Пример #1
0
 public void Apply(bool applyGumps)
 {
     if (this.m_Applying)
     {
         return;
     }
     this.m_Applying = true;
     try
     {
         Display display = Engine.m_Display;
         Engine.GameX      = this.m_GameBounds.X;
         Engine.GameY      = this.m_GameBounds.Y;
         Engine.GameWidth  = this.m_GameBounds.Width;
         Engine.GameHeight = this.m_GameBounds.Height;
         if (this.m_Fullscreen)
         {
             display.FormBorderStyle = FormBorderStyle.None;
             display.WindowState     = FormWindowState.Maximized;
         }
         else if (this.m_Maximized)
         {
             display.FormBorderStyle = FormBorderStyle.Sizable;
             display.WindowState     = FormWindowState.Maximized;
         }
         else
         {
             Size frameBorderSize = SystemInformation.FrameBorderSize;
             int  captionHeight   = SystemInformation.CaptionHeight;
             display.FormBorderStyle = FormBorderStyle.Sizable;
             display.WindowState     = FormWindowState.Normal;
             display.Location        = (System.Drawing.Point) new PlayUO.Point(this.m_ScreenBounds.X - frameBorderSize.Width, this.m_ScreenBounds.Y - frameBorderSize.Height - captionHeight);
             display.ClientSize      = this.m_ScreenBounds.Size;
         }
         int num1 = this.m_GameBounds.Width * this.m_GameBounds.Height;
         int num2 = num1 < 1920000 ? (num1 < 1310720 ? (num1 < 480000 ? (num1 < 307200 ? 3 : 5) : 7) : 9) : 11;
         Renderer.blockWidth  = num2;
         Renderer.blockHeight = num2;
         Renderer.cellWidth   = num2 << 3;
         Renderer.cellHeight  = num2 << 3;
         if (!applyGumps)
         {
             return;
         }
         foreach (GumpLayout mGump in this.m_Gumps)
         {
             Gump gump = mGump.CreateGump();
             mGump.Setup(gump);
             gump.SetLayout(mGump);
             PlayUO.Gumps.Desktop.Children.Add(gump);
         }
     }
     finally
     {
         this.m_Applying = false;
     }
 }