Пример #1
0
    private void OnCollisionEnter2D(Collision2D other)
    {
        if (other.gameObject.tag == "frog")
        {
            Frog frog = other.gameObject.GetComponent <Frog>();
            if (state == State.falling)
            {
                frog.JumpedOn();

                Jump();
            }
            else
            {
                state             = State.hurt;
                health            = health - 1;
                healthAmount.text = health.ToString();


                if (health <= 0)
                {
                    SceneManager.LoadScene(SceneManager.GetActiveScene().name);
                }

                if (other.gameObject.transform.position.x > transform.position.x)
                {
                    // inimigo a direita = dano + movimento para a esquerda
                    rb.velocity = new Vector2(-pain, rb.velocity.y);
                }
                else
                {
                    // inimigo a esquerda = dano + movimento para a direita
                    rb.velocity = new Vector2(pain, rb.velocity.y);
                }
            }
        }


        else if (other.gameObject.tag == "gump")
        {
            Gump gump = other.gameObject.GetComponent <Gump>();
            if (state == State.falling)
            {
                gump.JumpedOn();
                Jump();
            }
            else
            {
                state             = State.hurt;
                health            = health - 1;
                healthAmount.text = health.ToString();

                if (health <= 0)
                {
                    SceneManager.LoadScene(SceneManager.GetActiveScene().name);
                }


                if (other.gameObject.transform.position.x > transform.position.x)
                {
                    // inimigo a direita = dano + movimento para a esquerda
                    rb.velocity = new Vector2(-pain, rb.velocity.y);
                }
                else
                {
                    // inimigo a esquerda = dano + movimento para a direita
                    rb.velocity = new Vector2(pain, rb.velocity.y);
                }
            }
        }
    }