public void RecordIapTransaction(UnityEngine.Purchasing.Product iap) { // Check that we have a revenue amount to record. if (!string.IsNullOrEmpty(iap.metadata.isoCurrencyCode) && iap.metadata.localizedPrice > 0) { // Add the Cost of the IAP to a productsSpent object var productsSpent = new DeltaDNA.Product() .SetRealCurrency( iap.metadata.isoCurrencyCode, Product.ConvertCurrency(iap.metadata.isoCurrencyCode, iap.metadata.localizedPrice ) ); // Add the items or currency received to a productsReceived object // We have cheated by hardwiring this for this tutorial! // Note that the virtualCurrencyType should be one of these 3 values ["PREMIUM","PREMIUM_GRIND","GRIND"] var productsReceived = new DeltaDNA.Product() .AddVirtualCurrency("Coins", "PREMIUM", 100); // Create a transaction using the products spent and received objects // Note that the transaction type should always be "PURCHASE" for IAPs var transactionEvent = new Transaction( iap.metadata.localizedTitle, "PURCHASE", productsReceived, productsSpent) .SetTransactionId(iap.transactionID) .AddParam("productID", iap.definition.id); // Add the transaction receipt if we have one. if (iap.hasReceipt) { // Populate transaction receipt fields dependig on type of receipt // https://github.com/deltaDNA/unity-sdk#tracking-revenue // https://docs.unity3d.com/Manual/UnityIAPPurchaseReceipts.html TransactionReceipt transactionReceipt = new TransactionReceipt(); transactionReceipt = JsonUtility.FromJson <TransactionReceipt>(iap.receipt); if (transactionReceipt.Store == "AppleAppStore") { transactionEvent.SetServer("APPLE"); transactionEvent.SetReceipt(transactionReceipt.Payload.ToString()); } else if (transactionReceipt.Store == "GooglePlay") { GooglePlayReceipt googleReceipt = new GooglePlayReceipt(); googleReceipt = JsonUtility.FromJson <GooglePlayReceipt>(transactionReceipt.Payload); transactionEvent.SetServer("GOOGLE"); transactionEvent.SetReceipt(googleReceipt.json); transactionEvent.SetReceiptSignature(googleReceipt.signature); } } // Record the transaction event DDNA.Instance.RecordEvent(transactionEvent); Debug.Log(string.Format("Sent IAP transaction event to DDNA : {0}", iap.definition.id)); } }
private static void BuyProductID(string productId) { if (!IsInitialized) { MyDebug.LogWarning("BuyProductID FAIL. Not initialized."); return; } if (string.IsNullOrEmpty(productId)) { MyDebug.LogError("BuyProductID FAIL. Empty productId"); return; } IAPProduct product = storeController.products.WithID(productId); if (product != null && product.availableToPurchase) { MyDebug.Log($"Purchasing product asychronously: {product.definition.id}"); currentProductId = productId; storeController.InitiatePurchase(product); } else { MyDebug.LogError("BuyProductID: FAIL. Not purchasing product, either is not found or is not available for purchase"); } }
public PurchaseFailedEventArgs(UProduct product, PurchaseFailureReason reason) { var definition = product.definition; ProductId = definition.id; PurchaseFailureReason = reason; }
public ProcessPurchaseEventArgs(PurchaseEventArgs eventArgs) { var purchasedProduct = eventArgs.purchasedProduct; var definition = purchasedProduct.definition; ProductId = definition.id; PurchasedProduct = purchasedProduct; }
public void PurchError(UnityEngine.Purchasing.Product Product, UnityEngine.Purchasing.PurchaseFailureReason PurchasingUnavailable) { Debug.LogWarning(PurchasingUnavailable.ToString()); if (PurchasingUnavailable.ToString().Equals("DuplicateTransaction")) { RidAdsDoIt(); } }
public void BuyCompleteHelpDevNEW(UnityEngine.Purchasing.Product product) { Debug.Log("PURCHASE WELL"); PlayerPrefs.SetInt("help", 1); MainMenu.mainMenu.HelpAd.SetActive(true); Achievements.Benefactor.Unlock(); //AchivsCommands.GetTheAchiv(Achivs.Benefactor); }
public void BuyCompleteNoAds(UnityEngine.Purchasing.Product product) { Debug.Log("PURCHASE WELL"); PlayerPrefs.SetInt("noads", 1); //AchivsCommands.GetTheAchiv(Achivs.NoAd); Achievements.NoAds.Unlock(); MainMenu.mainMenu.btnAd.transform.position = MainMenu.mainMenu.posBtnMoney; //MainMenu.mainMenu.btnAd.SetActive(false); //problems }
public void OnPurchaseFailed(UnityEngine.Purchasing.Product product, UnityEngine.Purchasing.PurchaseFailureReason reason) { IProductIAP productIAP = _products.IsNullOrEmpty() ? null : _products.Find(x => x != null && x.id == product.definition.id); if (productIAP == null) { return; } "{0} - {1}".LogFormat(this.GetType(), nameof(onPurchaseFailed)); onPurchaseFailed(productIAP, (PurchaseFailureReason)((int)reason)); }
public void BuyCompleteGetCoinsNew(UnityEngine.Purchasing.Product product) { Debug.Log("PURCHASE WELL"); PlayerPrefs.SetInt("GetCoins", 1); int coin = PlayerPrefs.GetInt("coins") + 20000; PlayerPrefs.SetInt("coins", coin); MainMenu.mainMenu.txtCoins.text = coin.ToString(); Achievements.Get20000coins.Unlock(); CloudVariables.Coins += 20000; Cloud.Storage.Save(); // AchivsCommands.GetTheAchiv(Achivs.Get20000Coins); }
