// Start is called before the first frame update void Start() { gm = FindObjectOfType <GameManager>(); wm = gm.GetComponent <WaveManager>(); gc = FindObjectOfType <GuyController>(); gs = gc.GetComponent <GuyShooting>(); }
private void Awake() { gm = FindObjectOfType <GameManager>(); gc = FindObjectOfType <GuyController>(); gunM = gc.GetComponent <GunManager>(); storeUI = FindObjectOfType <StoreUI>(); }
// Start is called before the first frame update void Start() { gm = FindObjectOfType <GameManager>(); gc = FindObjectOfType <GuyController>(); storeUI = FindObjectOfType <StoreUI>(); gs = gc.GetComponent <GuyShooting>(); gunM = gc.GetComponent <GunManager>(); SetUpItem(); }
private void Awake() { gc = GetComponent <GuyController>(); gm = FindObjectOfType <GameManager>(); mainCam = Camera.main; gc.controls.Player.Shoot.performed += _ => SetShootBool(true); gc.controls.Player.Shoot.canceled += _ => SetShootBool(false); gc.controls.Player.Reload.performed += _ => StartReload(); }
private void Awake() { gm = FindObjectOfType <GameManager>(); gc = FindObjectOfType <GuyController>(); }
private void Awake() { gc = GetComponent <GuyController>(); gm = FindObjectOfType <GameManager>(); }
private void Awake() { gc = FindObjectOfType <GuyController>(); }