public void UpdateRatios(int forceUnchanged = -1)
        {
            updating = true;

            int   quantityFilledSlots = 0;
            float totalChance         = 0;

            for (int i = 0; i < 10; i++)
            {
                ItemSlot slot = inv.GetSlot(i);

                quantityFilledSlots += (slot.Itemstack != null) ? 1 : 0;

                GuiElementNumberInput inp = SingleComposer.GetNumberInput("chance" + (i + 1));
                totalChance += inp.GetValue();
            }

            float chanceForMissingOnes = 100 / Math.Max(1, quantityFilledSlots);
            float scaleValue           = 100f / totalChance;

            int totalNew = 0;

            for (int i = 0; i < 10; i++)
            {
                GuiElementNumberInput inp = SingleComposer.GetNumberInput("chance" + (i + 1));
                ItemSlot slot             = inv.GetSlot(i);
                if (slot.Itemstack == null)
                {
                    inp.SetValue("");
                    continue;
                }

                int newVal = (int)(inp.GetValue() * scaleValue);



                if (inp.GetText().Length != 0)
                {
                    if ((i != forceUnchanged || (int)(inp.GetValue()) > 100) && totalChance > 100)
                    {
                        inp.SetValue("" + newVal);
                        totalNew += newVal;
                    }
                    else
                    {
                        totalNew += (int)inp.GetValue();
                    }
                }
            }

            updating = false;

            SingleComposer.GetDynamicText("totalchance").SetNewText("Total chance: " + (int)totalNew + "%");
        }
        public GuiDialogItemLootRandomizer(ItemStack[] stacks, float[] chances, ICoreClientAPI capi) : base("Item Loot Randomizer", capi)
        {
            double pad = GuiElementItemSlotGrid.unscaledSlotPadding;

            ElementBounds slotBounds = ElementStdBounds.SlotGrid(EnumDialogArea.None, pad, 45 + pad, 10, 1).FixedGrow(2 * pad, 2 * pad);

            ElementBounds chanceInputBounds = ElementBounds.Fixed(3, 0, 48, 30).FixedUnder(slotBounds, -4);

            ElementBounds leftButton       = ElementBounds.Fixed(EnumDialogArea.LeftFixed, 0, 0, 0, 0).WithFixedPadding(10, 1);
            ElementBounds chanceTextBounds = ElementBounds.Fixed(EnumDialogArea.CenterFixed, 0, 0, 150, 30).WithFixedPadding(10, 1);
            ElementBounds rightButton      = ElementBounds.Fixed(EnumDialogArea.RightFixed, 0, 0, 0, 0).WithFixedPadding(10, 1);

            ElementBounds bgBounds = ElementBounds.Fill.WithFixedPadding(ElementGeometrics.ElementToDialogPadding);

            bgBounds.BothSizing = ElementSizing.FitToChildren;

            inv = new InventoryGeneric(10, "lootrandomizer-1", capi, null);
            for (int i = 0; i < 10; i++)
            {
                inv.GetSlot(i).Itemstack = stacks[i];
            }

            ElementBounds dialogBounds = ElementStdBounds
                                         .AutosizedMainDialog.WithAlignment(EnumDialogArea.CenterMiddle)
                                         .WithFixedAlignmentOffset(ElementGeometrics.DialogToScreenPadding, 0);

            float  totalChance = chances.Sum();
            string text        = "Total chance: " + (int)totalChance + "%";

            SingleComposer = capi.Gui
                             .CreateCompo("itemlootrandomizer", dialogBounds, false)
                             .AddDialogBG(bgBounds, true)
                             .AddDialogTitleBar("Item Loot Randomizer", OnTitleBarClose)
                             .BeginChildElements(bgBounds)
                             .AddItemSlotGrid(inv, SendInvPacket, 10, slotBounds, "slots")
                             .AddNumberInput(chanceInputBounds = chanceInputBounds.FlatCopy(), (t) => OnTextChanced(0), CairoFont.WhiteDetailText(), "chance1")
                             .AddNumberInput(chanceInputBounds = chanceInputBounds.RightCopy(3), (t) => OnTextChanced(1), CairoFont.WhiteDetailText(), "chance2")
                             .AddNumberInput(chanceInputBounds = chanceInputBounds.RightCopy(3), (t) => OnTextChanced(2), CairoFont.WhiteDetailText(), "chance3")
                             .AddNumberInput(chanceInputBounds = chanceInputBounds.RightCopy(3), (t) => OnTextChanced(3), CairoFont.WhiteDetailText(), "chance4")
                             .AddNumberInput(chanceInputBounds = chanceInputBounds.RightCopy(3), (t) => OnTextChanced(4), CairoFont.WhiteDetailText(), "chance5")
                             .AddNumberInput(chanceInputBounds = chanceInputBounds.RightCopy(3), (t) => OnTextChanced(5), CairoFont.WhiteDetailText(), "chance6")
                             .AddNumberInput(chanceInputBounds = chanceInputBounds.RightCopy(3), (t) => OnTextChanced(6), CairoFont.WhiteDetailText(), "chance7")
                             .AddNumberInput(chanceInputBounds = chanceInputBounds.RightCopy(3), (t) => OnTextChanced(7), CairoFont.WhiteDetailText(), "chance8")
                             .AddNumberInput(chanceInputBounds = chanceInputBounds.RightCopy(3), (t) => OnTextChanced(8), CairoFont.WhiteDetailText(), "chance9")
                             .AddNumberInput(chanceInputBounds = chanceInputBounds.RightCopy(3), (t) => OnTextChanced(9), CairoFont.WhiteDetailText(), "chance10")

                             .AddButton("Close", OnCloseClicked, leftButton.FixedUnder(chanceInputBounds, 25))
                             .AddDynamicText(text, CairoFont.WhiteDetailText(), EnumTextOrientation.Left, chanceTextBounds.FixedUnder(chanceInputBounds, 25), 1, "totalchance")
                             .AddButton("Save", OnSaveClicked, rightButton.FixedUnder(chanceInputBounds, 25))


                             .EndChildElements()
                             .Compose()
            ;

            for (int i = 0; i < 10; i++)
            {
                GuiElementNumberInput inp = SingleComposer.GetNumberInput("chance" + (i + 1));
                inp.SetValue("" + chances[i]);
            }



            SingleComposer.GetSlotGrid("slots").CanClickSlot = OnCanClickSlot;
        }