protected void StartStandUpOperation() { if (groundController.CheckIfCanStartToStandUp()) { if (!tryingToStandUp) { StartCoroutine(MakeStandUpAfterTime()); tryingToStandUp = true; } } }
protected void StartStandUpOperation() { if (groundController.CheckIfCanStartToStandUp()) { if (!tryingToStandUp) { StartCoroutine(MakeStandUpAfterTime()); tryingToStandUp = true; } } }