public string GetColorizedLocalizedName(Empire empireLooking, bool useYou = false) { if (useYou && this.Empire == empireLooking) { return(GuiEmpire.Colorize(this.Empire, AgeLocalizer.Instance.LocalizeString("%YouTitle"))); } return(GuiEmpire.Colorize(this.Empire, this.Empire.LocalizedName)); }
public string GetColorizedLocalizedNameAndFaction(Empire empireLooking, bool useYou = false) { if (useYou && this.Empire == empireLooking) { return(GuiEmpire.Colorize(this.Empire, AgeLocalizer.Instance.LocalizeString("%YouTitle"))); } if (TutorialManager.IsActivated) { return(GuiEmpire.Colorize(this.Empire, this.Empire.LocalizedName)); } return(GuiEmpire.Colorize(this.Empire, this.Empire.LocalizedName + " - " + this.GuiFaction.LocalizedName)); }
private void Set_FortressOwnerIcon(global::Empire empire, global::Empire playerEmpire) { this.Empire = empire; this.PlayerEmpire = playerEmpire; if (this.Empire != null) { if (!this.IsKnownByEmpirePlayer) { this.EmpireLabel.Text = GuiEmpire.Colorize(this.Empire, "???"); } else { this.EmpireLabel.Text = GuiEmpire.Colorize(this.Empire, GuiEmpire.GetFactionSymbolString(this.Empire, this.PlayerEmpire)); } } else { this.EmpireLabel.Text = string.Empty; AgePrimitiveLabel empireLabel = this.EmpireLabel; empireLabel.Text += 'Ẑ'; } }