private void TouchUp(bool isTouch = false) { if (endCharaImage != null) { var result = CanvasManager.Instance.GetRaycastResult(isTouch); if (result.Count > 0) { foreach (var r in result) { if (r.gameObject.CompareTag("raycastGCorner") || r.gameObject.CompareTag("Center") || r.gameObject.CompareTag("raycastG")) { if (spaceCorrect == true) { bool onlyAdd = false; if ((int)r.gameObject.GetComponent <GroundController> ()._groundType == 99) { isResetGround = true; } energe = energe - (spaceCount + 1); SetEnergy(); if (energe > (spaceCount + 1) && !isResetGround) { ResetStatus(); onlyAdd = true; } spaceCount++; checkButton.interactable = true; canCover = false; if (onlyAdd && !isResetGround) { preJobRatios = jobRatios; CheckGround(true); charaIdx = null; ResetTemple(); return; } ResetTemple(); RoundEnd(CheckGround(false, true)); } else { SetChess(); SetChess(); if (startCover) { startGc.OnPrevCover(); startCover = false; } else { startGc.ResetType(); } charaGc.RemoveLast(); isResetGround = false; ResetStatus(); ResetDamage(spaceCount > 0); } } } } } }