private void SetInitialReferences() { SetGuidStarsAndPoints(); GuideController = this.GetComponent <GuideControllerScript>(); manager = this.GetComponent <GameManager>(); animations = this.GetComponent <AnimationsController>(); }
private void SetInitialReferences() { manager = this.GetComponent <GameManager>(); animations = this.GetComponent <AnimationsController>(); GuideController = GameObject.FindObjectOfType <GuideControllerScript>(); audioSource = this.GetComponent <AudioSource>(); MusicManager.musicManager = GameObject.FindObjectOfType <MusicManager>(); }
private void SetInitialReferences() { failureSound = Resources.Load <AudioClip>("Speak_Failure"); manager = this.GetComponent <GameManager>(); GuideControllerScript = this.GetComponent <GuideControllerScript>(); animations = this.GetComponent <AnimationsController>(); listening = this.GetComponent <ListeningSequence>(); writing = this.GetComponent <WritingSequence>(); }
private void SetInitialReferences() { gameSetting.levelMusic = Resources.Load <AudioClip>("Level_BackgroundMusic"); gameSetting.startDelay = 0.5f; GuideController = GameObject.FindObjectOfType <GuideControllerScript>(); Button exitBtn = GameObject.Find("Exit_Btn").GetComponent <Button>(); exitBtn.onClick.AddListener(() => { this.GetComponent <AudioSource>().volume = 0; ScenesManager scenesManager = GameObject.FindObjectOfType <ScenesManager>(); scenesManager.LoadLevelByName("MainMenu"); }); if (gameSetting.levelMusic != null && MusicManager.musicManager.music != gameSetting.levelMusic) { MusicManager.musicManager.music = gameSetting.levelMusic; MusicManager.musicManager.PlayMusic(); } MusicManager.musicManager.ChangeMusicVolume(0.32f, 0.75f); }