override public void Init(Guild _parent) { base.Init(_parent); GuildInfoPrefabManager.Clear(); m_GuildInfoDetail = GuildInfoPrefabManager.GetNewObject <GuildInfoDetail>(GuildInfoPrefabManager.transform, Vector3.zero); UpdateInfo(); InitGuildBuff(); }
override public void Init(Guild _parent) { base.Init(_parent); GuildInfoPrefabManager.Clear(); m_GuildInfoDetail = GuildInfoPrefabManager.GetNewObject <GuildInfoDetail>(GuildInfoPrefabManager.transform, Vector3.zero); m_SelectedGuild = null; GetGuildListForRank(); }
override public void Init(Guild _parent) { base.Init(_parent); GuildInfoPrefabManager.Clear(); m_GuildInfoDetail = GuildInfoPrefabManager.GetNewObject <GuildInfoDetail>(GuildInfoPrefabManager.transform, Vector3.zero); m_SelectedGuild = null; OnClickFilterJoinable(); }
override public void Init(Guild _parent) { base.Init(_parent); m_SelectedGuild = null; GuildInfoPrefabManager.Clear(); m_GuildInfoDetail = GuildInfoPrefabManager.GetNewObject <GuildInfoDetail>(GuildInfoPrefabManager.transform, Vector3.zero); C2G.GuildListForRequest packet = new C2G.GuildListForRequest(); Network.GameServer.JsonAsync <C2G.GuildListForRequest, C2G.GuildListForJoinAck>(packet, OnGuildListForRequest); }
override public void Init(Guild _parent) { base.Init(_parent); GuildInfoPrefabManager.Clear(); m_GuildInfoDetail = GuildInfoPrefabManager.GetNewObject <GuildInfoDetail>(GuildInfoPrefabManager.transform, Vector3.zero); if (GuildManager.Instance.GuildMembers == null) { C2G.GuildMemberGet packet = new C2G.GuildMemberGet(); packet.guild_idx = GuildManager.Instance.GuildIdx; Network.GameServer.JsonAsync <C2G.GuildMemberGet, C2G.GuildAck>(packet, OnGuildMemberGet); } else { UpdateGuildInfo(GuildManager.Instance.GuildInfo); InitGuildMembers(); } }