void Awake() { _input = false; _rigidbody2D = GetComponent <Rigidbody2D>(); _originalGravityScale = _rigidbody2D.gravityScale; _status = GetComponent <GroundCheckStatus2D>(); }
void Awake() { _input = false; _rigidbody2D = GetComponent <Rigidbody2D>(); _status = GetComponent <GroundCheckStatus2D>(); }