOfType <StoreUI>();
        gs      = gc.GetComponent <GuyShooting>();
        gunM    = gc.GetComponent <GunManager>();

        SetUpItem();
    }
Пример #4
0
    private void Awake()
    {
        gc      = GetComponent <GuyController>();
        gm      = FindObjectOfType <GameManager>();
        mainCam = Camera.main;

        gc.controls.Player.Shoot.performed  += _ => SetShootBool(true);
        gc.controls.Player.Shoot.canceled   += _ => SetShootBool(false);
        gc.controls.Player.Reload.performed += _ => StartReload();
    }
Пример #5
0
 private void Awake()
 {
     gm = FindObjectOfType <GameManager>();
     gc = FindObjectOfType <GuyController>();
 }
Пример #6
0
 private void Awake()
 {
     gc = GetComponent <GuyController>();
     gm = FindObjectOfType <GameManager>();
 }
Пример #7
0
 private void Awake()
 {
     gc = FindObjectOfType <GuyController>();
 }