Пример #1
0
    // Call during every cycle to allocate resources to random grid locations
    public void RandomizeGrid()
    {
        // Random permitted resource
        for (int i = 0; i < resourcesSpawned; ++i)
        {
            GridSquareState randomSquare = GetRandomSquare(gridSquares);
            if (randomSquare.GetTileState() == GridSquareState.TileState.EMPTY)
            {
                randomSquare.SetTileState(permittedResource);
            }
        }

        // Random captured creatures
        GridSquareState[] gridTraps = GetGridTraps();
        for (int i = 0; i < gridTraps.Length; ++i)
        {
            GridSquareState randomSquare = GetRandomSquare(gridTraps);
            randomSquare.SetTileState(GridSquareState.TileState.MEAT);
        }
    }