void Awake()
    {
        _input       = false;
        _rigidbody2D = GetComponent <Rigidbody2D>();

        _originalGravityScale = _rigidbody2D.gravityScale;
        _status = GetComponent <GroundCheckStatus2D>();
    }
Exemplo n.º 2
0
 void Awake()
 {
     _input       = false;
     _rigidbody2D = GetComponent <Rigidbody2D>();
     _status      = GetComponent <GroundCheckStatus2D>();
 }