Exemple #1
0
 private void SetInitialReferences()
 {
     SetGuidStarsAndPoints();
     GuideController = this.GetComponent <GuideControllerScript>();
     manager         = this.GetComponent <GameManager>();
     animations      = this.GetComponent <AnimationsController>();
 }
 private void SetInitialReferences()
 {
     manager                   = this.GetComponent <GameManager>();
     animations                = this.GetComponent <AnimationsController>();
     GuideController           = GameObject.FindObjectOfType <GuideControllerScript>();
     audioSource               = this.GetComponent <AudioSource>();
     MusicManager.musicManager = GameObject.FindObjectOfType <MusicManager>();
 }
Exemple #3
0
 private void SetInitialReferences()
 {
     failureSound          = Resources.Load <AudioClip>("Speak_Failure");
     manager               = this.GetComponent <GameManager>();
     GuideControllerScript = this.GetComponent <GuideControllerScript>();
     animations            = this.GetComponent <AnimationsController>();
     listening             = this.GetComponent <ListeningSequence>();
     writing               = this.GetComponent <WritingSequence>();
 }
Exemple #4
0
    private void SetInitialReferences()
    {
        gameSetting.levelMusic = Resources.Load <AudioClip>("Level_BackgroundMusic");
        gameSetting.startDelay = 0.5f;

        GuideController = GameObject.FindObjectOfType <GuideControllerScript>();

        Button exitBtn = GameObject.Find("Exit_Btn").GetComponent <Button>();

        exitBtn.onClick.AddListener(() => {
            this.GetComponent <AudioSource>().volume = 0;
            ScenesManager scenesManager = GameObject.FindObjectOfType <ScenesManager>();
            scenesManager.LoadLevelByName("MainMenu");
        });

        if (gameSetting.levelMusic != null && MusicManager.musicManager.music != gameSetting.levelMusic)
        {
            MusicManager.musicManager.music = gameSetting.levelMusic;
            MusicManager.musicManager.PlayMusic();
        }
        MusicManager.musicManager.ChangeMusicVolume(0.32f, 0.75f);
    }