Пример #1
0
	void Start(){

		gui = GameObject.Find ("MasterMind").GetComponent<Gui_Control>();
		gui.drawGUI = false;
		Color blackcolor = blacklayertag.renderer.material.color;
		blacklayertag.renderer.material.color = new Color(blackcolor.r, blackcolor.g, blackcolor.b,0);
		//Debug.Log (blacklayertag.renderer.material.color.a);
		logocolor = logotag.renderer.material.color;
		logotag.renderer.material.color = new Color(logocolor.r,logocolor.g,logocolor.b,0);
	//	fadesound = gameObject.GetComponent<AudioSource>();	
		alpha =  GameObject.Find ("Background").renderer.material.color;
		objectcolor = GameObject.Find (pastobjecttag).renderer.material.color;
		GameObject.Find (pastobjecttag).renderer.material.color = new Color(objectcolor.r,objectcolor.g,objectcolor.b,0);
		fadedelta = (1/fadeTime)*0.1f;
		transform.renderer.material.color = new Color(1,1,1,0);

	}
Пример #2
0
    void Start()
    {
        gui         = GameObject.Find("MasterMind").GetComponent <Gui_Control>();
        gui.drawGUI = false;
        Color blackcolor = blacklayertag.renderer.material.color;

        blacklayertag.renderer.material.color = new Color(blackcolor.r, blackcolor.g, blackcolor.b, 0);
        //Debug.Log (blacklayertag.renderer.material.color.a);
        logocolor = logotag.renderer.material.color;
        logotag.renderer.material.color = new Color(logocolor.r, logocolor.g, logocolor.b, 0);
        //	fadesound = gameObject.GetComponent<AudioSource>();
        alpha       = GameObject.Find("Background").renderer.material.color;
        objectcolor = GameObject.Find(pastobjecttag).renderer.material.color;
        GameObject.Find(pastobjecttag).renderer.material.color = new Color(objectcolor.r, objectcolor.g, objectcolor.b, 0);
        fadedelta = (1 / fadeTime) * 0.1f;
        transform.renderer.material.color = new Color(1, 1, 1, 0);
    }