// Use this for initialization void Awake() { _groundStitcher = gameObject.GetComponent <GroundStitcher>(); _groundDecorator = gameObject.GetComponent <GroundDecorator>(); }
// Use this for initialization void Start() { gs = GameObject.FindObjectOfType <GroundStitcher>(); }
// Use this for initialization void Start() { _stitcher = gameObject.GetComponent <GroundStitcher>(); }