// Call during every cycle to allocate resources to random grid locations public void RandomizeGrid() { // Random permitted resource for (int i = 0; i < resourcesSpawned; ++i) { GridSquareState randomSquare = GetRandomSquare(gridSquares); if (randomSquare.GetTileState() == GridSquareState.TileState.EMPTY) { randomSquare.SetTileState(permittedResource); } } // Random captured creatures GridSquareState[] gridTraps = GetGridTraps(); for (int i = 0; i < gridTraps.Length; ++i) { GridSquareState randomSquare = GetRandomSquare(gridTraps); randomSquare.SetTileState(GridSquareState.TileState.MEAT); } }