public void BuyCompleteSuperShip(UnityEngine.Purchasing.Product product) { MainMenu.mainMenu.btnHangar[2].transform.position = MainMenu.mainMenu.posBtnMoney; PlayerPrefs.SetInt("Ship4", 1); //сохраняем, что самолет 4 куплен CloudVariables.Supership = 1; Cloud.Storage.Save(); Debug.Log(CloudVariables.Supership + "!!!!!!!!!!!!!!!!!!!!!!!"); MainMenu.mainMenu.shipUnlock[3] = true; MainMenu.mainMenu.ChangeShip(3); MainMenu.mainMenu.dollar.SetActive(false); MainMenu.mainMenu.txtPrices[3].text = "FREE"; MainMenu.mainMenu.WeaponSpeedUp[3].SetActive(true); MainMenu.mainMenu.WeaponSpeedUp[7].SetActive(true); MainMenu.mainMenu.WeaponSpeedUp[11].SetActive(true); MainMenu.mainMenu.WeaponSpeedUp[15].SetActive(true); Achievements.Thirdship.Unlock(); //AchivsCommands.GetTheAchiv(Achivs.ThirdShip); }
public void ShowStatus(bool isSuccess, UnityEngine.Purchasing.Product product, PurchaseFailureReason reason = PurchaseFailureReason.Unknown) { if (!autoClose) { if (isSuccess) { panel.SetActive(false); } else { transactionStatus.text = "Failed"; if (product != null) { buyStatus.text = product.definition.id + "\n" + reason.ToString() + "\n\n<color=#005ed2>Double tap to close.</color>"; } autoClose = true; } timeStamp = Time.time; } }
public void OnPurchaseFailed(UnityEngine.Purchasing.Product i, PurchaseFailureReason p) { if (p == PurchaseFailureReason.UserCancelled) { Mediator.SendMassage("closeView", "preloader"); processInfoList.Remove(GetProcessInfo(i.definition.id)); return; } if (GetProcessInfo(i.definition.id) == null) { return; } PopUpsManager.ShowPopUps(LanguageManager.GetInstance().GetString("purchaseFailed"), LanguageManager.GetInstance().GetString("purchaseTryAgain"), delegate { PopUpsManager.HidePopUps(); Mediator.SendMassage("closeView", "preloader"); }, LanguageManager.GetInstance().GetString("close")); processInfoList.Remove(GetProcessInfo(i.definition.id)); }
public void OnFailPurchase(UnityEngine.Purchasing.Product product, UnityEngine.Purchasing.PurchaseFailureReason reason) { }
// jintaeks 2019/04/09 14:53 public void BuyComplete(UnityEngine.Purchasing.Product product) { Debug.Log("Purchase Complete"); }
public void BuyComplete(UnityEngine.Purchasing.Product product) { PlayerPrefs.SetInt("wichAvatarIsOn", product.id); //I added it as product.id for this example, you will need to decide how you will do it. Application.LoadLevel("Scene/Room3"); }
void IStoreListener.OnPurchaseFailed(UProduct product, PurchaseFailureReason reason) { var eventArgs = new PurchaseFailedEventArgs(product, reason); PurchaseFailed(this, eventArgs); }
public void OnPurchaseFailed(UnityEngine.Purchasing.Product i, PurchaseFailureReason p) { throw new System.NotImplementedException(); }
public void OnPurchaseFailed(Product item, PurchaseFailureReason r) { Debug.Log("UnityIAP.OnPurchaseFailed(" + item + ", " + r + ")"); }
public PurchaseFailedEventArgs(NativeProduct product, PurchaseFailureReason reason) { NativeProduct = product; PurchaseFailureReason = reason; }
public void PurchaseComplete(UnityEngine.Purchasing.Product product) { Debug.Log("Purchase Complete"); UIScript.Instance.UnlockGameOver(); UIScript.Instance.UnlockFullScore(); }
private void FailedPurchase(UnityEngine.Purchasing.Product product, UnityEngine.Purchasing.PurchaseFailureReason failureReason) { ErrorBuy.SetActive(true); }
public void DonateFailed(UnityEngine.Purchasing.Product product, UnityEngine.Purchasing.PurchaseFailureReason failureReason) { Debug.Log("PURCHASE FAILED"); }
public void BuyComplete(UnityEngine.Purchasing.Product product) { Debug.Log("PURCHASE COMPLETE"); }
public void BuyComplete(UnityEngine.Purchasing.Product product) { GameData.getInstance().coin += 1000; PlayerPrefs.SetInt("coin", GameData.getInstance().coin); GameData.getInstance().main.txtCoin.text = GameData.getInstance().coin.ToString(); }
public void OnCompletePurchase(UnityEngine.Purchasing.Product product) { iapPacks.Add(product.definition.id); }
public void PurchaseFailed(UnityEngine.Purchasing.Product product, UnityEngine.Purchasing.PurchaseFailureReason failure) { Debug.Log("Purchase Failed"); }
public void BuyComplete(UnityEngine.Purchasing.Product product) { PlayerPrefs.SetInt("adFree", 1); Destroy(this.gameObject); }
public ProcessPurchaseEventArgs(NativeProduct nativeProduct) { NativeProduct = nativeProduct; }
public void BuyFailedSuperShip(UnityEngine.Purchasing.Product product, UnityEngine.Purchasing.PurchaseFailureReason failureReason) { Debug.Log("PURCHASE FAILED"); }
public void DonateCompleted(UnityEngine.Purchasing.Product product) { Debug.Log("PURCHASE COMPLETE"); thanksObj.SetActive(true); }