Beispiel #1
0
    override public void Init(Guild _parent)
    {
        base.Init(_parent);
        GuildInfoPrefabManager.Clear();
        m_GuildInfoDetail = GuildInfoPrefabManager.GetNewObject <GuildInfoDetail>(GuildInfoPrefabManager.transform, Vector3.zero);

        UpdateInfo();
        InitGuildBuff();
    }
Beispiel #2
0
    override public void Init(Guild _parent)
    {
        base.Init(_parent);
        GuildInfoPrefabManager.Clear();
        m_GuildInfoDetail = GuildInfoPrefabManager.GetNewObject <GuildInfoDetail>(GuildInfoPrefabManager.transform, Vector3.zero);

        m_SelectedGuild = null;
        GetGuildListForRank();
    }
Beispiel #3
0
    override public void Init(Guild _parent)
    {
        base.Init(_parent);
        GuildInfoPrefabManager.Clear();
        m_GuildInfoDetail = GuildInfoPrefabManager.GetNewObject <GuildInfoDetail>(GuildInfoPrefabManager.transform, Vector3.zero);

        m_SelectedGuild = null;
        OnClickFilterJoinable();
    }
Beispiel #4
0
    override public void Init(Guild _parent)
    {
        base.Init(_parent);
        m_SelectedGuild = null;
        GuildInfoPrefabManager.Clear();
        m_GuildInfoDetail = GuildInfoPrefabManager.GetNewObject <GuildInfoDetail>(GuildInfoPrefabManager.transform, Vector3.zero);

        C2G.GuildListForRequest packet = new C2G.GuildListForRequest();
        Network.GameServer.JsonAsync <C2G.GuildListForRequest, C2G.GuildListForJoinAck>(packet, OnGuildListForRequest);
    }
Beispiel #5
0
    override public void Init(Guild _parent)
    {
        base.Init(_parent);
        GuildInfoPrefabManager.Clear();
        m_GuildInfoDetail = GuildInfoPrefabManager.GetNewObject <GuildInfoDetail>(GuildInfoPrefabManager.transform, Vector3.zero);

        if (GuildManager.Instance.GuildMembers == null)
        {
            C2G.GuildMemberGet packet = new C2G.GuildMemberGet();
            packet.guild_idx = GuildManager.Instance.GuildIdx;
            Network.GameServer.JsonAsync <C2G.GuildMemberGet, C2G.GuildAck>(packet, OnGuildMemberGet);
        }
        else
        {
            UpdateGuildInfo(GuildManager.Instance.GuildInfo);
            InitGuildMembers();
        }
    }