void Start(){ gui = GameObject.Find ("MasterMind").GetComponent<Gui_Control>(); gui.drawGUI = false; Color blackcolor = blacklayertag.renderer.material.color; blacklayertag.renderer.material.color = new Color(blackcolor.r, blackcolor.g, blackcolor.b,0); //Debug.Log (blacklayertag.renderer.material.color.a); logocolor = logotag.renderer.material.color; logotag.renderer.material.color = new Color(logocolor.r,logocolor.g,logocolor.b,0); // fadesound = gameObject.GetComponent<AudioSource>(); alpha = GameObject.Find ("Background").renderer.material.color; objectcolor = GameObject.Find (pastobjecttag).renderer.material.color; GameObject.Find (pastobjecttag).renderer.material.color = new Color(objectcolor.r,objectcolor.g,objectcolor.b,0); fadedelta = (1/fadeTime)*0.1f; transform.renderer.material.color = new Color(1,1,1,0); }
void Start() { gui = GameObject.Find("MasterMind").GetComponent <Gui_Control>(); gui.drawGUI = false; Color blackcolor = blacklayertag.renderer.material.color; blacklayertag.renderer.material.color = new Color(blackcolor.r, blackcolor.g, blackcolor.b, 0); //Debug.Log (blacklayertag.renderer.material.color.a); logocolor = logotag.renderer.material.color; logotag.renderer.material.color = new Color(logocolor.r, logocolor.g, logocolor.b, 0); // fadesound = gameObject.GetComponent<AudioSource>(); alpha = GameObject.Find("Background").renderer.material.color; objectcolor = GameObject.Find(pastobjecttag).renderer.material.color; GameObject.Find(pastobjecttag).renderer.material.color = new Color(objectcolor.r, objectcolor.g, objectcolor.b, 0); fadedelta = (1 / fadeTime) * 0.1f; transform.renderer.material.color = new Color(1, 1, 1, 0); }